74 lines
2.4 KiB
C++
74 lines
2.4 KiB
C++
#ifndef GODOT_CPP_GRAPHEDIT_HPP
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#define GODOT_CPP_GRAPHEDIT_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "Control.hpp"
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namespace godot {
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class Object;
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class InputEvent;
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class GraphEdit : public Control {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "GraphEdit"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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static GraphEdit *_new();
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// methods
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Error connect_node(const String from, const int64_t from_port, const String to, const int64_t to_port);
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bool is_node_connected(const String from, const int64_t from_port, const String to, const int64_t to_port);
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void disconnect_node(const String from, const int64_t from_port, const String to, const int64_t to_port);
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Array get_connection_list() const;
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void clear_connections();
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Vector2 get_scroll_ofs() const;
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void set_scroll_ofs(const Vector2 ofs);
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void add_valid_right_disconnect_type(const int64_t type);
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void remove_valid_right_disconnect_type(const int64_t type);
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void add_valid_left_disconnect_type(const int64_t type);
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void remove_valid_left_disconnect_type(const int64_t type);
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void add_valid_connection_type(const int64_t from_type, const int64_t to_type);
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void remove_valid_connection_type(const int64_t from_type, const int64_t to_type);
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bool is_valid_connection_type(const int64_t from_type, const int64_t to_type) const;
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void set_zoom(const double p_zoom);
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double get_zoom() const;
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void set_snap(const int64_t pixels);
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int64_t get_snap() const;
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void set_use_snap(const bool enable);
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bool is_using_snap() const;
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void set_right_disconnects(const bool enable);
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bool is_right_disconnects_enabled() const;
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void _graph_node_moved(const Object *arg0);
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void _graph_node_raised(const Object *arg0);
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void _top_layer_input(const Ref<InputEvent> arg0);
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void _top_layer_draw();
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void _scroll_moved(const double arg0);
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void _zoom_minus();
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void _zoom_reset();
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void _zoom_plus();
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void _snap_toggled();
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void _snap_value_changed(const double arg0);
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void _gui_input(const Ref<InputEvent> arg0);
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void _update_scroll_offset();
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void _connections_layer_draw();
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void set_selected(const Object *node);
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};
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}
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#endif |