232 lines
4.1 KiB
C++
232 lines
4.1 KiB
C++
#ifndef VARIANT_H
|
|
#define VARIANT_H
|
|
|
|
#include <godot/godot_variant.h>
|
|
|
|
#include "Defs.hpp"
|
|
|
|
#include "Basis.hpp"
|
|
#include "Color.hpp"
|
|
#include "NodePath.hpp"
|
|
#include "Plane.hpp"
|
|
#include "PoolArrays.hpp"
|
|
#include "Quat.hpp"
|
|
#include "Rect2.hpp"
|
|
#include "Rect3.hpp"
|
|
#include "RID.hpp"
|
|
#include "String.hpp"
|
|
#include "Transform.hpp"
|
|
#include "Transform2D.hpp"
|
|
#include "Vector2.hpp"
|
|
#include "Vector3.hpp"
|
|
|
|
#include <iostream>
|
|
|
|
namespace godot {
|
|
|
|
class Dictionary;
|
|
|
|
class Array;
|
|
|
|
class Variant {
|
|
godot_variant _godot_variant;
|
|
public:
|
|
enum Type {
|
|
|
|
NIL,
|
|
|
|
// atomic types
|
|
BOOL,
|
|
INT,
|
|
REAL,
|
|
STRING,
|
|
|
|
// math types
|
|
|
|
VECTOR2, // 5
|
|
RECT2,
|
|
VECTOR3,
|
|
TRANSFORM2D,
|
|
PLANE,
|
|
QUAT, // 10
|
|
RECT3, //sorry naming convention fail :( not like it's used often
|
|
BASIS,
|
|
TRANSFORM,
|
|
|
|
// misc types
|
|
COLOR,
|
|
NODE_PATH, // 15
|
|
_RID,
|
|
OBJECT,
|
|
DICTIONARY,
|
|
ARRAY,
|
|
|
|
// arrays
|
|
POOL_BYTE_ARRAY, // 20
|
|
POOL_INT_ARRAY,
|
|
POOL_REAL_ARRAY,
|
|
POOL_STRING_ARRAY,
|
|
POOL_VECTOR2_ARRAY,
|
|
POOL_VECTOR3_ARRAY, // 25
|
|
POOL_COLOR_ARRAY,
|
|
|
|
VARIANT_MAX
|
|
|
|
};
|
|
|
|
Variant();
|
|
|
|
Variant(const Variant& v);
|
|
|
|
Variant(bool p_bool);
|
|
|
|
Variant(signed int p_int);
|
|
|
|
Variant(unsigned int p_int);
|
|
|
|
Variant(signed short p_short);
|
|
|
|
inline Variant(unsigned short p_short) : Variant((unsigned int) p_short) {}
|
|
|
|
inline Variant(signed char p_char) : Variant((signed int) p_char) {}
|
|
|
|
inline Variant(unsigned char p_char) : Variant((unsigned int) p_char) {}
|
|
Variant(int64_t p_char);
|
|
|
|
Variant(uint64_t p_char);
|
|
|
|
Variant(float p_float);
|
|
|
|
Variant(double p_double);
|
|
|
|
Variant(const String& p_string);
|
|
|
|
Variant(const char * const p_cstring);
|
|
|
|
Variant(const wchar_t * p_wstring);
|
|
|
|
Variant(const Vector2& p_vector2);
|
|
|
|
Variant(const Rect2& p_rect2);
|
|
|
|
Variant(const Vector3& p_vector3);
|
|
|
|
Variant(const Plane& p_plane);
|
|
|
|
|
|
Variant(const Rect3& p_aabb);
|
|
|
|
Variant(const Quat& p_quat);
|
|
|
|
Variant(const Basis& p_transform);
|
|
|
|
Variant(const Transform2D& p_transform);
|
|
|
|
Variant(const Transform& p_transform);
|
|
|
|
Variant(const Color& p_color);
|
|
|
|
Variant(const NodePath& p_path);
|
|
|
|
Variant(const RID& p_rid);
|
|
|
|
Variant(const Object* p_object);
|
|
|
|
Variant(const Dictionary& p_dictionary);
|
|
|
|
Variant(const Array& p_array);
|
|
|
|
Variant(const PoolByteArray& p_raw_array);
|
|
|
|
Variant(const PoolIntArray& p_int_array);
|
|
|
|
Variant(const PoolRealArray& p_real_array);
|
|
|
|
Variant(const PoolStringArray& p_string_array);
|
|
|
|
Variant(const PoolVector2Array& p_vector2_array);
|
|
|
|
Variant(const PoolVector3Array& p_vector3_array);
|
|
|
|
Variant(const PoolColorArray& p_color_array);
|
|
|
|
|
|
Variant &operator =(const Variant& v);
|
|
|
|
|
|
operator bool() const;
|
|
operator signed int() const;
|
|
operator unsigned int() const ;
|
|
operator signed short() const;
|
|
operator unsigned short() const;
|
|
operator signed char() const;
|
|
operator unsigned char() const;
|
|
operator int64_t() const;
|
|
operator uint64_t() const;
|
|
|
|
|
|
operator wchar_t() const;
|
|
|
|
operator float() const;
|
|
|
|
operator double() const;
|
|
operator String() const;
|
|
operator Vector2() const;
|
|
operator Rect2() const;
|
|
operator Vector3() const;
|
|
operator Plane() const;
|
|
operator Rect3() const;
|
|
operator Quat() const;
|
|
operator Basis() const;
|
|
operator Transform() const;
|
|
operator Transform2D() const;
|
|
|
|
operator Color() const;
|
|
|
|
operator NodePath() const;
|
|
operator RID() const;
|
|
operator Object*() const;
|
|
|
|
operator Dictionary() const;
|
|
operator Array() const;
|
|
|
|
operator PoolByteArray() const;
|
|
operator PoolIntArray() const;
|
|
operator PoolRealArray() const;
|
|
operator PoolStringArray() const;
|
|
operator PoolVector2Array() const;
|
|
operator PoolVector3Array() const;
|
|
operator PoolColorArray() const;
|
|
|
|
Type get_type() const;
|
|
|
|
|
|
Variant call(const String& method, const Variant **args, const int arg_count);
|
|
|
|
bool has_method(const String& method);
|
|
|
|
bool operator ==(const Variant& b) const;
|
|
|
|
bool operator !=(const Variant& b) const;
|
|
|
|
bool operator <(const Variant& b) const;
|
|
|
|
bool operator <=(const Variant& b) const;
|
|
|
|
bool operator >(const Variant& b) const;
|
|
|
|
bool operator >=(const Variant& b) const;
|
|
|
|
bool hash_compare(const Variant& b) const;
|
|
|
|
bool booleanize(bool &valid) const;
|
|
|
|
~Variant();
|
|
|
|
|
|
};
|
|
|
|
}
|
|
|
|
#endif // VARIANT_H
|