godot-cpp/.github/workflows
Ricardo Buring 47140cdad0 Rename float=64 build option to precision=double
This makes the build system consistent with Godot again.
Also fix CMake build to define REAL_T_IS_DOUBLE when precision=double.
2023-01-09 23:22:03 +01:00
..
ci.yml Rename float=64 build option to precision=double 2023-01-09 23:22:03 +01:00
static_checks.yml Add more static checks and move to separate file to match main repo 2022-10-09 01:46:28 -05:00