Commit Graph

21 Commits (32becf6a13681119ad63b6d7cc4e816c9a0cc86b)

Author SHA1 Message Date
bruvzg b622b11df3 [iOS] Fix initialisation/termination of multiple statically linked extensions.
(cherry picked from commit adc9def046)
2024-01-22 15:53:49 -06:00
David Snopek f7ffc4fe4d Automatically register only engine classes whose header has been included
(cherry picked from commit b507b3e591)
2023-10-22 14:46:26 -05:00
Rémi Verschelde 2078c00bab
Merge pull request #1114 from dsnopek/editor-plugins
Add support for adding/removing editor plugins
2023-05-26 11:04:35 +02:00
David Snopek e75ebffb70 Add support for adding/removing editor plugins 2023-05-16 22:02:35 -05:00
David Snopek 431e30bc32 Ensure GDExtension class is the correct type for the Godot engine class 2023-05-16 15:18:48 -05:00
David Snopek a5c6ca5920 Update to load function pointers for GDExtension interface 2023-05-09 21:45:48 -05:00
Rémi Verschelde 931f1a3f34
Sync license copyright with upstream GH-70885 2023-01-10 16:15:31 +01:00
Rémi Verschelde bab247dcb6
Rename godot-headers to gdextension, move header to top folder
Changes the `<godot/gdextension_interface.h>` include to simply
`<gdextension_interface.h>`.

Refactor and better document the SCons and CMake logic around setting
the paths to the header and API JSON file.
2022-12-14 12:36:59 +01:00
Gilles Roudière c02e644679 Rename GDNative to GDExtension
Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension -> Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION -> EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:06:38 +01:00
Emmanuel Leblond fe86a94dcf
Fix const qualifier for parameters in GDExtension api functions 2022-12-03 00:27:07 +01:00
Andy Maloney c7e34c2f9d Basic static analysis fixes
- remove extraneous semicolons
- use "nullptr" instead of "0"
- remove "break" after "return"
- use <cstdio> instead of <stdio.h>
2022-11-18 17:46:13 -05:00
Aaron Franke 592bd15c7a
Run scripts to format and make headers consistent 2022-10-09 01:47:07 -05:00
bruvzg 8bf5a532de
Change registered initializers / terminators to the single function with level argument. 2022-05-04 11:14:51 +03:00
Rémi Verschelde 1632322ce0 Update copyright year 2022-03-15 10:17:53 +01:00
Gilles Roudière a94148ca4c Reorder native extension initialization steps 2022-02-28 15:44:54 +01:00
Gilles Roudière 3fcb8a4d1e Make extension instances create the corresponding godot object in their constructor 2021-12-03 15:37:49 +01:00
Bastiaan Olij ef528d3a86 Rename interface to gdn_interface because it's a defined keyword under windows 2021-10-28 19:44:20 +11:00
Bastiaan Olij fab017c91a Fix some clang format things 2021-09-27 23:08:11 +10:00
Bastiaan Olij 02802b1d0e Add in driver types and rejig code to make it easier to extend 2021-09-27 23:08:11 +10:00
George Marques aef0f1e248 Change initialization to allow custom level callbacks
Now it needs a callback for each level so custom logic (like loading
singletons) can be performed.
2021-09-27 23:08:10 +10:00
George Marques e4ed48976a Replace bindgins to work with extensions 2021-09-27 23:08:08 +10:00