#ifndef GODOT_CPP_PHYSICSDIRECTSPACESTATE_HPP #define GODOT_CPP_PHYSICSDIRECTSPACESTATE_HPP #include #include #include #include #include "Object.hpp" namespace godot { class PhysicsShapeQueryParameters; class PhysicsDirectSpaceState : public Object { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "PhysicsDirectSpaceState"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants // methods Dictionary intersect_ray(const Vector3 from, const Vector3 to, const Array exclude = Array(), const int64_t collision_layer = 2147483647); Array intersect_shape(const Ref shape, const int64_t max_results = 32); Array cast_motion(const Ref shape, const Vector3 motion); Array collide_shape(const Ref shape, const int64_t max_results = 32); Dictionary get_rest_info(const Ref shape); }; } #endif