godot-cpp/misc/scripts
Ricardo Buring 47140cdad0 Rename float=64 build option to precision=double
This makes the build system consistent with Godot again.
Also fix CMake build to define REAL_T_IS_DOUBLE when precision=double.
2023-01-09 23:22:03 +01:00
..
black_format.sh Sync `misc/` scripts and hooks with upstream Godot 2022-03-15 10:18:33 +01:00
check_ci_log.py Replace bindgins to work with extensions 2021-09-27 23:08:08 +10:00
check_get_file_list.py Rename float=64 build option to precision=double 2023-01-09 23:22:03 +01:00
clang_format.sh Add more static checks and move to separate file to match main repo 2022-10-09 01:46:28 -05:00
codespell.sh Sync `misc/` scripts and hooks with upstream Godot 2022-03-15 10:18:33 +01:00
copyright_headers.py Update copyright year 2022-03-15 10:17:53 +01:00
file_format.sh Add more static checks and move to separate file to match main repo 2022-10-09 01:46:28 -05:00
header_guards.sh Add more static checks and move to separate file to match main repo 2022-10-09 01:46:28 -05:00
make_tarball.sh Replace bindgins to work with extensions 2021-09-27 23:08:08 +10:00
mypy.ini Add more static checks and move to separate file to match main repo 2022-10-09 01:46:28 -05:00
mypy_check.sh Add more static checks and move to separate file to match main repo 2022-10-09 01:46:28 -05:00