Clarify versions and examples in the README
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README.md
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README.md
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@ -2,11 +2,15 @@
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> **Warning**
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>
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> This repository's `master` branch is only usable with the latest version of
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> Godot's ([GDExtension](https://godotengine.org/article/introducing-gd-extensions))
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> API (Godot 4.1 and later).
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> This repository's `master` branch is only usable with
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> [GDExtension](https://godotengine.org/article/introducing-gd-extensions)
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> from Godot's `master` branch.
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>
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> For users of Godot 4.0.x, switch to the [`4.0`](https://github.com/godotengine/godot-cpp/tree/4.0) branch.
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> For users of stable branches, switch to the branch matching your target Godot version:
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> - [`4.0`](https://github.com/godotengine/godot-cpp/tree/4.0)
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> - [`4.1`](https://github.com/godotengine/godot-cpp/tree/4.1)
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>
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> Or check out the Git tag matching your Godot version (e.g. `godot-4.1.1-stable`).
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>
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> For GDNative users (Godot 3.x), switch to the [`3.x`](https://github.com/godotengine/godot-cpp/tree/3.x)
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> or the [`3.5`](https://github.com/godotengine/godot-cpp/tree/3.5) branch.
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@ -52,9 +56,10 @@ first-party `godot-cpp` extension.
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Some compatibility breakage is to be expected as GDExtension and `godot-cpp`
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get more used, documented, and critical issues get resolved. See the
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[issue tracker](https://github.com/godotengine/godot/issues) for a list of known
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issues, and be sure to provide feedback on issues and PRs which affect your use
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of this extension.
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[Godot issue tracker](https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3Atopic%3Agdextension)
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and the [godot-cpp issue tracker](https://github.com/godotengine/godot/issues)
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for a list of known issues, and be sure to provide feedback on issues and PRs
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which affect your use of this extension.
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## Contributing
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@ -76,7 +81,7 @@ just like before.
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To use the shared lib in your Godot project you'll need a `.gdextension`
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file, which replaces what was the `.gdnlib` before.
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Follow [the example](test/project/example.gdextension):
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See [example.gdextension](test/project/example.gdextension) used in the test project:
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```ini
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[configuration]
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@ -129,6 +134,10 @@ void initialize_example_module(ModuleInitializationLevel p_level) {
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Any node and resource you register will be available in the corresponding `Create...` dialog. Any class will be available to scripting as well.
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## Included example
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## Examples and templates
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Check the project in the `test` folder for an example on how to use and register different things.
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See the [godot-cpp-template](https://github.com/godotengine/godot-cpp-template) project for a
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generic reusable template.
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Or checkout the code for the [Summator example](https://github.com/paddy-exe/GDExtensionSummator)
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as shown in the [official documentation](https://docs.godotengine.org/en/latest/tutorials/scripting/gdextension/gdextension_cpp_example.html).
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