A Thousand Ships
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3d814f6e87
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[Math] Add `is_finite` methods
(cherry picked from commit d389171905 )
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2024-05-17 16:32:05 -05:00 |
A Thousand Ships
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52eb77efd4
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Add remaining component-wise `min/max` functions to `Vector*`
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2023-08-16 13:52:51 +02:00 |
Rémi Verschelde
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931f1a3f34
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Sync license copyright with upstream GH-70885
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2023-01-10 16:15:31 +01:00 |
Aaron Franke
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0455f72ede
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Use struct instead of class for core structures
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2022-10-05 01:46:15 -05:00 |
Aaron Franke
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d479208a8f
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Update Vector2/2i/3/3i to match the engine
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2022-10-01 21:09:05 -05:00 |
bruvzg
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91c56a0ad1
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Add bindings for Vector4, Vector4i, Projection built-in types.
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2022-07-21 09:36:38 +03:00 |
Rémi Verschelde
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1632322ce0
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Update copyright year
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2022-03-15 10:17:53 +01:00 |
Rémi Verschelde
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7e3321d1b2
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Use forward declares for vector math types
Adds operators to convert from int vector types to float vector types
as done in the upstream engine implementations.
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2022-02-20 12:04:08 +01:00 |
bruvzg
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bf8fc4c53d
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Add `ptr()` / `ptrw()` to the arrays, add missing `String` methods, add missing `CharString` method implementations.
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2022-02-14 23:17:21 +02:00 |
Bastiaan Olij
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94efe3d410
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Fixing compiler warnings around implicit type casting loosing precision
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2021-11-22 21:48:20 +11:00 |
George Marques
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dfa526ce16
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Fix formatting of files
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2021-09-27 23:08:10 +10:00 |
Bastiaan Olij
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46c63af715
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Re-introduce build-in type code for core types
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2021-09-27 23:08:10 +10:00 |