Commit Graph

1274 Commits (0ddef6ed96bf1acac408291907d73cdbe69fb58f)

Author SHA1 Message Date
David Snopek 6d9416eb17
Merge pull request #1225 from dsnopek/placeholder-script-instance
Add support for placeholder_script_instance_create/update
2023-08-29 09:39:05 -05:00
David Snopek f0405f18a3 Add support for placeholder_script_instance_create/update 2023-08-28 17:02:13 -05:00
Rémi Verschelde c370f0f24a
Merge pull request #1221 from dsnopek/readme-improvements
Clarify versions and examples in the README
2023-08-17 17:14:07 +02:00
David Snopek 1588dc8437 Clarify versions and examples in the README 2023-08-17 09:39:13 -05:00
David Snopek a7d3f00b26
Merge pull request #1218 from AThousandShips/readme_fix
Fix link to test project in readme
2023-08-17 06:27:11 -05:00
A Thousand Ships e586e11637 Fix link to test project in readme
Also updated format for library paths
2023-08-17 10:51:12 +02:00
David Snopek 7ed7a84782
Merge pull request #1197 from AThousandShips/vec_elem
Add remaining component-wise `min/max` functions to `Vector*`
2023-08-16 16:45:33 -05:00
David Snopek 112e41bd8f
Merge pull request #1204 from akien-mga/scons-targets-sync-with-godot
SCons: Sync `targets.py` fully with upstream Godot
2023-08-16 10:02:54 -05:00
A Thousand Ships 52eb77efd4 Add remaining component-wise `min/max` functions to `Vector*` 2023-08-16 13:52:51 +02:00
Rémi Verschelde 74b352e979
Merge pull request #1215 from adamscott/fix-deprecated-builtins-clang-2
Fix forgotten not operator
2023-08-16 12:29:56 +02:00
Adam Scott f5c8e5190f
Fix forgotten not operator 2023-08-16 05:30:40 -04:00
Rémi Verschelde 524bbd3ee9
Merge pull request #1211 from adamscott/fix-deprecated-builtins-clang
Fix Clang deprecated builtins
2023-08-16 09:12:41 +02:00
David Snopek 3cd3f24150 Ensure that PtrToArg specializations for native structs are used 2023-08-15 17:54:11 -05:00
Adam Scott 5c262844ad
Fix Clang deprecated builtins
It seems that Clang and GCC have different interpretations of certain
builtins. So this PR uses std <type_traits> functions just as cowdata.h
does in the godot project.
2023-08-15 18:50:47 -04:00
Rémi Verschelde df5500565a
Merge pull request #1209 from dsnopek/missing-tests
Add automated tests to verify some previous fixes
2023-08-15 09:30:21 +02:00
David Snopek d5fab0b9f8 Add automated tests to verify some previous fixes 2023-08-14 20:48:51 -05:00
David Snopek fecb2959b4 Check that GDExtension is opened by compatible Godot version 2023-08-14 17:01:12 -05:00
David Snopek 5eebc6b20c
Merge pull request #1193 from Zylann/version_header
Added generated version header
2023-08-11 10:33:49 -05:00
Rémi Verschelde 600e749d9b
SCons: Sync `targets.py` fully with upstream Godot
- Reorders existing code to match Godot.
- Adds `NDEBUG` for non-dev builds.
- Adds `-gdwarf-4` for Clang debug symbols.
- Adds strip link flag for GCC/Clang builds without debug symbols.
2023-08-10 09:23:32 +02:00
David Snopek c47bd60c73
Merge pull request #1203 from dsnopek/1082-update
Statically link mingw/msvc runtime libraries on Windows
2023-08-09 18:53:16 -05:00
Feiyun Wang a745c2ac47 Statically link mingw/msvc runtime libraries on Windows
Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-09 13:38:38 -05:00
David Snopek 5834e16a22
Merge pull request #1166 from dsnopek/string-resize
Implement `String::resize()` in godot-cpp
2023-07-31 18:31:24 -05:00
David Snopek 6f913563d8 Add static methods to `ClassDB` for the methods bound to the `ClassDB` singleton 2023-07-31 16:04:27 -05:00
David Snopek 845226d66a
Merge pull request #1191 from Faless/build/unify_osxcross
[SCons] Merge OSXCross tools into platform ones
2023-07-31 15:40:27 -05:00
David Snopek d168dd021e
Merge pull request #1189 from Faless/build/compiledb
[SCons] Add option to generate a compilation database.
2023-07-31 15:39:07 -05:00
David Snopek 494b51698d
Merge pull request #1188 from adamscott/add-platform-macros
Add platform macros
2023-07-31 15:38:47 -05:00
David Snopek 8bc1c1dbeb Implement `String::resize()` 2023-07-31 15:14:10 -05:00
David Snopek c5d8447861
Merge pull request #1181 from Zylann/fix_singleton_caching
Don't cache `null` forever if a singleton isn't available yet
2023-07-26 21:09:10 -05:00
Marc Gilleron c6b2c82570 Added generated version header 2023-07-26 23:23:56 +01:00
David Snopek 1d49bef096
Merge pull request #1184 from Zylann/fix_get_property_list_calling_parent
Don't call parent _get_property_list when a class doesn't define it (for internal binding).
2023-07-26 15:31:15 -05:00
David Snopek d15550fdee
Merge pull request #1186 from mihe/indexed-properties
Add support for indexed properties
2023-07-26 14:22:34 -05:00
Marc Gilleron baf0b9e0f7 Don't call parent _get_property_list when a class doesn't define it.
Godot is already supposed to call _get_property_list of parent classes,
so this binding function must really only return procedural properties of
the class it belongs to, and not parent or child classes.
2023-07-26 20:12:25 +01:00
Mikael Hermansson 7d8cb7c155 Add support for indexed properties 2023-07-26 00:31:53 +02:00
Adam Scott 9d9f4279ed
Add platform macros 2023-07-23 19:23:01 -04:00
Fabio Alessandrelli 6d195137fe [SCons] Merge OSXCross tools into platofrm ones 2023-07-23 22:54:07 +02:00
Fabio Alessandrelli 2586ad016e [SCons] Add option to generate a compilation database. 2023-07-22 20:04:30 +02:00
Marc Gilleron 548c758677 Don't cache `null` forever if a singleton isn't available yet
# Conflicts:
#	binding_generator.py
2023-07-22 16:31:28 +01:00
David Snopek 3162be28e5
Merge pull request #1150 from dsnopek/charstring-full
Attempt to fully implement CharString
2023-07-22 09:04:27 -05:00
David Snopek ef5a185dc4
Merge pull request #1176 from dsnopek/string-name-allocate-once
In generated methods, only allocate the method StringName the first time
2023-07-22 09:04:13 -05:00
Yuri Sizov 1009da4d7e gdextension: Sync with upstream commit bd6af8e0ea69167dd0627f3bd54f9105bda0f8b5 (4.1.1-stable) 2023-07-17 20:10:45 +02:00
David Snopek 749b0b9ae0
Merge pull request #1172 from adamscott/add-cache-dir-gitignore
Add lower-case "*.cache" in ".gitignore"
2023-07-14 11:41:03 -05:00
David Snopek 67bd2eac44
Merge pull request #1170 from adamscott/import-env-if-exists
Import `env` if possible
2023-07-14 11:40:52 -05:00
David Snopek a9209ce881
Merge pull request #1175 from bruvzg/msvc_force_utf8
[MSVC] Force UTF-8 encoding.
2023-07-14 06:49:42 -05:00
David Snopek efc16b49d9 In generated methods, only construct the method StringName the first time 2023-07-13 13:05:41 -05:00
bruvzg d1aeba771a
[MSVC] Force UTF-8 encoding. 2023-07-11 16:11:51 +03:00
Adam Scott 8155f35b29
Import `env` if possible
This PR make it possible to import `env` and use it instead of creating
one from scratch every time.

Handy because we encourage users to use the godot-cpp SConstruct file as
a base to their projects (see the test project). So, if a project want
to override specific settings, (eg. make a path local to their SConstruct
file, not local to the godot-cpp/SConstruct file), it can do so.
2023-07-11 04:41:55 -04:00
Adam Scott 67501f1ee2
Add lower-case "*.cache" in ".gitignore" 2023-07-09 12:13:34 -04:00
Rémi Verschelde d627942b64
gdextension: Sync with upstream commit 970459615f6b2b4151742ec6d7ef8559f87fd5c5 (4.1-stable) 2023-07-05 16:31:31 +02:00
Rémi Verschelde d2b8ff4e9c
gdextension: Sync with upstream commit cdd2313ba27d0a2600a18e849b4c5d1fd6a6e351 (4.1-rc3) 2023-07-04 13:42:41 +02:00
Daylily-Zeleen 3536803e9e Implement vararg methods of builtin classes. 2023-07-03 17:30:42 +08:00