Commit Graph

94 Commits (379ce2b5e5dd5d15bf0a633f86f60686dee35176)

Author SHA1 Message Date
bruvzg 0ee980abae
Rename OSX to macOS. 2022-07-20 11:01:47 +03:00
bruvzg 713b122b84
Add support for BitField hint, sync API files. 2022-07-11 15:00:17 +03:00
Fabio Alessandrelli a0fcd8a735 Add windows x86_32 library to example gdextension. 2022-06-27 20:44:12 +02:00
Aaron Franke e5c4351bc7
Unify bits, android_arch, macos_arch ios_arch into arch, support non-x86
Unify arguments and add support for ARM64 and RV64 Linux
2022-06-01 13:00:25 -05:00
bruvzg 031a83b0ea
[Method Bind] Add support for default argument values and static method binding. Sync headers. 2022-05-06 10:17:51 +03:00
bruvzg 8bf5a532de
Change registered initializers / terminators to the single function with level argument. 2022-05-04 11:14:51 +03:00
bruvzg 057a771fda
Add support for variadic method binds with the typed return. Sync headers. 2022-03-30 15:11:28 +03:00
Rémi Verschelde 82bc102581 Sync `misc/` scripts and hooks with upstream Godot 2022-03-15 10:18:33 +01:00
Rémi Verschelde 1632322ce0 Update copyright year 2022-03-15 10:17:53 +01:00
Aaron Franke 101d61b64a
[master] Run black format on SConstruct files and bindings generator 2022-02-26 15:04:11 -06:00
Nicolás Carrasco df87396cf3 Merge branch 'master' of https://github.com/godotengine/godot-cpp into test_cmake_windows 2022-02-20 22:59:56 +01:00
bruvzg b6b64bcd70
[macOS] Restore demo library output names. 2022-02-14 08:57:35 +02:00
Fabio Alessandrelli dcc52f4321 Library SCons boilerplate to build projects.
Works by executing project `SConstruct`s file in a cloned env (a bit
like Godot does for modules) so you don't have to worry about platform
and toolchain setup.

Convert the project test file to work as submodule, add it to CI

Run with:

```
scons build_projects=test,/path/to/other/project
```
2022-02-10 01:44:48 +01:00
Nicolás Carrasco f227a0179f Fix Test CMake project for Windows and parametrize paths 2022-01-26 20:12:05 +01:00
bruvzg a263344653
[Demo Project] Add macOS framework templates, update Scons build script and ".gdextension" file. 2022-01-11 10:42:04 +02:00
O01eg c5fd3d00d2
Test CMake project with CI (#518) 2021-12-24 01:29:21 +01:00
Bastiaan Olij b008810c01 Implementing dictionary operators 2021-11-23 19:44:53 +11:00
Rémi Verschelde 5cacce7a26
Merge pull request #650 from BastiaanOlij/fix_compile_warnings 2021-11-22 12:22:24 +01:00
Bastiaan Olij 94efe3d410 Fixing compiler warnings around implicit type casting loosing precision 2021-11-22 21:48:20 +11:00
Bastiaan Olij c2b690439f Implement index operators for Arrays 2021-11-12 14:29:54 +11:00
Rémi Verschelde b3c7581cf9
Add `.gitignore` for test, ignore potential log files
(cherry picked from commit 1070a29d77)
2021-11-04 15:42:27 +01:00
Bastiaan Olij ef528d3a86 Rename interface to gdn_interface because it's a defined keyword under windows 2021-10-28 19:44:20 +11:00
Bastiaan Olij 0f47ba54ee Setup for building both debug and release build for side by side deployment 2021-09-29 10:47:08 +10:00
Fabio Alessandrelli b28853aff1 Add test for Reference passing/returning. 2021-09-28 15:49:53 +02:00
Bastiaan Olij 68ebc9b2a8 Changed over to proper godot-headers 2021-09-27 23:08:12 +10:00
Bastiaan Olij cbf52c2764 Removed init.cpp that I overlooked in rebase 2021-09-27 23:08:12 +10:00
Bastiaan Olij 0e3bc393d5 Fully register class on register_class call 2021-09-27 23:08:12 +10:00
Fabio Alessandrelli 59d38a4119 Add test for extended object creation/deletion. 2021-09-27 23:08:12 +10:00
Bastiaan Olij fab017c91a Fix some clang format things 2021-09-27 23:08:11 +10:00
Bastiaan Olij e839199848 Add support for property groups 2021-09-27 23:08:11 +10:00
George Marques aef0f1e248 Change initialization to allow custom level callbacks
Now it needs a callback for each level so custom logic (like loading
singletons) can be performed.
2021-09-27 23:08:10 +10:00
George Marques dfa526ce16 Fix formatting of files 2021-09-27 23:08:10 +10:00
Bastiaan Olij df9164b9bd Added TYPED_METHOD_BIND and c++17 flags to windows build and moved test project files 2021-09-27 23:08:09 +10:00
George Marques 5615c92173 Define the {de,}initialization functions in the bindings
The extension creators then don't need to create those just to redirect
to the bindings.
2021-09-27 23:08:08 +10:00
George Marques a0634cca3f Auto-bind virtual method overrides 2021-09-27 23:08:08 +10:00
George Marques b3a4a2cf93 Add sample test project 2021-09-27 23:08:08 +10:00
George Marques e4ed48976a Replace bindgins to work with extensions 2021-09-27 23:08:08 +10:00
Rémi Verschelde 407710b622
Merge pull request #513 from beroso/fix/windows_cpp_17 2021-09-27 11:50:12 +02:00
Hugo Locurcio cf5428e103
Add license headers to all source and header files
This is consistent with the core Godot source code, and ensures the
license isn't detached from its original code when individual files
are distributed.
2021-08-02 18:34:58 +02:00
Rémi Verschelde b36df8f86c Rename godot_headers to godot-headers to match upstream rename
Also updated the URLs which were still pointing to the old GitHub org.
2021-02-26 10:07:38 +01:00
André Sousa 5f24388b04
Add -std:c++17 flag on test windows build 2021-02-14 20:41:59 -03:00
O01eg 279d63d6c5
Run script test 2021-02-07 00:13:58 +03:00
O01eg c55ef5adcf
Disable Windows compilation. 2021-02-06 23:19:40 +03:00
O01eg d6101538e6
Test build GNnative library in CI 2021-02-06 23:08:13 +03:00