47140cdad0
This makes the build system consistent with Godot again. Also fix CMake build to define REAL_T_IS_DOUBLE when precision=double. |
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.. | ||
black_format.sh | ||
check_ci_log.py | ||
check_get_file_list.py | ||
clang_format.sh | ||
codespell.sh | ||
copyright_headers.py | ||
file_format.sh | ||
header_guards.sh | ||
make_tarball.sh | ||
mypy.ini | ||
mypy_check.sh |