47140cdad0
This makes the build system consistent with Godot again. Also fix CMake build to define REAL_T_IS_DOUBLE when precision=double. |
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ci.yml | ||
static_checks.yml |
47140cdad0
This makes the build system consistent with Godot again. Also fix CMake build to define REAL_T_IS_DOUBLE when precision=double. |
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---|---|---|
.. | ||
ci.yml | ||
static_checks.yml |