42 lines
1.0 KiB
C++
42 lines
1.0 KiB
C++
#ifndef GODOT_CPP_AUDIOEFFECTSTEREOENHANCE_HPP
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#define GODOT_CPP_AUDIOEFFECTSTEREOENHANCE_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include "AudioEffect.hpp"
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namespace godot {
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class AudioEffectStereoEnhance : public AudioEffect {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "AudioEffectStereoEnhance"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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static AudioEffectStereoEnhance *_new();
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// methods
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void set_pan_pullout(const double amount);
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double get_pan_pullout() const;
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void set_time_pullout(const double amount);
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double get_time_pullout() const;
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void set_surround(const double amount);
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double get_surround() const;
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};
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}
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#endif |