baf0b9e0f7
Godot is already supposed to call _get_property_list of parent classes, so this binding function must really only return procedural properties of the class it belongs to, and not parent or child classes. |
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.. | ||
binder_common.hpp | ||
builtin_ptrcall.hpp | ||
class_db.hpp | ||
defs.hpp | ||
engine_ptrcall.hpp | ||
error_macros.hpp | ||
math.hpp | ||
memory.hpp | ||
method_bind.hpp | ||
method_ptrcall.hpp | ||
mutex_lock.hpp | ||
object.hpp | ||
property_info.hpp | ||
type_info.hpp |