godot-cpp/misc
Ricardo Buring 47140cdad0 Rename float=64 build option to precision=double
This makes the build system consistent with Godot again.
Also fix CMake build to define REAL_T_IS_DOUBLE when precision=double.
2023-01-09 23:22:03 +01:00
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ci Update clang-format to version 11 2021-02-28 16:57:34 -03:00
hooks Git hooks: Remove reference to unused `pre-commit-make-rst` 2022-07-26 10:21:08 +02:00
scripts Rename float=64 build option to precision=double 2023-01-09 23:22:03 +01:00