46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
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#ifndef GODOT_CPP_POLYGONPATHFINDER_HPP
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#define GODOT_CPP_POLYGONPATHFINDER_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <Resource.hpp>
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namespace godot {
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class PolygonPathFinder : public Resource {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "PolygonPathFinder"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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static PolygonPathFinder *_new();
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// methods
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void setup(const PoolVector2Array points, const PoolIntArray connections);
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PoolVector2Array find_path(const Vector2 from, const Vector2 to);
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PoolVector2Array get_intersections(const Vector2 from, const Vector2 to) const;
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Vector2 get_closest_point(const Vector2 point) const;
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bool is_point_inside(const Vector2 point) const;
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void set_point_penalty(const int64_t idx, const double penalty);
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double get_point_penalty(const int64_t idx) const;
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Rect2 get_bounds() const;
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void _set_data(const Dictionary arg0);
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Dictionary _get_data() const;
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};
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}
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#endif
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