Aaron Franke
e55a48e704
[3.x] Unify bits, macos_arch into arch, support non-x86 Linux
2024-10-28 00:59:59 -07:00
Fabio Alessandrelli
ca7cd22326
Library SCons boilerplate to build projects.
2022-04-14 05:22:50 +02:00
Rémi Verschelde
7a3ad31dc4
Update copyright year
2022-04-04 12:28:54 +02:00
Aaron Franke
f230e51e98
[3.x] Run black format on SConstruct files and bindings generator
2022-02-26 15:03:55 -06:00
Rémi Verschelde
c12e9a3195
test: Style cleanup after opening in 3.4
2021-11-04 15:38:05 +01:00
Rémi Verschelde
1070a29d77
Add `.gitignore` for test, ignore potential log files
2021-11-04 15:32:51 +01:00
Rémi Verschelde
407710b622
Merge pull request #513 from beroso/fix/windows_cpp_17
2021-09-27 11:50:12 +02:00
Hugo Locurcio
cf5428e103
Add license headers to all source and header files
...
This is consistent with the core Godot source code, and ensures the
license isn't detached from its original code when individual files
are distributed.
2021-08-02 18:34:58 +02:00
Rémi Verschelde
b36df8f86c
Rename godot_headers to godot-headers to match upstream rename
...
Also updated the URLs which were still pointing to the old GitHub org.
2021-02-26 10:07:38 +01:00
André Sousa
5f24388b04
Add -std:c++17 flag on test windows build
2021-02-14 20:41:59 -03:00
O01eg
279d63d6c5
Run script test
2021-02-07 00:13:58 +03:00
O01eg
c55ef5adcf
Disable Windows compilation.
2021-02-06 23:19:40 +03:00
O01eg
d6101538e6
Test build GNnative library in CI
2021-02-06 23:08:13 +03:00