47140cdad0
This makes the build system consistent with Godot again. Also fix CMake build to define REAL_T_IS_DOUBLE when precision=double. |
||
---|---|---|
.. | ||
ci | ||
hooks | ||
scripts |
47140cdad0
This makes the build system consistent with Godot again. Also fix CMake build to define REAL_T_IS_DOUBLE when precision=double. |
||
---|---|---|
.. | ||
ci | ||
hooks | ||
scripts |