A Thousand Ships
11cd9a0727
[Math] Add `is_finite` methods
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(cherry picked from commit d389171905
)
2024-05-17 16:54:00 -05:00
Thaddeus Crews
9e48c45bfc
Enforce template syntax `typename` over `class`
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(cherry picked from commit 87f5fb0691
)
2024-04-08 11:39:21 -05:00
David Snopek
76d6ce7136
Avoid creating most objects that Godot is going to use placement new to initialize
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(cherry picked from commit c4fde852e6
)
2024-04-08 11:30:23 -05:00
bruvzg
6202bf141e
Switch to 64-bit ints.
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(cherry picked from commit 59a5a8b104
)
2024-03-11 12:59:19 -05:00
A Thousand Ships
1c03aa7746
Add missing `OP_POWER` operator to `Variant`
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(cherry picked from commit f037a697eb
)
2024-01-22 15:53:49 -06:00
Thaddeus Crews
e8b6887b36
Add missing int→Variant conversions
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(cherry picked from commit bcac96c8c2
)
2024-01-22 15:53:49 -06:00
Mikael Hermansson
03ea717742
Declare explicit specializations for `CharStringT`
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(cherry picked from commit 6e05b978b8
)
2023-10-22 14:03:10 -05:00
Matthew Murphy
857d8e3a56
Fix variant call compiler error
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Co-authored-by: David Snopek <dsnopek@gmail.com>
(cherry picked from commit ca3e25de04
)
2023-10-09 08:43:23 -05:00
A Thousand Ships
170a691a7e
Add remaining component-wise `min/max` functions to `Vector*`
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(cherry picked from commit 52eb77efd4
)
2023-09-01 17:07:18 -05:00
David Snopek
011965d864
Attempt to fully implement CharString
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(cherry picked from commit 4df112cd95
)
2023-08-10 09:06:09 -05:00
bruvzg
37f6e35974
Update typed array API to match "GDScript: Fix typed arrays".
2023-01-31 11:28:55 +02:00
Rémi Verschelde
2a9b21e46a
Merge pull request #1004 from asmaloney/remove-unused-ucaps
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Remove unused ucaps header
2023-01-19 13:55:29 +01:00
Andy Maloney
67be0c95e1
Remove unused ucaps header
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These static structs were being included in every file string.hpp was included in...
Part of #999
2023-01-19 07:15:40 -05:00
bruvzg
abca497b72
Expose some low level functions and String operators.
2023-01-19 13:12:21 +02:00
Rémi Verschelde
cf3d995e8c
Merge pull request #997 from asmaloney/fix-shadow-eulerorder
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Fix a shadowed enum (EulerOrder)
2023-01-18 18:36:21 +01:00
Rémi Verschelde
0dfe0d0166
Merge pull request #983 from rburing/variant_to_from_objectid
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Add conversions between `Variant` and `ObjectID`
2023-01-18 11:41:57 +01:00
Andy Maloney
dbd43ac107
Fix a shadowed enum (EulerOrder)
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Use the global constants.
2023-01-17 18:38:24 -05:00
Rémi Verschelde
931f1a3f34
Sync license copyright with upstream GH-70885
2023-01-10 16:15:31 +01:00
Ricardo Buring
d4e1dfe5dc
Add conversions between Variant and ObjectID
2023-01-01 21:27:08 +01:00
Rémi Verschelde
bab247dcb6
Rename godot-headers to gdextension, move header to top folder
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Changes the `<godot/gdextension_interface.h>` include to simply
`<gdextension_interface.h>`.
Refactor and better document the SCons and CMake logic around setting
the paths to the header and API JSON file.
2022-12-14 12:36:59 +01:00
Gilles Roudière
c02e644679
Rename GDNative to GDExtension
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Non-exhaustive list of case-sensitive renames:
GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension -> Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION -> EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:06:38 +01:00
Emmanuel Leblond
fe86a94dcf
Fix const qualifier for parameters in GDExtension api functions
2022-12-03 00:27:07 +01:00
Andy Maloney
c7e34c2f9d
Basic static analysis fixes
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- remove extraneous semicolons
- use "nullptr" instead of "0"
- remove "break" after "return"
- use <cstdio> instead of <stdio.h>
2022-11-18 17:46:13 -05:00
Aaron Franke
1858e349c8
Update named colors to be in sync with the engine
2022-11-12 00:31:06 -06:00
Aaron Franke
592bd15c7a
Run scripts to format and make headers consistent
2022-10-09 01:47:07 -05:00
Aaron Franke
65eeb94f75
Update core data structures to match the engine
2022-10-07 11:27:41 -05:00
Aaron Franke
0455f72ede
Use struct instead of class for core structures
2022-10-05 01:46:15 -05:00
Rémi Verschelde
d25cae9b61
Merge pull request #859 from aaronfranke/basis-transform-quat
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Update Basis/Transform3D/Quaternion to match the engine
2022-10-04 16:39:46 +02:00
Aaron Franke
fc879c04c8
Update Vector4/4i to match the engine
2022-10-01 21:09:05 -05:00
Aaron Franke
d479208a8f
Update Vector2/2i/3/3i to match the engine
2022-10-01 21:09:05 -05:00
bruvzg
c001d0e5c7
Implement support for typed arrays.
2022-09-23 09:02:00 +03:00
Aaron Franke
e83d472c00
Update Basis/Transform3D/Quaternion to match the engine
2022-09-20 01:07:45 -05:00
Aaron Franke
e26a75cd0c
Rename Basis "elements" to "rows"
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https://github.com/godotengine/godot/pull/60627
2022-09-19 18:22:52 -05:00
Aaron Franke
e30c858c5d
Rename Transform2D "elements" to "columns"
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https://github.com/godotengine/godot/pull/60627
2022-09-19 18:22:52 -05:00
Rémi Verschelde
3450a1ab16
Merge pull request #847 from ninfur/issue-65997
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Add missing Vector4 function bindings
2022-09-19 09:31:23 +02:00
Rémi Verschelde
03d1120d6a
Merge pull request #850 from Zylann/transform_local
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Add Transform3D `translated_local`, `rotated_local`, `scaled_local`
2022-09-19 09:30:11 +02:00
Marc Gilleron
c543a3cbe1
Add Transform3D `translated_local`, `rotated_local`, `scaled_local`
2022-09-18 23:04:38 +01:00
Marc Gilleron
a35994ce7b
Use `quaternion` instead of `quat` in method names
2022-09-18 22:44:18 +01:00
Johannes Sinander
e7372cbe85
Add missing Vector4 function bindings
2022-09-18 11:27:49 +02:00
Zhehang Ding
6d1073d867
Basis constructor: row vectors -> column vectors
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https://github.com/godotengine/godot-proposals/issues/5295
2022-08-31 19:06:07 -07:00
bruvzg
91c56a0ad1
Add bindings for Vector4, Vector4i, Projection built-in types.
2022-07-21 09:36:38 +03:00
bruvzg
e3119e7d05
Sync containers with new HashMap/HashSet, sync API headers.
2022-06-06 12:18:07 +03:00
bruvzg
e06d5cd414
Add double precision build support.
2022-05-04 15:56:35 +03:00
Rémi Verschelde
24f5cd2d48
Color: Rename to_srgb/to_linear to include base color space
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Counterpart to https://github.com/godotengine/godot/pull/60199 .
Also syncs the extension API with that PR.
2022-04-13 12:50:21 +02:00
Rémi Verschelde
1632322ce0
Update copyright year
2022-03-15 10:17:53 +01:00
Rémi Verschelde
76bad22978
Merge pull request #701 from bruvzg/port_templates
2022-02-21 11:25:40 +01:00
Rémi Verschelde
7e3321d1b2
Use forward declares for vector math types
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Adds operators to convert from int vector types to float vector types
as done in the upstream engine implementations.
2022-02-20 12:04:08 +01:00
Rémi Verschelde
917b0c2ca3
Merge pull request #688 from zhehangd/master
2022-02-19 16:31:32 +01:00
bruvzg
e36180f377
Port a bunch of Godot container templates to GDExtension.
2022-02-18 21:07:53 +02:00
bruvzg
bf8fc4c53d
Add `ptr()` / `ptrw()` to the arrays, add missing `String` methods, add missing `CharString` method implementations.
2022-02-14 23:17:21 +02:00