#ifndef GODOT_CPP_AUDIOEFFECTSTEREOENHANCE_HPP #define GODOT_CPP_AUDIOEFFECTSTEREOENHANCE_HPP #include #include #include #include #include "AudioEffect.hpp" namespace godot { class AudioEffectStereoEnhance : public AudioEffect { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "AudioEffectStereoEnhance"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static AudioEffectStereoEnhance *_new(); // methods void set_pan_pullout(const double amount); double get_pan_pullout() const; void set_time_pullout(const double amount); double get_time_pullout() const; void set_surround(const double amount); double get_surround() const; }; } #endif