godot-cpp/include/godot/core/Array.h

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#ifndef ARRAY_H
#define ARRAY_H
#include <godot/godot_array.h>
#include "Variant.h"
namespace godot {
class Array {
godot_array _godot_array;
public:
Array()
{
godot_array_new(&_godot_array);
}
Array(const PoolByteArray& a)
{
godot_array_new_pool_byte_array(&_godot_array, (godot_pool_byte_array *) &a);
}
Array(const PoolIntArray& a)
{
godot_array_new_pool_int_array(&_godot_array, (godot_pool_int_array *) &a);
}
Array(const PoolRealArray& a)
{
godot_array_new_pool_real_array(&_godot_array, (godot_pool_real_array *) &a);
}
Array(const PoolStringArray& a)
{
godot_array_new_pool_string_array(&_godot_array, (godot_pool_string_array *) &a);
}
Array(const PoolVector2Array& a)
{
godot_array_new_pool_vector2_array(&_godot_array, (godot_pool_vector2_array *) &a);
}
Array(const PoolVector3Array& a)
{
godot_array_new_pool_vector3_array(&_godot_array, (godot_pool_vector3_array *) &a);
}
Array(const PoolColorArray& a)
{
godot_array_new_pool_color_array(&_godot_array, (godot_pool_color_array *) &a);
}
Variant& operator [](const int idx)
{
godot_variant *v = godot_array_get(&_godot_array, idx);
return *(Variant *) v;
}
Variant operator [](const int idx) const
{
// Yes, I'm casting away the const... you can hate me now.
// since the result is
godot_variant *v = godot_array_get((godot_array *) &_godot_array, idx);
return *(Variant *) v;
}
void append(const Variant& v)
{
godot_array_append(&_godot_array, (godot_variant *) &v);
}
void clear()
{
godot_array_clear(&_godot_array);
}
int count(const Variant& v)
{
return godot_array_count(&_godot_array, (godot_variant *) &v);
}
bool empty() const
{
return godot_array_empty(&_godot_array);
}
void erase(const Variant& v)
{
godot_array_erase(&_godot_array, (godot_variant *) &v);
}
Variant front() const
{
godot_variant v = godot_array_front(&_godot_array);
return *(Variant *) &v;
}
Variant back() const
{
godot_variant v = godot_array_back(&_godot_array);
return *(Variant *) &v;
}
int find(const Variant& what, const int from = 0)
{
return godot_array_find(&_godot_array, (godot_variant *) &what, from);
}
int find_last(const Variant& what)
{
return godot_array_find_last(&_godot_array, (godot_variant *) &what);
}
bool has(const Variant& what) const
{
return godot_array_has(&_godot_array, (godot_variant *) &what);
}
uint32_t hash() const
{
return godot_array_hash(&_godot_array);
}
void insert(const int pos, const Variant& value)
{
godot_array_insert(&_godot_array, pos, (godot_variant *) &value);
}
void invert()
{
godot_array_invert(&_godot_array);
}
bool is_shared() const
{
return godot_array_is_shared(&_godot_array);
}
Variant pop_back()
{
godot_variant v = godot_array_pop_back(&_godot_array);
return *(Variant *) &v;
}
Variant pop_front()
{
godot_variant v = godot_array_pop_front(&_godot_array);
return *(Variant *) &v;
}
void push_back(const Variant& v)
{
godot_array_push_back(&_godot_array, (godot_variant *) &v);
}
void push_front(const Variant& v)
{
godot_array_push_front(&_godot_array, (godot_variant *) &v);
}
void remove(const int idx)
{
godot_array_remove(&_godot_array, idx);
}
int size() const
{
return godot_array_size(&_godot_array);
}
void resize(const int size)
{
godot_array_resize(&_godot_array, size);
}
int rfind(const Variant& what, const int from = -1)
{
return godot_array_rfind(&_godot_array, (godot_variant *) &what, from);
}
void sort()
{
godot_array_sort(&_godot_array);
}
void sort_custom(Object *obj, const String& func)
{
godot_array_sort_custom(&_godot_array, (godot_object *) obj, (godot_string *) &func);
}
~Array()
{
godot_array_destroy(&_godot_array);
}
};
}
#endif // ARRAY_H