#include "RID.h"
#include <godot/godot_rid.h>
namespace godot {
RID::RID(Object *p)
{
godot_rid_new(&_godot_rid, p);
}
int32_t RID::get_rid() const
return godot_rid_get_rid(&_godot_rid);
RID::~RID()
godot_rid_destroy(&_godot_rid);