Commit Graph

23 Commits (dd8e1def679af551bf668ec3824d3a684d521e87)

Author SHA1 Message Date
Mikael Hermansson 4b1072e4da Remove unused free-standing `initialize_level` and `deinitialize_level` 2023-06-30 19:36:46 +02:00
David Snopek d28a3cbbd5 Automatically remove editor plugins when deinitializing GDExtension 2023-06-13 14:24:33 -05:00
David Snopek ee5cf3a11d
Merge pull request #1137 from dsnopek/no-more-legacy-mode
Clarify error message because there isn't a legacy Godot 4.0 mode anymore
2023-06-08 10:11:29 -05:00
David Snopek 3074d22815 Clarify error message because there isn't a legacy Godot 4.0 mode anymore 2023-06-08 09:42:03 -05:00
David Snopek 59bffc94a8 Correctly load gdextension_interface_print_error 2023-05-31 01:32:44 -05:00
Rémi Verschelde 2078c00bab
Merge pull request #1114 from dsnopek/editor-plugins
Add support for adding/removing editor plugins
2023-05-26 11:04:35 +02:00
David Snopek e75ebffb70 Add support for adding/removing editor plugins 2023-05-16 22:02:35 -05:00
David Snopek 431e30bc32 Ensure GDExtension class is the correct type for the Godot engine class 2023-05-16 15:18:48 -05:00
David Snopek a5c6ca5920 Update to load function pointers for GDExtension interface 2023-05-09 21:45:48 -05:00
Rémi Verschelde 931f1a3f34
Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
Gilles Roudière c02e644679 Rename GDNative to GDExtension
Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension -> Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION -> EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:06:38 +01:00
Emmanuel Leblond fe86a94dcf
Fix const qualifier for parameters in GDExtension api functions 2022-12-03 00:27:07 +01:00
Mikael Hermansson cddaf50ff8 Fix use-after-free when deleting objects from extension terminator 2022-10-11 00:59:35 +02:00
bruvzg 8bf5a532de
Change registered initializers / terminators to the single function with level argument. 2022-05-04 11:14:51 +03:00
Rémi Verschelde 1632322ce0 Update copyright year 2022-03-15 10:17:53 +01:00
Gilles Roudière a94148ca4c Reorder native extension initialization steps 2022-02-28 15:44:54 +01:00
Gilles Roudière 3fcb8a4d1e Make extension instances create the corresponding godot object in their constructor 2021-12-03 15:37:49 +01:00
Bastiaan Olij ef528d3a86 Rename interface to gdn_interface because it's a defined keyword under windows 2021-10-28 19:44:20 +11:00
Bastiaan Olij 02802b1d0e Add in driver types and rejig code to make it easier to extend 2021-09-27 23:08:11 +10:00
George Marques aef0f1e248 Change initialization to allow custom level callbacks
Now it needs a callback for each level so custom logic (like loading
singletons) can be performed.
2021-09-27 23:08:10 +10:00
George Marques 8eb6f129f8 Set initialization level to CORE
This should eventually be configurable with user callbacks, but for now
assume the lowest level to ensure the initialization is called.
2021-09-27 23:08:10 +10:00
George Marques 5615c92173 Define the {de,}initialization functions in the bindings
The extension creators then don't need to create those just to redirect
to the bindings.
2021-09-27 23:08:08 +10:00
George Marques e4ed48976a Replace bindgins to work with extensions 2021-09-27 23:08:08 +10:00