202 lines
3.7 KiB
C++
202 lines
3.7 KiB
C++
#ifndef ARRAY_H
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#define ARRAY_H
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#include <godot/godot_array.h>
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#include "Variant.h"
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namespace godot {
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class Array {
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godot_array _godot_array;
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public:
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Array()
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{
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godot_array_new(&_godot_array);
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}
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Array(const PoolByteArray& a)
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{
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godot_array_new_pool_byte_array(&_godot_array, (godot_pool_byte_array *) &a);
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}
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Array(const PoolIntArray& a)
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{
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godot_array_new_pool_int_array(&_godot_array, (godot_pool_int_array *) &a);
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}
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Array(const PoolRealArray& a)
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{
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godot_array_new_pool_real_array(&_godot_array, (godot_pool_real_array *) &a);
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}
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Array(const PoolStringArray& a)
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{
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godot_array_new_pool_string_array(&_godot_array, (godot_pool_string_array *) &a);
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}
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Array(const PoolVector2Array& a)
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{
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godot_array_new_pool_vector2_array(&_godot_array, (godot_pool_vector2_array *) &a);
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}
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Array(const PoolVector3Array& a)
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{
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godot_array_new_pool_vector3_array(&_godot_array, (godot_pool_vector3_array *) &a);
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}
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Array(const PoolColorArray& a)
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{
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godot_array_new_pool_color_array(&_godot_array, (godot_pool_color_array *) &a);
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}
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Variant& operator [](const int idx)
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{
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godot_variant *v = godot_array_get(&_godot_array, idx);
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return *(Variant *) v;
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}
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Variant operator [](const int idx) const
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{
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// Yes, I'm casting away the const... you can hate me now.
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// since the result is
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godot_variant *v = godot_array_get((godot_array *) &_godot_array, idx);
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return *(Variant *) v;
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}
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void append(const Variant& v)
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{
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godot_array_append(&_godot_array, (godot_variant *) &v);
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}
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void clear()
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{
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godot_array_clear(&_godot_array);
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}
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int count(const Variant& v)
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{
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return godot_array_count(&_godot_array, (godot_variant *) &v);
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}
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bool empty() const
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{
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return godot_array_empty(&_godot_array);
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}
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void erase(const Variant& v)
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{
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godot_array_erase(&_godot_array, (godot_variant *) &v);
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}
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Variant front() const
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{
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godot_variant v = godot_array_front(&_godot_array);
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return *(Variant *) &v;
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}
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Variant back() const
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{
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godot_variant v = godot_array_back(&_godot_array);
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return *(Variant *) &v;
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}
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int find(const Variant& what, const int from = 0)
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{
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return godot_array_find(&_godot_array, (godot_variant *) &what, from);
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}
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int find_last(const Variant& what)
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{
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return godot_array_find_last(&_godot_array, (godot_variant *) &what);
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}
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bool has(const Variant& what) const
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{
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return godot_array_has(&_godot_array, (godot_variant *) &what);
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}
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uint32_t hash() const
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{
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return godot_array_hash(&_godot_array);
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}
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void insert(const int pos, const Variant& value)
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{
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godot_array_insert(&_godot_array, pos, (godot_variant *) &value);
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}
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void invert()
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{
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godot_array_invert(&_godot_array);
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}
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bool is_shared() const
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{
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return godot_array_is_shared(&_godot_array);
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}
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Variant pop_back()
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{
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godot_variant v = godot_array_pop_back(&_godot_array);
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return *(Variant *) &v;
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}
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Variant pop_front()
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{
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godot_variant v = godot_array_pop_front(&_godot_array);
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return *(Variant *) &v;
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}
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void push_back(const Variant& v)
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{
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godot_array_push_back(&_godot_array, (godot_variant *) &v);
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}
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void push_front(const Variant& v)
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{
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godot_array_push_front(&_godot_array, (godot_variant *) &v);
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}
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void remove(const int idx)
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{
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godot_array_remove(&_godot_array, idx);
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}
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int size() const
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{
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return godot_array_size(&_godot_array);
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}
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void resize(const int size)
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{
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godot_array_resize(&_godot_array, size);
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}
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int rfind(const Variant& what, const int from = -1)
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{
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return godot_array_rfind(&_godot_array, (godot_variant *) &what, from);
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}
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void sort()
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{
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godot_array_sort(&_godot_array);
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}
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void sort_custom(Object *obj, const String& func)
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{
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godot_array_sort_custom(&_godot_array, (godot_object *) obj, (godot_string *) &func);
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}
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~Array()
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{
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godot_array_destroy(&_godot_array);
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}
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};
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}
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#endif // ARRAY_H
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