godot-cpp/include/gen/GraphEdit.hpp

74 lines
2.4 KiB
C++
Raw Normal View History

#ifndef GODOT_CPP_GRAPHEDIT_HPP
#define GODOT_CPP_GRAPHEDIT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Control.hpp"
namespace godot {
class Object;
class InputEvent;
class GraphEdit : public Control {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "GraphEdit"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static GraphEdit *_new();
// methods
Error connect_node(const String from, const int64_t from_port, const String to, const int64_t to_port);
bool is_node_connected(const String from, const int64_t from_port, const String to, const int64_t to_port);
void disconnect_node(const String from, const int64_t from_port, const String to, const int64_t to_port);
Array get_connection_list() const;
void clear_connections();
Vector2 get_scroll_ofs() const;
void set_scroll_ofs(const Vector2 ofs);
void add_valid_right_disconnect_type(const int64_t type);
void remove_valid_right_disconnect_type(const int64_t type);
void add_valid_left_disconnect_type(const int64_t type);
void remove_valid_left_disconnect_type(const int64_t type);
void add_valid_connection_type(const int64_t from_type, const int64_t to_type);
void remove_valid_connection_type(const int64_t from_type, const int64_t to_type);
bool is_valid_connection_type(const int64_t from_type, const int64_t to_type) const;
void set_zoom(const double p_zoom);
double get_zoom() const;
void set_snap(const int64_t pixels);
int64_t get_snap() const;
void set_use_snap(const bool enable);
bool is_using_snap() const;
void set_right_disconnects(const bool enable);
bool is_right_disconnects_enabled() const;
void _graph_node_moved(const Object *arg0);
void _graph_node_raised(const Object *arg0);
void _top_layer_input(const Ref<InputEvent> arg0);
void _top_layer_draw();
void _scroll_moved(const double arg0);
void _zoom_minus();
void _zoom_reset();
void _zoom_plus();
void _snap_toggled();
void _snap_value_changed(const double arg0);
void _gui_input(const Ref<InputEvent> arg0);
void _update_scroll_offset();
void _connections_layer_draw();
void set_selected(const Object *node);
};
}
#endif