39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
#ifndef GODOT_CPP_PHYSICSDIRECTSPACESTATE_HPP
|
|
#define GODOT_CPP_PHYSICSDIRECTSPACESTATE_HPP
|
|
|
|
|
|
#include <gdnative_api_struct.gen.h>
|
|
#include <stdint.h>
|
|
|
|
#include <core/CoreTypes.hpp>
|
|
#include <core/Ref.hpp>
|
|
|
|
#include "Object.hpp"
|
|
namespace godot {
|
|
|
|
class PhysicsShapeQueryParameters;
|
|
|
|
class PhysicsDirectSpaceState : public Object {
|
|
public:
|
|
|
|
static void *___get_type_tag();
|
|
static void *___get_base_type_tag();
|
|
static inline const char *___get_class_name() { return (const char *) "PhysicsDirectSpaceState"; }
|
|
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
|
|
|
|
// enums
|
|
|
|
// constants
|
|
|
|
// methods
|
|
Dictionary intersect_ray(const Vector3 from, const Vector3 to, const Array exclude = Array(), const int64_t collision_layer = 2147483647);
|
|
Array intersect_shape(const Ref<PhysicsShapeQueryParameters> shape, const int64_t max_results = 32);
|
|
Array cast_motion(const Ref<PhysicsShapeQueryParameters> shape, const Vector3 motion);
|
|
Array collide_shape(const Ref<PhysicsShapeQueryParameters> shape, const int64_t max_results = 32);
|
|
Dictionary get_rest_info(const Ref<PhysicsShapeQueryParameters> shape);
|
|
|
|
};
|
|
|
|
}
|
|
|
|
#endif |