Johannes Sinander
e7372cbe85
Add missing Vector4 function bindings
2022-09-18 11:27:49 +02:00
Rémi Verschelde
3276688c82
Merge pull request #844 from Zylann/fix_get_const
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Fix issues with `_get` and `_get_property_list`
2022-09-16 08:48:00 +02:00
Marc Gilleron
6f3bdab090
Fix issues with `_get` and `_get_property_list`
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`_get` was using `_set` internally, and should be `const`.
`_get_property_list` should be `const`.
2022-09-15 23:46:50 +01:00
Rémi Verschelde
f24cc8be03
Merge pull request #826 from bruvzg/string_info
2022-09-15 21:10:13 +02:00
Rémi Verschelde
16606cde39
Merge pull request #840 from TokageItLab/move-some-methods-to-animation-from-variant
2022-09-15 21:09:44 +02:00
Rémi Verschelde
be7ed4c775
headers: Sync with upstream commit 4ba934bf3 (4.0-beta1)
2022-09-15 10:38:32 +02:00
Silc Renew
440c4ed703
Mode some methods to Animation from Variant
2022-09-15 04:13:51 +09:00
bruvzg
36273baa7e
Change PropertyInfo members to String.
2022-09-14 08:41:09 +03:00
Rémi Verschelde
420c86eb90
headers: Sync with upstream commit 22a09fef5 (4.0-alpha17)
2022-09-13 15:51:33 +02:00
Rémi Verschelde
7735ab48c4
CI: Make CMake builds use verbose output
2022-09-13 15:50:21 +02:00
Rémi Verschelde
e45234fbbc
Merge pull request #839 from rburing/add_self_list
2022-09-13 12:29:08 +02:00
Ricardo Buring
3e97626b67
Add SelfList template
2022-09-13 11:33:12 +02:00
Fabio Alessandrelli
2bf983e638
[SCons] Add "optimize" and "debug_symbols" options
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optimize = auto|none|debug|speed|size|0|1|2|3
debug_symbol = True|False
optimize == "auto" will produce:
- "debug" for "debug" builds
- "speed" for "release" builds
2022-09-12 16:52:05 +02:00
Fabio Alessandrelli
024b6d2d9e
Merge pull request #819 from Faless/bump/hashfuncs
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Update hashfuncs, add some missing math funcs.
2022-09-12 14:01:57 +02:00
Rémi Verschelde
dff13ff129
Merge pull request #836 from Faless/fix/4.x_file_list
2022-09-12 13:31:32 +02:00
Fabio Alessandrelli
081d425277
[MSVC] Add NOMINMAX flag to scons and cmake.
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Ensures user inclusion of windows.h do not define "min" and "max"
macros.
2022-09-12 13:12:55 +02:00
Fabio Alessandrelli
e272d92827
[Test] Add minimal test for templates inclusion.
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We probably want to test more than just them being able to compile, but
this is a start.
2022-09-12 13:12:55 +02:00
Fabio Alessandrelli
c263b3e38c
Fix get_file_list not returning all generated files.
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Adds a CI static check for it.
2022-09-11 21:39:06 +02:00
Fabio Alessandrelli
43cdc2e037
Update hashfuncs, add some missing math funcs.
2022-09-11 13:11:52 +02:00
Rémi Verschelde
204e504d68
Merge pull request #833 from aaronfranke/gitignore
2022-09-08 10:18:24 +02:00
Aaron Franke
91fcde48d4
Add Godot 3.x ignores to the .gitignore file
2022-09-07 22:59:04 -05:00
Rémi Verschelde
0d7da02dc4
headers: Sync with upstream commit 86dd3f312 (4.0-alpha16)
2022-09-07 13:17:32 +02:00
Rémi Verschelde
446cacde15
Merge pull request #817 from akien-mga/test-project-public-domain
2022-09-07 13:07:57 +02:00
Rémi Verschelde
f71c711646
Merge pull request #828 from aaronfranke/fix-constants
2022-09-04 20:39:16 +02:00
Aaron Franke
76ad89fe0b
Generate constants in the bindings generator
2022-09-02 21:32:38 -05:00
Rémi Verschelde
862d1f1fdd
Merge pull request #823 from Faless/fix/godot_namespace_requirement
2022-09-02 09:16:59 +02:00
Fabio Alessandrelli
02cdec2f91
Merge pull request #824 from clayjohn/updatea15
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Update extension api to alpha 15
2022-09-01 22:07:09 +02:00
clayjohn
f64c049f0c
Update extension api to alpha 15
2022-09-01 11:24:31 -07:00
Rémi Verschelde
162705fbed
Merge pull request #822 from zhehangd/fix_basis
2022-09-01 09:36:55 +02:00
Fabio Alessandrelli
bcf27d8af4
Ensure GDCLASS can be used outside the godot namespace.
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The `GDCLASS` macro should not assume to be called inside the `godot`
namespace and should thus prefix function calls for that namespace with
`::godot::` to ensure proper namespace referencing.
2022-09-01 04:11:23 +02:00
Zhehang Ding
6d1073d867
Basis constructor: row vectors -> column vectors
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https://github.com/godotengine/godot-proposals/issues/5295
2022-08-31 19:06:07 -07:00
Rémi Verschelde
1863bd88ad
Merge pull request #703 from AlphaSoftLLC/fix_struct_forward_declaration
2022-08-31 13:04:03 +02:00
Rémi Verschelde
24f97739a1
Merge pull request #816 from bruvzg/get_set_props
2022-08-23 21:38:16 +02:00
Rémi Verschelde
9220e9dd34
Relicense integration testing project under public domain/Unlicense
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Fixes #813 .
2022-08-22 18:20:11 +02:00
bruvzg
270ad28931
Add support for `_notification`, `_set`, `_get`, `_get_property_list`, `_property_can_revert`, `_property_get_revert`, and `_to_string` methods.
2022-08-22 12:59:38 +03:00
bruvzg
f454253005
Merge pull request #814 from YuriSizov/object-expose-property-revert
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Add support for `property_*_revert` methods
2022-08-19 18:48:37 +03:00
Yuri Sizov
fa111d7078
Add support for `property_*_revert` methods
2022-08-18 16:43:01 +03:00
Rémi Verschelde
8498f64a50
headers: Sync with upstream commit 11abffbf1
2022-08-10 17:43:20 +02:00
Rémi Verschelde
8ba1c059da
Merge pull request #803 from RiederAlex/fix-export-not-working
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Fix wrong specifiers & filepaths in .gdextension, breaking the export
2022-08-07 19:19:12 +02:00
Alexander Rieder
4c85682c9d
Fix wrong filepaths in .gdextension, breaking the export
2022-08-07 16:48:00 +02:00
Rémi Verschelde
9e210c1a02
Merge pull request #799 from Kev/qualify-classdb-friend
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Allow GDCLASS in own namespaces
2022-07-31 15:14:22 +02:00
Kevin Smith
fd8173f109
Allow GDCLASS in own namespaces
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The unqualified ClassDB friending was causing (at least for me on
VS2022) an implicit forward declaration of ClassDB in the namespace
of my class, instead of using the godot namespaced one. By qualifying
the namespace, this compiles for me.
Test-Information:
My project builds now.
2022-07-31 11:54:40 +01:00
Fabio Alessandrelli
9aa129caab
Merge pull request #796 from Kev/windows-debug-symbols
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Add debug information to Windows builds
2022-07-29 15:46:46 +02:00
Rémi Verschelde
54e1385729
Merge pull request #798 from Faless/fix/4.x_no_memnew_cb
2022-07-29 13:51:05 +02:00
Fabio Alessandrelli
78cbae910d
Fix "_instance_bindings != nullptr" for Wrapped objects.
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This is an attempt to make the lifecycle of wrapped objects clearer.
Godot keeps track of bindings' userdata for each object it creates.
This allows allocating the memory of the wrapper only once per object
even if that object is passed multiple times between binding code and
godot code.
The binding information is composed of multiple functions, this includes
a callback for when the userdata is to be allocated (called once) and
for when the userdata is to be deallocated (again, called once).
When allocating data with "memnew" we set the object bindings during the
postinitialize phase, but surely we shouldn't do that when allocating
the userdata as a result of bindings callback themselves.
Additionally, since we let Godot handle (and track) raw memory
allocation and de-allocation, we need to manually call the deconstructor
of the wrapper class during the free callback, to ensure that its
non-trivial members are correctly de-initialized.
2022-07-29 02:36:12 +02:00
Fabio Alessandrelli
8d4de1b537
Merge pull request #677 from lukas-toenne/fix_object_ptr_args
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Fixed pointer indirection in the PtrToArg template for Object arguments.
2022-07-29 01:17:34 +02:00
Kevin Smith
7f44a1b44e
Add debug information to Windows builds
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Previously, Windows builds were being produced without debug
information, leading to somewhat unhelpful backtraces etc.
without symbols.
This builds the symbols in (only for debug builds - I've
deliberately not touched release builds here) so gdextension
bugs are a little more tractable.
Test-Information:
Have been running this patch for weeks, and getting useful
traces out on the commandline, and useful debugging from
debuggers.
2022-07-28 20:37:44 +01:00
Rémi Verschelde
89ca5440a2
headers: Sync with upstream commit 7281f0f23
2022-07-28 13:09:47 +02:00
Rémi Verschelde
80a5c4f322
Merge pull request #797 from Faless/fix/4.x_android_ci
2022-07-28 09:34:18 +02:00
Fabio Alessandrelli
0943dfc34a
[CI] Fix Android builds after GH container update.
2022-07-28 06:30:04 +02:00