/**************************************************************************/ /* char_string.hpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GODOT_CHAR_STRING_HPP #define GODOT_CHAR_STRING_HPP #include #include namespace godot { class CharString { friend class String; const char *_data = nullptr; int _length = 0; CharString(const char *str, int length); public: int length() const; const char *get_data() const; CharString(CharString &&p_str); void operator=(CharString &&p_str); CharString() {} ~CharString(); }; class Char16String { friend class String; const char16_t *_data = nullptr; int _length = 0; Char16String(const char16_t *str, int length); public: int length() const; const char16_t *get_data() const; Char16String(Char16String &&p_str); void operator=(Char16String &&p_str); Char16String() {} ~Char16String(); }; class Char32String { friend class String; const char32_t *_data = nullptr; int _length = 0; Char32String(const char32_t *str, int length); public: int length() const; const char32_t *get_data() const; Char32String(Char32String &&p_str); void operator=(Char32String &&p_str); Char32String() {} ~Char32String(); }; class CharWideString { friend class String; const wchar_t *_data = nullptr; int _length = 0; CharWideString(const wchar_t *str, int length); public: int length() const; const wchar_t *get_data() const; CharWideString(CharWideString &&p_str); void operator=(CharWideString &&p_str); CharWideString() {} ~CharWideString(); }; } // namespace godot #endif // GODOT_CHAR_STRING_HPP