godot-cpp/.github
Ricardo Buring 47140cdad0 Rename float=64 build option to precision=double
This makes the build system consistent with Godot again.
Also fix CMake build to define REAL_T_IS_DOUBLE when precision=double.
2023-01-09 23:22:03 +01:00
..
actions/godot-cache [CI] Add concurrency options and scons caching. 2022-09-19 16:56:29 +02:00
workflows Rename float=64 build option to precision=double 2023-01-09 23:22:03 +01:00
CODEOWNERS Add CODEOWNERS so GDExtension team gets assigned for reviews 2022-12-06 10:17:13 +01:00
dependabot.yml Switch from Travis CI to GitHub Actions 2020-12-23 22:34:40 +01:00