3.2 KiB
cpp_bindings
C++ bindings for the Godot script API
Creating a GDNative library (Linux)
Create a directory named SimpleLibrary
with subdirectories lib, src
Getting latest cpp_bindings
and godot_headers
$ cd SimpleLibrary
$ git clone https://github.com/GodotNativeTools/cpp_bindings
$ git clone https://github.com/GodotNativeTools/godot_headers
right now our directory structure should look like this
[SimpleLibrary]
├── cpp_bindings/
├── godot_headers/
├── lib/
└── src/
Now to generate cpp bindings
$ cd cpp_bindings
Edit SConstruct
file and assign your godot executable path at line:7 godot_bin_path = "../godot_fork/bin/"
,
Building cpp_bindings
$ scons godotbinpath="<GODOT-FORK>/bin/" headers="<GODOT-FORK>/modules/gdnative/include/" p=linux generate_bindings=yes
resulting libraries will be placed under bin/
and the generated headers will be placed under include/*
Note:
generate_bindings=yes
is used to generate C++ bindings (godot_api.json
- Godot API) Includeuse_llvm=yes
for using clang++
Copy binding libraries into the SimpleLibrary/lib
folder
$ cd ..
$ cp cpp_bindings/bin/libgodot_cpp_bindings.a lib/
And our directory structure will be
[SimpleLibrary]
├── cpp_bindings/
├── godot_headers/
├── lib/
│ └──libgodot_cpp_bindings.a
└── src/
Creating simple class
Create init.cpp
under SimpleLibrary/src/
and add the following code
#include <core/Godot.hpp>
#include <Reference.hpp>
using namespace godot;
class SimpleClass : public GodotScript<Reference> {
GODOT_CLASS(SimpleClass);
public:
SimpleClass() { }
void test_void_method() {
Godot::print("This is test");
}
Variant method(Variant arg) {
Variant ret;
ret = arg;
return ret;
}
static void _register_methods() {
register_method("method", &SimpleClass::method);
/**
* How to register exports like gdscript
* export var _name = "SimpleClass"
**/
register_property((char *)"base/name", &SimpleClass::_name, String("SimpleClass"));
/** For registering signal **/
// register_signal<SimpleClass>("signal_name");
}
String _name;
};
/** GDNative Initialize **/
GDNATIVE_INIT(godot_gdnative_init_options *options) {
}
/** GDNative Terminate **/
GDNATIVE_TERMINATE(godot_gdnative_terminate_options *options) {
}
/** NativeScript Initialize **/
NATIVESCRIPT_INIT() {
register_class<SimpleClass>();
}
Compiling
$ cd ..
$ clang -fPIC -o src/init.os -c src/init.cpp -g -O3 -std=c++14 -Icpp_bindings/include -Igodot_headers
$ clang -o lib/libtest.so -shared src/init.os -Llib -lgodot_cpp_bindings
This creates the file libtest.so
in your SimpleLibrary/lib
directory. For windows you need to find out what compiler flags need to be used.
Creating .gdns
file
follow godot_header/README.md to create the .gdns
Implementing with gdscript
var simpleclass = load("res://simpleclass.gdns").new();
simpleclass.method("Test argument");