Rémi Verschelde
1909113889
gdextension: Sync with upstream commit 28a24639c3c6a95b5b9828f5f02bf0dc2f5ce54b (4.0-beta14)
2023-01-20 23:03:13 +01:00
Rémi Verschelde
00b29630ba
Merge pull request #1003 from akien-mga/fix-sign-0
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Change behavior of Math::sign to match Godot builtin
2023-01-20 23:02:13 +01:00
Fabio Alessandrelli
860182fe01
Merge pull request #1006 from asmaloney/fix-sign-comparisons-class_db
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Fix sign comparison warnings in class_db.cpp
2023-01-19 16:11:33 +01:00
Fabio Alessandrelli
12c6099737
Merge pull request #1005 from asmaloney/fix-sign-comparisons
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Fix some sign comparison warnings
2023-01-19 15:50:06 +01:00
Andy Maloney
1ae0147aad
Fix sign comparison warnings in class_db.cpp
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Part of #999
2023-01-19 08:30:08 -05:00
Andy Maloney
e6b636cc51
Fix sign comparison warnings in method_bind.hpp
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Part of #999
2023-01-19 08:26:02 -05:00
Rémi Verschelde
2a9b21e46a
Merge pull request #1004 from asmaloney/remove-unused-ucaps
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Remove unused ucaps header
2023-01-19 13:55:29 +01:00
Rémi Verschelde
07e2e20f7b
Merge pull request #939 from bruvzg/gde_low_level_funcs_cpp
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Expose some low level functions and String operators.
2023-01-19 13:55:24 +01:00
Rémi Verschelde
04731d2b78
Merge pull request #965 from WildRackoon/fix-GDCLASS-fwddeclaration
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Fix GDCLASS needs explicit ClassDB fwd declaration
2023-01-19 13:55:14 +01:00
Rémi Verschelde
952bde1db3
Merge pull request #1002 from asmaloney/cmake-system-includes
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{cmake} Add GODOT_CPP_SYSTEM_HEADERS option to mark includes as SYSTEM
2023-01-19 13:55:08 +01:00
Rémi Verschelde
b0f9ca7918
Merge pull request #808 from Calinou/readme-add-branch-warning
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Add a more prominent warning about repository branches in README
2023-01-19 13:55:01 +01:00
Fabio Alessandrelli
2eb375e486
Merge pull request #998 from asmaloney/fix-virtual-destructor
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"Wrapped" has virtual functions so it should have a virtual destructor.
2023-01-19 13:27:42 +01:00
Andy Maloney
67be0c95e1
Remove unused ucaps header
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These static structs were being included in every file string.hpp was included in...
Part of #999
2023-01-19 07:15:40 -05:00
bruvzg
abca497b72
Expose some low level functions and String operators.
2023-01-19 13:12:21 +02:00
Andy Maloney
5dd2928790
"Wrapped" has virtual functions so it should have a virtual destructor.
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Deleting an object through a pointer to a base class is undefined behaviour unless the destructor in the base class is virtual.
2023-01-19 05:57:17 -05:00
Fabio Alessandrelli
69b525494b
Merge pull request #1001 from Faless/ext/basis_abs
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Fix Basis::scaled_orthogonal using incorrect abs function.
2023-01-19 10:16:51 +01:00
Fabio Alessandrelli
3d74e661b7
Merge pull request #1000 from Faless/ext/variant_can_convert
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Fix Variant::can_convert[_strict] returning gibberish.
2023-01-19 10:16:10 +01:00
Erik Abair
d3f17c1dca
Change behavior of Math::sign to match Godot builtin
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Fixes #551 .
2023-01-19 09:47:13 +01:00
Andy Maloney
1351710a18
{cmake} Add GODOT_CPP_SYSTEM_HEADERS option to mark includes as SYSTEM
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From the cmake docs:
"This may have effects such as suppressing warnings or skipping the contained headers in dependency calculations (see compiler documentation). Additionally, system include directories are searched after normal include directories regardless of the order specified."
Addresses part of #999
2023-01-18 21:15:34 -05:00
Fabio Alessandrelli
72a7c61750
Fix Basis::scaled_orthogonal using incorrect abs function.
2023-01-19 02:53:53 +01:00
Fabio Alessandrelli
d64d97cb17
Fix Variant::can_convert[_strict] returning gibberish.
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An uninitialized value was being returned instead of the function return
value.
2023-01-19 02:17:53 +01:00
Rémi Verschelde
cf3d995e8c
Merge pull request #997 from asmaloney/fix-shadow-eulerorder
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Fix a shadowed enum (EulerOrder)
2023-01-18 18:36:21 +01:00
Rémi Verschelde
0dfe0d0166
Merge pull request #983 from rburing/variant_to_from_objectid
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Add conversions between `Variant` and `ObjectID`
2023-01-18 11:41:57 +01:00
Andy Maloney
dbd43ac107
Fix a shadowed enum (EulerOrder)
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Use the global constants.
2023-01-17 18:38:24 -05:00
Rémi Verschelde
cb15429e4a
gdextension: Sync with upstream commit caacade569eb7a541aaa7a8cdc3eedffca1422d9 (4.0-beta13)
2023-01-17 18:52:05 +01:00
Rémi Verschelde
6f2bba3630
Merge pull request #991 from asmaloney/fix-spelling
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Fix spelling in demo script
2023-01-17 11:32:58 +01:00
Rémi Verschelde
b21026e061
Merge pull request #950 from DmitriySalnikov/typed-ptr-method-call-support-and-ref-class-name
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Added property info for Object's and Ref's and ported the implementation of the `check` method
2023-01-17 11:31:54 +01:00
Rémi Verschelde
151ea35c5f
gdextension: Sync with upstream commit 3c9bf4bc210a8e6a208f30ca59de4d4d7e18c04d (4.0-beta12)
2023-01-13 17:07:21 +01:00
Дмитрий Сальников
0c6e26dabe
Added property info for ptr and ref + ported the implementation of the `check` method
2023-01-13 15:56:51 +03:00
Andy Maloney
c721b62c2f
Fix spelling in demo script
2023-01-10 12:02:46 -05:00
Rémi Verschelde
512ec5b236
Merge pull request #990 from akien-mga/ci-clang-format-15
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CI: Use clang-format 15
2023-01-10 17:36:50 +01:00
Rémi Verschelde
51c79565e0
CI: Use clang-format 15
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Seems like there's a slight inconsistency for the formatting of the
`delete[](pointer)` syntax.
2023-01-10 16:24:14 +01:00
Rémi Verschelde
734d9ef092
gdextension: Sync with upstream commit 91713ced81792b10fdc9367b7f355738e5d52777 (4.0-beta11)
2023-01-10 16:15:31 +01:00
Rémi Verschelde
931f1a3f34
Sync license copyright with upstream GH-70885
2023-01-10 16:15:31 +01:00
Rémi Verschelde
2b7094f342
Merge pull request #988 from rburing/precision=double
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Rename `float=64` build option to `precision=double`
2023-01-10 16:09:02 +01:00
Fabio Alessandrelli
8ee9cab8f8
Merge pull request #989 from Faless/ext/4.x_objects_bind
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Allow method binds to take Object subclasses as arguments
2023-01-10 14:28:26 +01:00
Fabio Alessandrelli
9fd33b5cde
Allow method binds to take Object subclasses as arguments
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As done in upstream Godot via GH-57205.
Add a test that ensures it works also for "gdextended" objects.
2023-01-10 12:55:41 +01:00
Rémi Verschelde
129c358a72
Merge pull request #968 from Faless/build/4.x_custom_paths
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[SCons] Fix custom API file/dir relative paths.
2023-01-09 23:25:10 +01:00
Ricardo Buring
47140cdad0
Rename float=64 build option to precision=double
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This makes the build system consistent with Godot again.
Also fix CMake build to define REAL_T_IS_DOUBLE when precision=double.
2023-01-09 23:22:03 +01:00
Fabio Alessandrelli
6877a0abcd
[SCons] Fix custom API file/dir relative paths.
2023-01-09 21:09:49 +01:00
Rémi Verschelde
2f785c9da1
Merge pull request #987 from bruvzg/fix_enum_size
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Fix enum return value size.
2023-01-07 12:20:41 +01:00
bruvzg
18eed144ca
Fix enum return value size.
2023-01-07 00:48:40 +02:00
Ricardo Buring
d4e1dfe5dc
Add conversions between Variant and ObjectID
2023-01-01 21:27:08 +01:00
Rémi Verschelde
3da6db4fe4
gdextension: Sync with upstream commit d0398f62f08ce0cfba80990b21c6af4181f93fe9 (4.0-beta10)
2022-12-23 23:37:22 +01:00
Rémi Verschelde
e75647056b
Merge pull request #974 from akien-mga/add-gdignore
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Add .gdignore file to godot-cpp, for use as submodule in Godot projects
2022-12-22 16:24:30 +01:00
Rémi Verschelde
f99aa47581
Add .gdignore file to godot-cpp, for use as submodule in Godot projects
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.gdignore causes Godot to skip the folder when importing resources,
which is needed in particular to avoid importing compiled .obj files
from MSVC (which sadly share their extension with Wavefront OBJ meshes).
Closes #522 .
2022-12-22 16:01:03 +01:00
Rémi Verschelde
99de0a872e
Merge pull request #971 from Faless/build/4.x_default_gnu
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[SCons] Platform agnostic default toolchain (GNU).
2022-12-20 18:02:49 +01:00
Fabio Alessandrelli
8d6982be3b
[SCons] Platform agnostic default toolchain (GNU).
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Create the SCons Environment with an empty PLATFORM variable to force
the default tools to use the GNU toolchain.
Platform specific toolchains are then setup in our custom tools.
2022-12-20 17:41:34 +01:00
Rémi Verschelde
104997e83e
Merge pull request #961 from mihe/char-string-length
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Fix incorrect length passed to `CharString`
2022-12-20 10:44:08 +01:00
Fabio Alessandrelli
c0eaadac86
Merge pull request #903 from PapyChacal/build_library
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Make build_library=no usable at godot-cpp's root
2022-12-19 23:03:17 +01:00