/**************************************************************************/ /* hash_map.hpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GODOT_HASH_MAP_HPP #define GODOT_HASH_MAP_HPP #include #include #include #include namespace godot { /** * A HashMap implementation that uses open addressing with Robin Hood hashing. * Robin Hood hashing swaps out entries that have a smaller probing distance * than the to-be-inserted entry, that evens out the average probing distance * and enables faster lookups. Backward shift deletion is employed to further * improve the performance and to avoid infinite loops in rare cases. * * Keys and values are stored in a double linked list by insertion order. This * has a slight performance overhead on lookup, which can be mostly compensated * using a paged allocator if required. * * The assignment operator copy the pairs from one map to the other. */ template struct HashMapElement { HashMapElement *next = nullptr; HashMapElement *prev = nullptr; KeyValue data; HashMapElement() {} HashMapElement(const TKey &p_key, const TValue &p_value) : data(p_key, p_value) {} }; template , typename Allocator = DefaultTypedAllocator>> class HashMap { public: const uint32_t MIN_CAPACITY_INDEX = 2; // Use a prime. const float MAX_OCCUPANCY = 0.75; const uint32_t EMPTY_HASH = 0; private: Allocator element_alloc; HashMapElement **elements = nullptr; uint32_t *hashes = nullptr; HashMapElement *head_element = nullptr; HashMapElement *tail_element = nullptr; uint32_t capacity_index = 0; uint32_t num_elements = 0; _FORCE_INLINE_ uint32_t _hash(const TKey &p_key) const { uint32_t hash = Hasher::hash(p_key); if (unlikely(hash == EMPTY_HASH)) { hash = EMPTY_HASH + 1; } return hash; } _FORCE_INLINE_ uint32_t _get_probe_length(uint32_t p_pos, uint32_t p_hash, uint32_t p_capacity) const { uint32_t original_pos = p_hash % p_capacity; return (p_pos - original_pos + p_capacity) % p_capacity; } bool _lookup_pos(const TKey &p_key, uint32_t &r_pos) const { if (elements == nullptr) { return false; // Failed lookups, no elements } uint32_t capacity = hash_table_size_primes[capacity_index]; uint32_t hash = _hash(p_key); uint32_t pos = hash % capacity; uint32_t distance = 0; while (true) { if (hashes[pos] == EMPTY_HASH) { return false; } if (distance > _get_probe_length(pos, hashes[pos], capacity)) { return false; } if (hashes[pos] == hash && Comparator::compare(elements[pos]->data.key, p_key)) { r_pos = pos; return true; } pos = (pos + 1) % capacity; distance++; } } void _insert_with_hash(uint32_t p_hash, HashMapElement *p_value) { uint32_t capacity = hash_table_size_primes[capacity_index]; uint32_t hash = p_hash; HashMapElement *value = p_value; uint32_t distance = 0; uint32_t pos = hash % capacity; while (true) { if (hashes[pos] == EMPTY_HASH) { elements[pos] = value; hashes[pos] = hash; num_elements++; return; } // Not an empty slot, let's check the probing length of the existing one. uint32_t existing_probe_len = _get_probe_length(pos, hashes[pos], capacity); if (existing_probe_len < distance) { SWAP(hash, hashes[pos]); SWAP(value, elements[pos]); distance = existing_probe_len; } pos = (pos + 1) % capacity; distance++; } } void _resize_and_rehash(uint32_t p_new_capacity_index) { uint32_t old_capacity = hash_table_size_primes[capacity_index]; // Capacity can't be 0. capacity_index = MAX((uint32_t)MIN_CAPACITY_INDEX, p_new_capacity_index); uint32_t capacity = hash_table_size_primes[capacity_index]; HashMapElement **old_elements = elements; uint32_t *old_hashes = hashes; num_elements = 0; hashes = reinterpret_cast(Memory::alloc_static(sizeof(uint32_t) * capacity)); elements = reinterpret_cast **>(Memory::alloc_static(sizeof(HashMapElement *) * capacity)); for (uint32_t i = 0; i < capacity; i++) { hashes[i] = 0; elements[i] = nullptr; } if (old_capacity == 0) { // Nothing to do. return; } for (uint32_t i = 0; i < old_capacity; i++) { if (old_hashes[i] == EMPTY_HASH) { continue; } _insert_with_hash(old_hashes[i], old_elements[i]); } Memory::free_static(old_elements); Memory::free_static(old_hashes); } _FORCE_INLINE_ HashMapElement *_insert(const TKey &p_key, const TValue &p_value, bool p_front_insert = false) { uint32_t capacity = hash_table_size_primes[capacity_index]; if (unlikely(elements == nullptr)) { // Allocate on demand to save memory. hashes = reinterpret_cast(Memory::alloc_static(sizeof(uint32_t) * capacity)); elements = reinterpret_cast **>(Memory::alloc_static(sizeof(HashMapElement *) * capacity)); for (uint32_t i = 0; i < capacity; i++) { hashes[i] = EMPTY_HASH; elements[i] = nullptr; } } uint32_t pos = 0; bool exists = _lookup_pos(p_key, pos); if (exists) { elements[pos]->data.value = p_value; return elements[pos]; } else { if (num_elements + 1 > MAX_OCCUPANCY * capacity) { ERR_FAIL_COND_V_MSG(capacity_index + 1 == HASH_TABLE_SIZE_MAX, nullptr, "Hash table maximum capacity reached, aborting insertion."); _resize_and_rehash(capacity_index + 1); } HashMapElement *elem = element_alloc.new_allocation(HashMapElement(p_key, p_value)); if (tail_element == nullptr) { head_element = elem; tail_element = elem; } else if (p_front_insert) { head_element->prev = elem; elem->next = head_element; head_element = elem; } else { tail_element->next = elem; elem->prev = tail_element; tail_element = elem; } uint32_t hash = _hash(p_key); _insert_with_hash(hash, elem); return elem; } } public: _FORCE_INLINE_ uint32_t get_capacity() const { return hash_table_size_primes[capacity_index]; } _FORCE_INLINE_ uint32_t size() const { return num_elements; } /* Standard Godot Container API */ bool is_empty() const { return num_elements == 0; } void clear() { if (elements == nullptr) { return; } uint32_t capacity = hash_table_size_primes[capacity_index]; for (uint32_t i = 0; i < capacity; i++) { if (hashes[i] == EMPTY_HASH) { continue; } hashes[i] = EMPTY_HASH; element_alloc.delete_allocation(elements[i]); elements[i] = nullptr; } tail_element = nullptr; head_element = nullptr; num_elements = 0; } TValue &get(const TKey &p_key) { uint32_t pos = 0; bool exists = _lookup_pos(p_key, pos); CRASH_COND_MSG(!exists, "HashMap key not found."); return elements[pos]->data.value; } const TValue &get(const TKey &p_key) const { uint32_t pos = 0; bool exists = _lookup_pos(p_key, pos); CRASH_COND_MSG(!exists, "HashMap key not found."); return elements[pos]->data.value; } const TValue *getptr(const TKey &p_key) const { uint32_t pos = 0; bool exists = _lookup_pos(p_key, pos); if (exists) { return &elements[pos]->data.value; } return nullptr; } TValue *getptr(const TKey &p_key) { uint32_t pos = 0; bool exists = _lookup_pos(p_key, pos); if (exists) { return &elements[pos]->data.value; } return nullptr; } _FORCE_INLINE_ bool has(const TKey &p_key) const { uint32_t _pos = 0; return _lookup_pos(p_key, _pos); } bool erase(const TKey &p_key) { uint32_t pos = 0; bool exists = _lookup_pos(p_key, pos); if (!exists) { return false; } uint32_t capacity = hash_table_size_primes[capacity_index]; uint32_t next_pos = (pos + 1) % capacity; while (hashes[next_pos] != EMPTY_HASH && _get_probe_length(next_pos, hashes[next_pos], capacity) != 0) { SWAP(hashes[next_pos], hashes[pos]); SWAP(elements[next_pos], elements[pos]); pos = next_pos; next_pos = (pos + 1) % capacity; } hashes[pos] = EMPTY_HASH; if (head_element == elements[pos]) { head_element = elements[pos]->next; } if (tail_element == elements[pos]) { tail_element = elements[pos]->prev; } if (elements[pos]->prev) { elements[pos]->prev->next = elements[pos]->next; } if (elements[pos]->next) { elements[pos]->next->prev = elements[pos]->prev; } element_alloc.delete_allocation(elements[pos]); elements[pos] = nullptr; num_elements--; return true; } // Reserves space for a number of elements, useful to avoid many resizes and rehashes. // If adding a known (possibly large) number of elements at once, must be larger than old capacity. void reserve(uint32_t p_new_capacity) { uint32_t new_index = capacity_index; while (hash_table_size_primes[new_index] < p_new_capacity) { ERR_FAIL_COND_MSG(new_index + 1 == (uint32_t)HASH_TABLE_SIZE_MAX, nullptr); new_index++; } if (new_index == capacity_index) { return; } if (elements == nullptr) { capacity_index = new_index; return; // Unallocated yet. } _resize_and_rehash(new_index); } /** Iterator API **/ struct ConstIterator { _FORCE_INLINE_ const KeyValue &operator*() const { return E->data; } _FORCE_INLINE_ const KeyValue *operator->() const { return &E->data; } _FORCE_INLINE_ ConstIterator &operator++() { if (E) { E = E->next; } return *this; } _FORCE_INLINE_ ConstIterator &operator--() { if (E) { E = E->prev; } return *this; } _FORCE_INLINE_ bool operator==(const ConstIterator &b) const { return E == b.E; } _FORCE_INLINE_ bool operator!=(const ConstIterator &b) const { return E != b.E; } _FORCE_INLINE_ explicit operator bool() const { return E != nullptr; } _FORCE_INLINE_ ConstIterator(const HashMapElement *p_E) { E = p_E; } _FORCE_INLINE_ ConstIterator() {} _FORCE_INLINE_ ConstIterator(const ConstIterator &p_it) { E = p_it.E; } _FORCE_INLINE_ void operator=(const ConstIterator &p_it) { E = p_it.E; } private: const HashMapElement *E = nullptr; }; struct Iterator { _FORCE_INLINE_ KeyValue &operator*() const { return E->data; } _FORCE_INLINE_ KeyValue *operator->() const { return &E->data; } _FORCE_INLINE_ Iterator &operator++() { if (E) { E = E->next; } return *this; } _FORCE_INLINE_ Iterator &operator--() { if (E) { E = E->prev; } return *this; } _FORCE_INLINE_ bool operator==(const Iterator &b) const { return E == b.E; } _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return E != b.E; } _FORCE_INLINE_ explicit operator bool() const { return E != nullptr; } _FORCE_INLINE_ Iterator(HashMapElement *p_E) { E = p_E; } _FORCE_INLINE_ Iterator() {} _FORCE_INLINE_ Iterator(const Iterator &p_it) { E = p_it.E; } _FORCE_INLINE_ void operator=(const Iterator &p_it) { E = p_it.E; } operator ConstIterator() const { return ConstIterator(E); } private: HashMapElement *E = nullptr; }; _FORCE_INLINE_ Iterator begin() { return Iterator(head_element); } _FORCE_INLINE_ Iterator end() { return Iterator(nullptr); } _FORCE_INLINE_ Iterator last() { return Iterator(tail_element); } _FORCE_INLINE_ Iterator find(const TKey &p_key) { uint32_t pos = 0; bool exists = _lookup_pos(p_key, pos); if (!exists) { return end(); } return Iterator(elements[pos]); } _FORCE_INLINE_ void remove(const Iterator &p_iter) { if (p_iter) { erase(p_iter->key); } } _FORCE_INLINE_ ConstIterator begin() const { return ConstIterator(head_element); } _FORCE_INLINE_ ConstIterator end() const { return ConstIterator(nullptr); } _FORCE_INLINE_ ConstIterator last() const { return ConstIterator(tail_element); } _FORCE_INLINE_ ConstIterator find(const TKey &p_key) const { uint32_t pos = 0; bool exists = _lookup_pos(p_key, pos); if (!exists) { return end(); } return ConstIterator(elements[pos]); } /* Indexing */ const TValue &operator[](const TKey &p_key) const { uint32_t pos = 0; bool exists = _lookup_pos(p_key, pos); CRASH_COND(!exists); return elements[pos]->data.value; } TValue &operator[](const TKey &p_key) { uint32_t pos = 0; bool exists = _lookup_pos(p_key, pos); if (!exists) { return _insert(p_key, TValue())->data.value; } else { return elements[pos]->data.value; } } /* Insert */ Iterator insert(const TKey &p_key, const TValue &p_value, bool p_front_insert = false) { return Iterator(_insert(p_key, p_value, p_front_insert)); } /* Constructors */ HashMap(const HashMap &p_other) { reserve(hash_table_size_primes[p_other.capacity_index]); if (p_other.num_elements == 0) { return; } for (const KeyValue &E : p_other) { insert(E.key, E.value); } } void operator=(const HashMap &p_other) { if (this == &p_other) { return; // Ignore self assignment. } if (num_elements != 0) { clear(); } reserve(hash_table_size_primes[p_other.capacity_index]); if (p_other.elements == nullptr) { return; // Nothing to copy. } for (const KeyValue &E : p_other) { insert(E.key, E.value); } } HashMap(uint32_t p_initial_capacity) { // Capacity can't be 0. capacity_index = 0; reserve(p_initial_capacity); } HashMap() { capacity_index = MIN_CAPACITY_INDEX; } uint32_t debug_get_hash(uint32_t p_index) { if (num_elements == 0) { return 0; } ERR_FAIL_INDEX_V(p_index, get_capacity(), 0); return hashes[p_index]; } Iterator debug_get_element(uint32_t p_index) { if (num_elements == 0) { return Iterator(); } ERR_FAIL_INDEX_V(p_index, get_capacity(), Iterator()); return Iterator(elements[p_index]); } ~HashMap() { clear(); if (elements != nullptr) { Memory::free_static(elements); Memory::free_static(hashes); } } }; } // namespace godot #endif // GODOT_HASH_MAP_HPP