114 lines
3.6 KiB
C++
114 lines
3.6 KiB
C++
/**************************************************************************/
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/* char_string.hpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GODOT_CHAR_STRING_HPP
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#define GODOT_CHAR_STRING_HPP
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#include <cstddef>
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#include <cstdint>
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namespace godot {
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class CharString {
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friend class String;
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const char *_data = nullptr;
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int _length = 0;
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CharString(const char *str, int length);
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public:
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int length() const;
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const char *get_data() const;
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CharString(CharString &&p_str);
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void operator=(CharString &&p_str);
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CharString() {}
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~CharString();
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};
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class Char16String {
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friend class String;
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const char16_t *_data = nullptr;
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int _length = 0;
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Char16String(const char16_t *str, int length);
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public:
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int length() const;
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const char16_t *get_data() const;
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Char16String(Char16String &&p_str);
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void operator=(Char16String &&p_str);
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Char16String() {}
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~Char16String();
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};
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class Char32String {
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friend class String;
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const char32_t *_data = nullptr;
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int _length = 0;
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Char32String(const char32_t *str, int length);
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public:
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int length() const;
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const char32_t *get_data() const;
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Char32String(Char32String &&p_str);
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void operator=(Char32String &&p_str);
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Char32String() {}
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~Char32String();
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};
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class CharWideString {
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friend class String;
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const wchar_t *_data = nullptr;
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int _length = 0;
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CharWideString(const wchar_t *str, int length);
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public:
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int length() const;
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const wchar_t *get_data() const;
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CharWideString(CharWideString &&p_str);
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void operator=(CharWideString &&p_str);
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CharWideString() {}
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~CharWideString();
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};
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} // namespace godot
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#endif // GODOT_CHAR_STRING_HPP
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