godot-cpp/include/gen/PolygonPathFinder.hpp

46 lines
1.3 KiB
C++

#ifndef GODOT_CPP_POLYGONPATHFINDER_HPP
#define GODOT_CPP_POLYGONPATHFINDER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Resource.hpp>
namespace godot {
class PolygonPathFinder : public Resource {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "PolygonPathFinder"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static PolygonPathFinder *_new();
// methods
void setup(const PoolVector2Array points, const PoolIntArray connections);
PoolVector2Array find_path(const Vector2 from, const Vector2 to);
PoolVector2Array get_intersections(const Vector2 from, const Vector2 to) const;
Vector2 get_closest_point(const Vector2 point) const;
bool is_point_inside(const Vector2 point) const;
void set_point_penalty(const int64_t idx, const double penalty);
double get_point_penalty(const int64_t idx) const;
Rect2 get_bounds() const;
void _set_data(const Dictionary arg0);
Dictionary _get_data() const;
};
}
#endif