godot-cpp/include/godot_cpp/core
Dragos Daian 9e7cec9f42 Generate godot compat for dual build
generate compat

generate compat

Update ci.yml

Update binding_generator.py

generate compat

generate compat

lint python files

Update compat_generator.py

update docs

Update binding_generator.py

Update module_converter.py

also collect defines

Add module converter file that converts module based projects to godot_compat

Update ci.yml

update docs

Update compat_generator.py

lint python files

generate compat

generate compat

generate compat

generate compat

Update ci.yml

fix path issue when caling from outside

Update binding_generator.py

update to also take missing classes/structs

Update binding_generator.py

Generate godot compat for dual build

generate compat

generate compat

Update ci.yml

Update binding_generator.py

generate compat

generate compat

lint python files

Update compat_generator.py

update docs

Update binding_generator.py

Update module_converter.py

also collect defines

Add module converter file that converts module based projects to godot_compat

Update ci.yml

update docs

Update compat_generator.py

lint python files

generate compat

generate compat

generate compat

generate compat

Update ci.yml

fix path issue when caling from outside

Add support for build profiles.

Allow enabling or disabling specific classes (which will not be built).

Allow forwarding from `ClassDB` to `ClassDBSingleton` to support enumerations

update to also take missing classes/structs

Update binding_generator.py

update

update naming of files

add godot mappings.

update and run output_header_mapping.json

Update README.md

make godot_compat work without a file generated

fix the test

Update binding_generator.py

Update binding_generator.py

Update binding_generator.py

use files from include too

Update README.md

lint

lint

lint

Update CMakeLists.txt

update to use all. fix linting a bit

update wip

fix posix path

Update CMakeLists.txt

Update binding_generator.py

add using namespace godot; everywhere to includes

fix includes

Try fixes.

generate new include files 123

Update binding_generator.py

Update binding_generator.py

Update binding_generator.py

Update binding_generator.py

update

fix GODOT_MODULE_COMPAT

fix manual includes to match.

Update godot.hpp

Update color_names.inc.hpp
2024-10-31 12:03:34 +01:00
..
binder_common.hpp Generate godot compat for dual build 2024-10-31 12:03:34 +01:00
builtin_ptrcall.hpp Generate godot compat for dual build 2024-10-31 12:03:34 +01:00
class_db.hpp Generate godot compat for dual build 2024-10-31 12:03:34 +01:00
defs.hpp Generate godot compat for dual build 2024-10-31 12:03:34 +01:00
engine_ptrcall.hpp Generate godot compat for dual build 2024-10-31 12:03:34 +01:00
error_macros.hpp Generate godot compat for dual build 2024-10-31 12:03:34 +01:00
math.hpp Generate godot compat for dual build 2024-10-31 12:03:34 +01:00
memory.hpp Generate godot compat for dual build 2024-10-31 12:03:34 +01:00
method_bind.hpp Generate godot compat for dual build 2024-10-31 12:03:34 +01:00
method_ptrcall.hpp Generate godot compat for dual build 2024-10-31 12:03:34 +01:00
mutex_lock.hpp Generate godot compat for dual build 2024-10-31 12:03:34 +01:00
object.hpp Generate godot compat for dual build 2024-10-31 12:03:34 +01:00
object_id.hpp Generate godot compat for dual build 2024-10-31 12:03:34 +01:00
property_info.hpp Generate godot compat for dual build 2024-10-31 12:03:34 +01:00
type_info.hpp Generate godot compat for dual build 2024-10-31 12:03:34 +01:00