592 lines
16 KiB
C++
592 lines
16 KiB
C++
/**************************************************************************/
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/* hash_map.hpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GODOT_HASH_MAP_HPP
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#define GODOT_HASH_MAP_HPP
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#include <godot_cpp/core/error_macros.hpp>
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#include <godot_cpp/core/memory.hpp>
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#include <godot_cpp/templates/hashfuncs.hpp>
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#include <godot_cpp/templates/pair.hpp>
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namespace godot {
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/**
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* A HashMap implementation that uses open addressing with Robin Hood hashing.
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* Robin Hood hashing swaps out entries that have a smaller probing distance
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* than the to-be-inserted entry, that evens out the average probing distance
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* and enables faster lookups. Backward shift deletion is employed to further
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* improve the performance and to avoid infinite loops in rare cases.
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*
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* Keys and values are stored in a double linked list by insertion order. This
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* has a slight performance overhead on lookup, which can be mostly compensated
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* using a paged allocator if required.
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*
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* The assignment operator copy the pairs from one map to the other.
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*/
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template <typename TKey, typename TValue>
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struct HashMapElement {
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HashMapElement *next = nullptr;
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HashMapElement *prev = nullptr;
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KeyValue<TKey, TValue> data;
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HashMapElement() {}
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HashMapElement(const TKey &p_key, const TValue &p_value) :
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data(p_key, p_value) {}
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};
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template <typename TKey, typename TValue,
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typename Hasher = HashMapHasherDefault,
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typename Comparator = HashMapComparatorDefault<TKey>,
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typename Allocator = DefaultTypedAllocator<HashMapElement<TKey, TValue>>>
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class HashMap {
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public:
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const uint32_t MIN_CAPACITY_INDEX = 2; // Use a prime.
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const float MAX_OCCUPANCY = 0.75;
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const uint32_t EMPTY_HASH = 0;
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private:
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Allocator element_alloc;
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HashMapElement<TKey, TValue> **elements = nullptr;
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uint32_t *hashes = nullptr;
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HashMapElement<TKey, TValue> *head_element = nullptr;
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HashMapElement<TKey, TValue> *tail_element = nullptr;
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uint32_t capacity_index = 0;
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uint32_t num_elements = 0;
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_FORCE_INLINE_ uint32_t _hash(const TKey &p_key) const {
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uint32_t hash = Hasher::hash(p_key);
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if (unlikely(hash == EMPTY_HASH)) {
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hash = EMPTY_HASH + 1;
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}
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return hash;
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}
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_FORCE_INLINE_ uint32_t _get_probe_length(uint32_t p_pos, uint32_t p_hash, uint32_t p_capacity) const {
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uint32_t original_pos = p_hash % p_capacity;
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return (p_pos - original_pos + p_capacity) % p_capacity;
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}
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bool _lookup_pos(const TKey &p_key, uint32_t &r_pos) const {
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if (elements == nullptr) {
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return false; // Failed lookups, no elements
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}
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uint32_t capacity = hash_table_size_primes[capacity_index];
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uint32_t hash = _hash(p_key);
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uint32_t pos = hash % capacity;
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uint32_t distance = 0;
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while (true) {
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if (hashes[pos] == EMPTY_HASH) {
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return false;
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}
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if (distance > _get_probe_length(pos, hashes[pos], capacity)) {
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return false;
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}
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if (hashes[pos] == hash && Comparator::compare(elements[pos]->data.key, p_key)) {
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r_pos = pos;
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return true;
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}
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pos = (pos + 1) % capacity;
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distance++;
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}
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}
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void _insert_with_hash(uint32_t p_hash, HashMapElement<TKey, TValue> *p_value) {
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uint32_t capacity = hash_table_size_primes[capacity_index];
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uint32_t hash = p_hash;
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HashMapElement<TKey, TValue> *value = p_value;
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uint32_t distance = 0;
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uint32_t pos = hash % capacity;
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while (true) {
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if (hashes[pos] == EMPTY_HASH) {
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elements[pos] = value;
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hashes[pos] = hash;
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num_elements++;
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return;
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}
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// Not an empty slot, let's check the probing length of the existing one.
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uint32_t existing_probe_len = _get_probe_length(pos, hashes[pos], capacity);
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if (existing_probe_len < distance) {
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SWAP(hash, hashes[pos]);
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SWAP(value, elements[pos]);
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distance = existing_probe_len;
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}
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pos = (pos + 1) % capacity;
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distance++;
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}
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}
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void _resize_and_rehash(uint32_t p_new_capacity_index) {
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uint32_t old_capacity = hash_table_size_primes[capacity_index];
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// Capacity can't be 0.
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capacity_index = MAX((uint32_t)MIN_CAPACITY_INDEX, p_new_capacity_index);
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uint32_t capacity = hash_table_size_primes[capacity_index];
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HashMapElement<TKey, TValue> **old_elements = elements;
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uint32_t *old_hashes = hashes;
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num_elements = 0;
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hashes = reinterpret_cast<uint32_t *>(Memory::alloc_static(sizeof(uint32_t) * capacity));
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elements = reinterpret_cast<HashMapElement<TKey, TValue> **>(Memory::alloc_static(sizeof(HashMapElement<TKey, TValue> *) * capacity));
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for (uint32_t i = 0; i < capacity; i++) {
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hashes[i] = 0;
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elements[i] = nullptr;
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}
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if (old_capacity == 0) {
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// Nothing to do.
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return;
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}
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for (uint32_t i = 0; i < old_capacity; i++) {
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if (old_hashes[i] == EMPTY_HASH) {
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continue;
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}
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_insert_with_hash(old_hashes[i], old_elements[i]);
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}
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Memory::free_static(old_elements);
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Memory::free_static(old_hashes);
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}
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_FORCE_INLINE_ HashMapElement<TKey, TValue> *_insert(const TKey &p_key, const TValue &p_value, bool p_front_insert = false) {
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uint32_t capacity = hash_table_size_primes[capacity_index];
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if (unlikely(elements == nullptr)) {
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// Allocate on demand to save memory.
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hashes = reinterpret_cast<uint32_t *>(Memory::alloc_static(sizeof(uint32_t) * capacity));
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elements = reinterpret_cast<HashMapElement<TKey, TValue> **>(Memory::alloc_static(sizeof(HashMapElement<TKey, TValue> *) * capacity));
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for (uint32_t i = 0; i < capacity; i++) {
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hashes[i] = EMPTY_HASH;
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elements[i] = nullptr;
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}
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}
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uint32_t pos = 0;
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bool exists = _lookup_pos(p_key, pos);
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if (exists) {
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elements[pos]->data.value = p_value;
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return elements[pos];
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} else {
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if (num_elements + 1 > MAX_OCCUPANCY * capacity) {
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ERR_FAIL_COND_V_MSG(capacity_index + 1 == HASH_TABLE_SIZE_MAX, nullptr, "Hash table maximum capacity reached, aborting insertion.");
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_resize_and_rehash(capacity_index + 1);
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}
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HashMapElement<TKey, TValue> *elem = element_alloc.new_allocation(HashMapElement<TKey, TValue>(p_key, p_value));
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if (tail_element == nullptr) {
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head_element = elem;
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tail_element = elem;
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} else if (p_front_insert) {
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head_element->prev = elem;
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elem->next = head_element;
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head_element = elem;
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} else {
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tail_element->next = elem;
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elem->prev = tail_element;
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tail_element = elem;
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}
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uint32_t hash = _hash(p_key);
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_insert_with_hash(hash, elem);
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return elem;
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}
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}
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public:
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_FORCE_INLINE_ uint32_t get_capacity() const { return hash_table_size_primes[capacity_index]; }
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_FORCE_INLINE_ uint32_t size() const { return num_elements; }
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/* Standard Godot Container API */
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bool is_empty() const {
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return num_elements == 0;
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}
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void clear() {
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if (elements == nullptr) {
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return;
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}
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uint32_t capacity = hash_table_size_primes[capacity_index];
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for (uint32_t i = 0; i < capacity; i++) {
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if (hashes[i] == EMPTY_HASH) {
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continue;
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}
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hashes[i] = EMPTY_HASH;
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element_alloc.delete_allocation(elements[i]);
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elements[i] = nullptr;
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}
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tail_element = nullptr;
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head_element = nullptr;
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num_elements = 0;
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}
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TValue &get(const TKey &p_key) {
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uint32_t pos = 0;
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bool exists = _lookup_pos(p_key, pos);
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CRASH_COND_MSG(!exists, "HashMap key not found.");
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return elements[pos]->data.value;
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}
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const TValue &get(const TKey &p_key) const {
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uint32_t pos = 0;
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bool exists = _lookup_pos(p_key, pos);
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CRASH_COND_MSG(!exists, "HashMap key not found.");
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return elements[pos]->data.value;
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}
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const TValue *getptr(const TKey &p_key) const {
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uint32_t pos = 0;
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bool exists = _lookup_pos(p_key, pos);
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if (exists) {
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return &elements[pos]->data.value;
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}
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return nullptr;
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}
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TValue *getptr(const TKey &p_key) {
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uint32_t pos = 0;
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bool exists = _lookup_pos(p_key, pos);
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if (exists) {
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return &elements[pos]->data.value;
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}
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return nullptr;
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}
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_FORCE_INLINE_ bool has(const TKey &p_key) const {
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uint32_t _pos = 0;
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return _lookup_pos(p_key, _pos);
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}
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bool erase(const TKey &p_key) {
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uint32_t pos = 0;
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bool exists = _lookup_pos(p_key, pos);
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if (!exists) {
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return false;
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}
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uint32_t capacity = hash_table_size_primes[capacity_index];
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uint32_t next_pos = (pos + 1) % capacity;
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while (hashes[next_pos] != EMPTY_HASH && _get_probe_length(next_pos, hashes[next_pos], capacity) != 0) {
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SWAP(hashes[next_pos], hashes[pos]);
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SWAP(elements[next_pos], elements[pos]);
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pos = next_pos;
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next_pos = (pos + 1) % capacity;
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}
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hashes[pos] = EMPTY_HASH;
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if (head_element == elements[pos]) {
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head_element = elements[pos]->next;
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}
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if (tail_element == elements[pos]) {
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tail_element = elements[pos]->prev;
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}
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if (elements[pos]->prev) {
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elements[pos]->prev->next = elements[pos]->next;
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}
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if (elements[pos]->next) {
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elements[pos]->next->prev = elements[pos]->prev;
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}
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element_alloc.delete_allocation(elements[pos]);
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elements[pos] = nullptr;
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num_elements--;
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return true;
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}
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// Reserves space for a number of elements, useful to avoid many resizes and rehashes.
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// If adding a known (possibly large) number of elements at once, must be larger than old capacity.
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void reserve(uint32_t p_new_capacity) {
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uint32_t new_index = capacity_index;
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while (hash_table_size_primes[new_index] < p_new_capacity) {
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ERR_FAIL_COND_MSG(new_index + 1 == (uint32_t)HASH_TABLE_SIZE_MAX, nullptr);
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new_index++;
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}
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if (new_index == capacity_index) {
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return;
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}
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if (elements == nullptr) {
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capacity_index = new_index;
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return; // Unallocated yet.
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}
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_resize_and_rehash(new_index);
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}
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/** Iterator API **/
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struct ConstIterator {
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_FORCE_INLINE_ const KeyValue<TKey, TValue> &operator*() const {
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return E->data;
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}
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_FORCE_INLINE_ const KeyValue<TKey, TValue> *operator->() const { return &E->data; }
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_FORCE_INLINE_ ConstIterator &operator++() {
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if (E) {
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E = E->next;
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}
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return *this;
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}
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_FORCE_INLINE_ ConstIterator &operator--() {
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if (E) {
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E = E->prev;
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}
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return *this;
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}
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_FORCE_INLINE_ bool operator==(const ConstIterator &b) const { return E == b.E; }
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_FORCE_INLINE_ bool operator!=(const ConstIterator &b) const { return E != b.E; }
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_FORCE_INLINE_ explicit operator bool() const {
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return E != nullptr;
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}
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_FORCE_INLINE_ ConstIterator(const HashMapElement<TKey, TValue> *p_E) { E = p_E; }
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_FORCE_INLINE_ ConstIterator() {}
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_FORCE_INLINE_ ConstIterator(const ConstIterator &p_it) { E = p_it.E; }
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_FORCE_INLINE_ void operator=(const ConstIterator &p_it) {
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E = p_it.E;
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}
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private:
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const HashMapElement<TKey, TValue> *E = nullptr;
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};
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struct Iterator {
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_FORCE_INLINE_ KeyValue<TKey, TValue> &operator*() const {
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return E->data;
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}
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_FORCE_INLINE_ KeyValue<TKey, TValue> *operator->() const { return &E->data; }
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_FORCE_INLINE_ Iterator &operator++() {
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if (E) {
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E = E->next;
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}
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return *this;
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}
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_FORCE_INLINE_ Iterator &operator--() {
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if (E) {
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E = E->prev;
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}
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return *this;
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}
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_FORCE_INLINE_ bool operator==(const Iterator &b) const { return E == b.E; }
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_FORCE_INLINE_ bool operator!=(const Iterator &b) const { return E != b.E; }
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_FORCE_INLINE_ explicit operator bool() const {
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return E != nullptr;
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}
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_FORCE_INLINE_ Iterator(HashMapElement<TKey, TValue> *p_E) { E = p_E; }
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_FORCE_INLINE_ Iterator() {}
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_FORCE_INLINE_ Iterator(const Iterator &p_it) { E = p_it.E; }
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_FORCE_INLINE_ void operator=(const Iterator &p_it) {
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E = p_it.E;
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}
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operator ConstIterator() const {
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return ConstIterator(E);
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}
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private:
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HashMapElement<TKey, TValue> *E = nullptr;
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};
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_FORCE_INLINE_ Iterator begin() {
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return Iterator(head_element);
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}
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_FORCE_INLINE_ Iterator end() {
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return Iterator(nullptr);
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}
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_FORCE_INLINE_ Iterator last() {
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return Iterator(tail_element);
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}
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_FORCE_INLINE_ Iterator find(const TKey &p_key) {
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uint32_t pos = 0;
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bool exists = _lookup_pos(p_key, pos);
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if (!exists) {
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return end();
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}
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return Iterator(elements[pos]);
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}
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_FORCE_INLINE_ void remove(const Iterator &p_iter) {
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if (p_iter) {
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erase(p_iter->key);
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}
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}
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_FORCE_INLINE_ ConstIterator begin() const {
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return ConstIterator(head_element);
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}
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_FORCE_INLINE_ ConstIterator end() const {
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return ConstIterator(nullptr);
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}
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_FORCE_INLINE_ ConstIterator last() const {
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return ConstIterator(tail_element);
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}
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_FORCE_INLINE_ ConstIterator find(const TKey &p_key) const {
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uint32_t pos = 0;
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bool exists = _lookup_pos(p_key, pos);
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if (!exists) {
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return end();
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}
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return ConstIterator(elements[pos]);
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}
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/* Indexing */
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const TValue &operator[](const TKey &p_key) const {
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uint32_t pos = 0;
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bool exists = _lookup_pos(p_key, pos);
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CRASH_COND(!exists);
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return elements[pos]->data.value;
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}
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TValue &operator[](const TKey &p_key) {
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uint32_t pos = 0;
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bool exists = _lookup_pos(p_key, pos);
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if (!exists) {
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return _insert(p_key, TValue())->data.value;
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} else {
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return elements[pos]->data.value;
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}
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}
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/* Insert */
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Iterator insert(const TKey &p_key, const TValue &p_value, bool p_front_insert = false) {
|
|
return Iterator(_insert(p_key, p_value, p_front_insert));
|
|
}
|
|
|
|
/* Constructors */
|
|
|
|
HashMap(const HashMap &p_other) {
|
|
reserve(hash_table_size_primes[p_other.capacity_index]);
|
|
|
|
if (p_other.num_elements == 0) {
|
|
return;
|
|
}
|
|
|
|
for (const KeyValue<TKey, TValue> &E : p_other) {
|
|
insert(E.key, E.value);
|
|
}
|
|
}
|
|
|
|
void operator=(const HashMap &p_other) {
|
|
if (this == &p_other) {
|
|
return; // Ignore self assignment.
|
|
}
|
|
if (num_elements != 0) {
|
|
clear();
|
|
}
|
|
|
|
reserve(hash_table_size_primes[p_other.capacity_index]);
|
|
|
|
if (p_other.elements == nullptr) {
|
|
return; // Nothing to copy.
|
|
}
|
|
|
|
for (const KeyValue<TKey, TValue> &E : p_other) {
|
|
insert(E.key, E.value);
|
|
}
|
|
}
|
|
|
|
HashMap(uint32_t p_initial_capacity) {
|
|
// Capacity can't be 0.
|
|
capacity_index = 0;
|
|
reserve(p_initial_capacity);
|
|
}
|
|
HashMap() {
|
|
capacity_index = MIN_CAPACITY_INDEX;
|
|
}
|
|
|
|
uint32_t debug_get_hash(uint32_t p_index) {
|
|
if (num_elements == 0) {
|
|
return 0;
|
|
}
|
|
ERR_FAIL_INDEX_V(p_index, get_capacity(), 0);
|
|
return hashes[p_index];
|
|
}
|
|
Iterator debug_get_element(uint32_t p_index) {
|
|
if (num_elements == 0) {
|
|
return Iterator();
|
|
}
|
|
ERR_FAIL_INDEX_V(p_index, get_capacity(), Iterator());
|
|
return Iterator(elements[p_index]);
|
|
}
|
|
|
|
~HashMap() {
|
|
clear();
|
|
|
|
if (elements != nullptr) {
|
|
Memory::free_static(elements);
|
|
Memory::free_static(hashes);
|
|
}
|
|
}
|
|
};
|
|
|
|
} // namespace godot
|
|
|
|
#endif // GODOT_HASH_MAP_HPP
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