godot-cpp/include/godot_cpp/variant
Fabio Alessandrelli c4f1abe3f9 [Bindings] Build profile now strips methods and skip files
This allows removing dependencies that are not explicitly unused by the
gdextension being built and is implemented using an intermediate json
API file with the methods and classes stripped (i.e. without touching
the file generators).
2025-01-07 20:33:12 +01:00
..
aabb.hpp
array_helpers.hpp
basis.hpp Add p_use_model_front to Basis::looking_at() 2024-10-14 21:50:12 +02:00
callable_custom.hpp
callable_method_pointer.hpp
char_string.hpp
char_utils.hpp
color.hpp
color_names.inc.hpp
plane.hpp
projection.hpp
quaternion.hpp Sync `Quaternion` with the version in Godot 2024-10-28 15:37:45 -05:00
rect2.hpp
rect2i.hpp
transform2d.hpp
transform3d.hpp
typed_array.hpp Fix missing type info for PackedVector4Array 2024-08-10 21:21:13 -07:00
typed_dictionary.hpp Implement typed dictionaries 2024-09-17 15:05:16 -05:00
variant.hpp Add variant_internal.hpp. 2024-11-28 15:15:03 +01:00
variant_internal.hpp [Bindings] Build profile now strips methods and skip files 2025-01-07 20:33:12 +01:00
vector2.hpp
vector2i.hpp
vector3.hpp
vector3i.hpp
vector4.hpp Rename Vector4.components -> coords. 2024-10-30 15:44:44 +01:00
vector4i.hpp