Commit Graph

234 Commits (36847f6af0be548bae96429fa84d59f407b51582)

Author SHA1 Message Date
bruvzg 59a5a8b104
Switch to 64-bit ints. 2024-01-10 15:36:36 +02:00
Jakub Mateusz Marcowski b733102f4a Add `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to` 2024-01-03 11:45:05 +01:00
David Snopek cad5be53b1 Avoid error from -Werror=type-limits on GCC 11 2023-11-30 17:52:33 -06:00
David Snopek 20c4e843b0 Send NOTIFICATION_POSTINITIALIZE to extension classes 2023-11-29 12:00:43 -06:00
bruvzg adc9def046
[iOS] Fix initialisation/termination of multiple statically linked extensions. 2023-11-23 13:38:20 +02:00
David Snopek f426b12b5b Fix comparison of `Callable`s from callable_mp() of the same method 2023-11-17 12:49:53 -06:00
David Snopek 4439a4a569
Merge pull request #1280 from dsnopek/callable-custom
Add `CallableCustom` that devs can use in their GDExtensions
2023-11-17 12:48:39 -06:00
David Snopek c4b7b08c91
Merge pull request #1298 from Repiteo/int-to-variant-fix
Add missing int→Variant conversions
2023-11-15 09:07:48 -06:00
bruvzg 29b34d92bb
[iOS] Fix building as static library or xcframework, add iOS config and xcframework build script to the test project. 2023-11-09 20:01:59 +02:00
Thaddeus Crews bcac96c8c2
Add missing int→Variant conversions 2023-11-08 09:45:53 -06:00
David Snopek d33bd47219 Add `CallableCustom` that devs can use in their GDExtensions 2023-11-06 00:09:06 -06:00
David Snopek 4b76485a4e Switch to using `ObjectID` in custom callables 2023-10-25 13:05:32 -05:00
David Snopek 0a6a19e33b
Merge pull request #1253 from gilzoide/fix-variant-iteration-valid-flag
Fix return value and `r_valid` value in `Variant::iter_init` and `Variant::iter_next`
2023-10-20 10:39:05 -05:00
David Snopek 64eac01d04
Merge pull request #1266 from dsnopek/automatic-engine-class-registration
Automatically register only engine classes whose header has been included
2023-10-16 10:47:06 -05:00
David Snopek b507b3e591 Automatically register only engine classes whose header has been included 2023-10-16 10:19:11 -05:00
David Snopek 3d814f9e4a Use the new `string_name_new_with_latin1_chars` function to improve StringName construction performance 2023-10-09 16:59:29 -05:00
Joël Lamotte (Klaim) 5134c82573 Fixes crash in ClassDB::deinitialize due to usage of invalid iterator.
After the removed call to `std::vector::erase` all iterators,
`i` included, are invalidated and therefore this code has undefined
behavior (which can or not lead to a crash).
This change delays the removal of class names from
`class_register_order` to after having gone through it's content,
removing the undefined behavior.
2023-10-05 16:58:49 +02:00
David Snopek df849651d9 Changes necessary for hot reload to work 2023-09-25 22:13:33 -05:00
gilzoide 60dfa3445a Fix return value and r_valid value in Variant::iter_init and iter_next 2023-09-24 17:10:29 -03:00
David Snopek c18c1916c3 Implement `callable_mp()` and `callable_mp_static()` 2023-09-21 15:17:50 -05:00
David Snopek 4314f91b7d
Merge pull request #1238 from dsnopek/variant-call-callp
Fix variant call compiler error (alternate)
2023-09-21 15:07:05 -05:00
David Snopek db15731e4d
Merge pull request #1165 from dsnopek/missing-classes
Handle missing instance binding callbacks by finding the closest parent
2023-09-21 15:06:51 -05:00
David Snopek b1fd1b65fd
Merge pull request #1242 from AThousandShips/null_check
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-20 07:32:14 -05:00
David Snopek 52ca3ef547 Handle missing instance binding callbacks by finding the closest parent 2023-09-19 10:54:07 -05:00
David Snopek 634ed09ec0 Load 'print_error_with_message' function 2023-09-15 14:08:27 -05:00
A Thousand Ships 1e5767693e Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-13 14:34:04 +02:00
Matthew Murphy ca3e25de04 Fix variant call compiler error
Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-09-09 11:30:29 -05:00
David Snopek b488f009bd
Merge pull request #1208 from dsnopek/check-godot-version
Check that GDExtension is opened by compatible Godot version
2023-09-09 09:30:36 -05:00
Markus Sauermann c2d99fd519 Fix `Object::notification` order
For the notification-order to work correctly, it is necessary to
allow the `p_reversed` argument to be used within cpp.
This PR changes the necessary bindings.
2023-08-30 00:07:28 +02:00
David Snopek f0405f18a3 Add support for placeholder_script_instance_create/update 2023-08-28 17:02:13 -05:00
David Snopek fecb2959b4 Check that GDExtension is opened by compatible Godot version 2023-08-14 17:01:12 -05:00
David Snopek 8bc1c1dbeb Implement `String::resize()` 2023-07-31 15:14:10 -05:00
David Snopek 1d49bef096
Merge pull request #1184 from Zylann/fix_get_property_list_calling_parent
Don't call parent _get_property_list when a class doesn't define it (for internal binding).
2023-07-26 15:31:15 -05:00
David Snopek d15550fdee
Merge pull request #1186 from mihe/indexed-properties
Add support for indexed properties
2023-07-26 14:22:34 -05:00
Marc Gilleron baf0b9e0f7 Don't call parent _get_property_list when a class doesn't define it.
Godot is already supposed to call _get_property_list of parent classes,
so this binding function must really only return procedural properties of
the class it belongs to, and not parent or child classes.
2023-07-26 20:12:25 +01:00
Mikael Hermansson 7d8cb7c155 Add support for indexed properties 2023-07-26 00:31:53 +02:00
David Snopek 3162be28e5
Merge pull request #1150 from dsnopek/charstring-full
Attempt to fully implement CharString
2023-07-22 09:04:27 -05:00
Mikael Hermansson 4b1072e4da Remove unused free-standing `initialize_level` and `deinitialize_level` 2023-06-30 19:36:46 +02:00
David Snopek 4df112cd95 Attempt to fully implement CharString 2023-06-22 21:03:30 -05:00
Kehom 20be441026 Unregister custom classes in reverse registration order 2023-06-19 11:04:11 -03:00
Rémi Verschelde 130644c061
Merge pull request #1138 from dsnopek/editor-plugins-deinitialize
Automatically remove editor plugins when deinitializing GDExtension
2023-06-19 10:43:34 +02:00
Andy Maloney db2394dbe7 Identifiers containing double underscore are reserved according to the C++ standard
Rename __* to _gde_*

https://timsong-cpp.github.io/cppwp/n3337/global.names

https://en.cppreference.com/w/cpp/language/identifiers

Identifiers appearing as a token or preprocessing token (i.e., not in user-defined-string-literal like operator ""id) (since C++11) of one of the following forms are reserved:
 - identifiers with a double underscore anywhere;
 - identifiers that begin with an underscore followed by an uppercase letter;
 - in the global namespace, identifiers that begin with an underscore.
2023-06-15 20:45:01 -04:00
David Snopek d28a3cbbd5 Automatically remove editor plugins when deinitializing GDExtension 2023-06-13 14:24:33 -05:00
David Snopek ee5cf3a11d
Merge pull request #1137 from dsnopek/no-more-legacy-mode
Clarify error message because there isn't a legacy Godot 4.0 mode anymore
2023-06-08 10:11:29 -05:00
David Snopek 3074d22815 Clarify error message because there isn't a legacy Godot 4.0 mode anymore 2023-06-08 09:42:03 -05:00
David Snopek 59bffc94a8 Correctly load gdextension_interface_print_error 2023-05-31 01:32:44 -05:00
Rémi Verschelde 2078c00bab
Merge pull request #1114 from dsnopek/editor-plugins
Add support for adding/removing editor plugins
2023-05-26 11:04:35 +02:00
David Snopek e75ebffb70 Add support for adding/removing editor plugins 2023-05-16 22:02:35 -05:00
David Snopek 431e30bc32 Ensure GDExtension class is the correct type for the Godot engine class 2023-05-16 15:18:48 -05:00
David Snopek a5c6ca5920 Update to load function pointers for GDExtension interface 2023-05-09 21:45:48 -05:00