#ifndef VARIANT_H #define VARIANT_H #include #include "Defs.hpp" #include "Basis.hpp" #include "Color.hpp" #include "NodePath.hpp" #include "Plane.hpp" #include "PoolArrays.hpp" #include "Quat.hpp" #include "Rect2.hpp" #include "Rect3.hpp" #include "RID.hpp" #include "String.hpp" #include "Transform.hpp" #include "Transform2D.hpp" #include "Vector2.hpp" #include "Vector3.hpp" #include namespace godot { class Dictionary; class Array; class Variant { godot_variant _godot_variant; public: enum Type { NIL, // atomic types BOOL, INT, REAL, STRING, // math types VECTOR2, // 5 RECT2, VECTOR3, TRANSFORM2D, PLANE, QUAT, // 10 RECT3, //sorry naming convention fail :( not like it's used often BASIS, TRANSFORM, // misc types COLOR, NODE_PATH, // 15 _RID, OBJECT, DICTIONARY, ARRAY, // arrays POOL_BYTE_ARRAY, // 20 POOL_INT_ARRAY, POOL_REAL_ARRAY, POOL_STRING_ARRAY, POOL_VECTOR2_ARRAY, POOL_VECTOR3_ARRAY, // 25 POOL_COLOR_ARRAY, VARIANT_MAX }; Variant(); Variant(const Variant& v); Variant(bool p_bool); Variant(signed int p_int); Variant(unsigned int p_int); Variant(signed short p_short); inline Variant(unsigned short p_short) : Variant((unsigned int) p_short) {} inline Variant(signed char p_char) : Variant((signed int) p_char) {} inline Variant(unsigned char p_char) : Variant((unsigned int) p_char) {} Variant(int64_t p_char); Variant(uint64_t p_char); Variant(float p_float); Variant(double p_double); Variant(const String& p_string); Variant(const char * const p_cstring); Variant(const wchar_t * p_wstring); Variant(const Vector2& p_vector2); Variant(const Rect2& p_rect2); Variant(const Vector3& p_vector3); Variant(const Plane& p_plane); Variant(const Rect3& p_aabb); Variant(const Quat& p_quat); Variant(const Basis& p_transform); Variant(const Transform2D& p_transform); Variant(const Transform& p_transform); Variant(const Color& p_color); Variant(const NodePath& p_path); Variant(const RID& p_rid); Variant(const Object* p_object); Variant(const Dictionary& p_dictionary); Variant(const Array& p_array); Variant(const PoolByteArray& p_raw_array); Variant(const PoolIntArray& p_int_array); Variant(const PoolRealArray& p_real_array); Variant(const PoolStringArray& p_string_array); Variant(const PoolVector2Array& p_vector2_array); Variant(const PoolVector3Array& p_vector3_array); Variant(const PoolColorArray& p_color_array); Variant &operator =(const Variant& v); operator bool() const; operator signed int() const; operator unsigned int() const ; operator signed short() const; operator unsigned short() const; operator signed char() const; operator unsigned char() const; operator int64_t() const; operator uint64_t() const; operator wchar_t() const; operator float() const; operator double() const; operator String() const; operator Vector2() const; operator Rect2() const; operator Vector3() const; operator Plane() const; operator Rect3() const; operator Quat() const; operator Basis() const; operator Transform() const; operator Transform2D() const; operator Color() const; operator NodePath() const; operator RID() const; operator Object*() const; operator Dictionary() const; operator Array() const; operator PoolByteArray() const; operator PoolIntArray() const; operator PoolRealArray() const; operator PoolStringArray() const; operator PoolVector2Array() const; operator PoolVector3Array() const; operator PoolColorArray() const; Type get_type() const; Variant call(const String& method, const Variant **args, const int arg_count); bool has_method(const String& method); bool operator ==(const Variant& b) const; bool operator !=(const Variant& b) const; bool operator <(const Variant& b) const; bool operator <=(const Variant& b) const; bool operator >(const Variant& b) const; bool operator >=(const Variant& b) const; bool hash_compare(const Variant& b) const; bool booleanize(bool &valid) const; ~Variant(); }; } #endif // VARIANT_H