diff --git a/binding_generator.py b/binding_generator.py index d770f29d..e87d9637 100644 --- a/binding_generator.py +++ b/binding_generator.py @@ -684,7 +684,7 @@ def is_core_type(name): "PoolColorArray", "Quat", "Rect2", - "Rect3", + "AABB", "RID", "String", "Transform", @@ -713,7 +713,8 @@ def escape_cpp(name): "switch": "_switch", "export": "_export", "template": "_template", - "new": "new_" + "new": "new_", + "operator": "_operator" } if name in escapes: return escapes[name] diff --git a/include/core/Rect3.hpp b/include/core/AABB.hpp similarity index 69% rename from include/core/Rect3.hpp rename to include/core/AABB.hpp index acd674f5..8b96a74c 100644 --- a/include/core/Rect3.hpp +++ b/include/core/AABB.hpp @@ -1,5 +1,5 @@ -#ifndef RECT3_H -#define RECT3_H +#ifndef AABB_H +#define AABB_H #include "Vector3.hpp" @@ -9,7 +9,7 @@ namespace godot { -class Rect3 { +class AABB { public: Vector3 pos; Vector3 size; @@ -31,16 +31,16 @@ public: inline void set_size(const Vector3& p_size) { size=p_size; } - bool operator==(const Rect3& p_rval) const; - bool operator!=(const Rect3& p_rval) const; + bool operator==(const AABB& p_rval) const; + bool operator!=(const AABB& p_rval) const; - bool intersects(const Rect3& p_aabb) const; /// Both AABBs overlap - bool intersects_inclusive(const Rect3& p_aabb) const; /// Both AABBs (or their faces) overlap - bool encloses(const Rect3 & p_aabb) const; /// p_aabb is completely inside this + bool intersects(const AABB& p_aabb) const; /// Both AABBs overlap + bool intersects_inclusive(const AABB& p_aabb) const; /// Both AABBs (or their faces) overlap + bool encloses(const AABB & p_aabb) const; /// p_aabb is completely inside this - Rect3 merge(const Rect3& p_with) const; - void merge_with(const Rect3& p_aabb); ///merge with another AABB - Rect3 intersection(const Rect3& p_aabb) const; ///get box where two intersect, empty if no intersection occurs + AABB merge(const AABB& p_with) const; + void merge_with(const AABB& p_aabb); ///merge with another AABB + AABB intersection(const AABB& p_aabb) const; ///get box where two intersect, empty if no intersection occurs bool intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const; bool intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const; bool smits_intersect_ray(const Vector3 &from,const Vector3& p_dir, real_t t0, real_t t1) const; @@ -60,20 +60,20 @@ public: int get_shortest_axis_index() const; real_t get_shortest_axis_size() const; - Rect3 grow(real_t p_by) const; + AABB grow(real_t p_by) const; void grow_by(real_t p_amount); void get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const; Vector3 get_endpoint(int p_point) const; - Rect3 expand(const Vector3& p_vector) const; + AABB expand(const Vector3& p_vector) const; void project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const; void expand_to(const Vector3& p_vector); /** expand to contain a point if necesary */ operator String() const; - inline Rect3() {} - inline Rect3(const Vector3 &p_pos,const Vector3& p_size) { pos=p_pos; size=p_size; } + inline AABB() {} + inline AABB(const Vector3 &p_pos,const Vector3& p_size) { pos=p_pos; size=p_size; } }; diff --git a/include/core/CoreTypes.hpp b/include/core/CoreTypes.hpp index 2ee91a4b..8f72c4c3 100644 --- a/include/core/CoreTypes.hpp +++ b/include/core/CoreTypes.hpp @@ -3,6 +3,7 @@ #include "Defs.hpp" +#include "AABB.hpp" #include "Array.hpp" #include "Basis.hpp" #include "Color.hpp" @@ -12,7 +13,6 @@ #include "PoolArrays.hpp" #include "Quat.hpp" #include "Rect2.hpp" -#include "Rect3.hpp" #include "RID.hpp" #include "String.hpp" #include "Transform.hpp" diff --git a/include/core/Defs.hpp b/include/core/Defs.hpp index d3a87d8b..f8c76d3e 100644 --- a/include/core/Defs.hpp +++ b/include/core/Defs.hpp @@ -87,7 +87,7 @@ typedef float real_t; #ifndef ERR_PRINT -#define ERR_PRINT(msg) fprintf(stderr, "ERROR: %s\n", (msg).c_string()) +#define ERR_PRINT(msg) fprintf(stderr, "ERROR: %S\n", (msg).unicode_str()) #endif #ifndef ERR_FAIL_INDEX_V diff --git a/include/core/Godot.hpp b/include/core/Godot.hpp index f54a2e5a..972a00f7 100644 --- a/include/core/Godot.hpp +++ b/include/core/Godot.hpp @@ -86,7 +86,7 @@ struct _ArgCast { template T *as(Object *obj) { - return (T *) godot::api->godot_nativescript_get_userdata(obj); + return (T *) godot::nativescript_api->godot_nativescript_get_userdata(obj); } // instance and destroy funcs @@ -118,7 +118,7 @@ void register_class() destroy.destroy_func = _godot_class_destroy_func; - godot::api->godot_nativescript_register_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy); + godot::nativescript_api->godot_nativescript_register_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy); T::_register_methods(); } @@ -132,7 +132,7 @@ void register_tool_class() destroy.destroy_func = _godot_class_destroy_func; - godot::api->godot_nativescript_register_tool_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy); + godot::nativescript_api->godot_nativescript_register_tool_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy); T::_register_methods(); } @@ -285,7 +285,7 @@ void register_method(const char *name, M method_ptr, godot_method_rpc_mode rpc_t godot_method_attributes attr = {}; attr.rpc_type = rpc_type; - godot::api->godot_nativescript_register_method(godot::_RegisterState::nativescript_handle, ___get_method_class_name(method_ptr), name, attr, method); + godot::nativescript_api->godot_nativescript_register_method(godot::_RegisterState::nativescript_handle, ___get_method_class_name(method_ptr), name, attr, method); } @@ -403,7 +403,7 @@ void register_property(const char *name, P (T::*var), P default_value, godot_met get_func.free_func = godot::api->godot_free; get_func.get_func = &_PropertyDefaultGetFunc::_wrapped_getter; - godot::api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func); + godot::nativescript_api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func); } @@ -437,7 +437,7 @@ void register_property(const char *name, void (T::*setter)(P), P (T::*getter)(), get_func.free_func = godot::api->godot_free; get_func.get_func = &_PropertyGetFunc::_wrapped_getter; - godot::api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func); + godot::nativescript_api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func); } @@ -466,7 +466,7 @@ void register_signal(String name, Dictionary args = Dictionary()) signal.args[i].type = args.values()[i]; } - godot::api->godot_nativescript_register_signal(godot::_RegisterState::nativescript_handle, T::___get_type_name(), &signal); + godot::nativescript_api->godot_nativescript_register_signal(godot::_RegisterState::nativescript_handle, T::___get_type_name(), &signal); for (int i = 0; i < signal.num_args; i++) { godot::api->godot_string_destroy(&signal.args[i].name); diff --git a/include/core/GodotGlobal.hpp b/include/core/GodotGlobal.hpp index fe7344d0..5263e9de 100644 --- a/include/core/GodotGlobal.hpp +++ b/include/core/GodotGlobal.hpp @@ -7,7 +7,8 @@ namespace godot { -extern "C" const godot_gdnative_api_struct *api; +extern "C" const godot_gdnative_core_api_struct *api; +extern "C" const godot_gdnative_ext_nativescript_api_struct *nativescript_api; class Godot { diff --git a/include/core/NodePath.hpp b/include/core/NodePath.hpp index 235c95e8..026414bf 100644 --- a/include/core/NodePath.hpp +++ b/include/core/NodePath.hpp @@ -24,8 +24,6 @@ public: int get_name_count() const; - String get_property() const; - String get_subname(const int idx) const; int get_subname_count() const; diff --git a/include/core/String.hpp b/include/core/String.hpp index 43da4a3f..77881956 100644 --- a/include/core/String.hpp +++ b/include/core/String.hpp @@ -40,7 +40,9 @@ public: operator NodePath() const; int length() const; - const char *c_string() const; + const wchar_t *unicode_str() const; + char *alloc_c_string() const; + void get_c_string(char *p_dest, int *p_size) const; int64_t find(String p_what) const; int64_t find_from(String p_what, int64_t p_from) const; @@ -106,6 +108,8 @@ public: }; String operator+(const char *a, const String &b); +String operator+(const wchar_t *a, const String &b); + } #endif // STRING_H diff --git a/include/core/Transform.hpp b/include/core/Transform.hpp index c6b9b141..ebe83f78 100644 --- a/include/core/Transform.hpp +++ b/include/core/Transform.hpp @@ -4,7 +4,7 @@ #include "Basis.hpp" #include "Plane.hpp" -#include "Rect3.hpp" +#include "AABB.hpp" namespace godot { @@ -53,8 +53,8 @@ public: Plane xform(const Plane& p_plane) const; Plane xform_inv(const Plane& p_plane) const; - Rect3 xform(const Rect3& p_aabb) const; - Rect3 xform_inv(const Rect3& p_aabb) const; + AABB xform(const AABB& p_aabb) const; + AABB xform_inv(const AABB& p_aabb) const; void operator*=(const Transform& p_transform); Transform operator*(const Transform& p_transform) const; diff --git a/include/core/Variant.hpp b/include/core/Variant.hpp index b4741f90..718561b2 100644 --- a/include/core/Variant.hpp +++ b/include/core/Variant.hpp @@ -5,6 +5,7 @@ #include "Defs.hpp" +#include "AABB.hpp" #include "Basis.hpp" #include "Color.hpp" #include "NodePath.hpp" @@ -12,7 +13,6 @@ #include "PoolArrays.hpp" #include "Quat.hpp" #include "Rect2.hpp" -#include "Rect3.hpp" #include "RID.hpp" #include "String.hpp" #include "Transform.hpp" @@ -154,7 +154,7 @@ public: Variant(const Plane& p_plane); - Variant(const Rect3& p_aabb); + Variant(const AABB& p_aabb); Variant(const Quat& p_quat); @@ -215,7 +215,7 @@ public: operator Rect2() const; operator Vector3() const; operator Plane() const; - operator Rect3() const; + operator AABB() const; operator Quat() const; operator Basis() const; operator Transform() const; diff --git a/src/core/Rect3.cpp b/src/core/AABB.cpp similarity index 85% rename from src/core/Rect3.cpp rename to src/core/AABB.cpp index 7a3a515e..071e528f 100644 --- a/src/core/Rect3.cpp +++ b/src/core/AABB.cpp @@ -1,4 +1,4 @@ -#include "Rect3.hpp" +#include "AABB.hpp" #include "Vector3.hpp" #include "Plane.hpp" @@ -6,7 +6,7 @@ namespace godot { -bool Rect3::intersects(const Rect3& p_aabb) const { +bool AABB::intersects(const AABB& p_aabb) const { if ( pos.x >= (p_aabb.pos.x + p_aabb.size.x) ) return false; @@ -24,7 +24,7 @@ bool Rect3::intersects(const Rect3& p_aabb) const { return true; } -bool Rect3::intersects_inclusive(const Rect3& p_aabb) const { +bool AABB::intersects_inclusive(const AABB& p_aabb) const { if ( pos.x > (p_aabb.pos.x + p_aabb.size.x) ) return false; @@ -42,7 +42,7 @@ bool Rect3::intersects_inclusive(const Rect3& p_aabb) const { return true; } -bool Rect3::encloses(const Rect3 & p_aabb) const { +bool AABB::encloses(const AABB & p_aabb) const { Vector3 src_min=pos; Vector3 src_max=pos+size; @@ -59,7 +59,7 @@ bool Rect3::encloses(const Rect3 & p_aabb) const { } -Vector3 Rect3::get_support(const Vector3& p_normal) const { +Vector3 AABB::get_support(const Vector3& p_normal) const { Vector3 half_extents = size * 0.5; Vector3 ofs = pos + half_extents; @@ -72,7 +72,7 @@ Vector3 Rect3::get_support(const Vector3& p_normal) const { } -Vector3 Rect3::get_endpoint(int p_point) const { +Vector3 AABB::get_endpoint(int p_point) const { switch(p_point) { case 0: return Vector3( pos.x , pos.y , pos.z ); @@ -88,7 +88,7 @@ Vector3 Rect3::get_endpoint(int p_point) const { ERR_FAIL_V(Vector3()); } -bool Rect3::intersects_convex_shape(const Plane *p_planes, int p_plane_count) const { +bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count) const { Vector3 half_extents = size * 0.5; Vector3 ofs = pos + half_extents; @@ -108,7 +108,7 @@ bool Rect3::intersects_convex_shape(const Plane *p_planes, int p_plane_count) co return true; } -bool Rect3::has_point(const Vector3& p_point) const { +bool AABB::has_point(const Vector3& p_point) const { if (p_point.x t0) ); } -void Rect3::grow_by(real_t p_amount) { +void AABB::grow_by(real_t p_amount) { pos.x-=p_amount; pos.y-=p_amount; @@ -249,24 +249,24 @@ void Rect3::grow_by(real_t p_amount) { } -real_t Rect3::get_area() const { +real_t AABB::get_area() const { return size.x*size.y*size.z; } -bool Rect3::operator==(const Rect3& p_rval) const { +bool AABB::operator==(const AABB& p_rval) const { return ((pos==p_rval.pos) && (size==p_rval.size)); } -bool Rect3::operator!=(const Rect3& p_rval) const { +bool AABB::operator!=(const AABB& p_rval) const { return ((pos!=p_rval.pos) || (size!=p_rval.size)); } -void Rect3::merge_with(const Rect3& p_aabb) { +void AABB::merge_with(const AABB& p_aabb) { Vector3 beg_1,beg_2; Vector3 end_1,end_2; @@ -289,7 +289,7 @@ void Rect3::merge_with(const Rect3& p_aabb) { size=max-min; } -Rect3 Rect3::intersection(const Rect3& p_aabb) const { +AABB AABB::intersection(const AABB& p_aabb) const { Vector3 src_min=pos; Vector3 src_max=pos+size; @@ -299,7 +299,7 @@ Rect3 Rect3::intersection(const Rect3& p_aabb) const { Vector3 min,max; if (src_min.x > dst_max.x || src_max.x < dst_min.x ) - return Rect3(); + return AABB(); else { min.x= ( src_min.x > dst_min.x ) ? src_min.x :dst_min.x; @@ -308,7 +308,7 @@ Rect3 Rect3::intersection(const Rect3& p_aabb) const { } if (src_min.y > dst_max.y || src_max.y < dst_min.y ) - return Rect3(); + return AABB(); else { min.y= ( src_min.y > dst_min.y ) ? src_min.y :dst_min.y; @@ -317,7 +317,7 @@ Rect3 Rect3::intersection(const Rect3& p_aabb) const { } if (src_min.z > dst_max.z || src_max.z < dst_min.z ) - return Rect3(); + return AABB(); else { min.z= ( src_min.z > dst_min.z ) ? src_min.z :dst_min.z; @@ -326,10 +326,10 @@ Rect3 Rect3::intersection(const Rect3& p_aabb) const { } - return Rect3( min, max-min ); + return AABB( min, max-min ); } -bool Rect3::intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip,Vector3* r_normal) const { +bool AABB::intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip,Vector3* r_normal) const { Vector3 c1, c2; Vector3 end = pos+size; @@ -374,7 +374,7 @@ bool Rect3::intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* } -bool Rect3::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip,Vector3* r_normal) const { +bool AABB::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip,Vector3* r_normal) const { real_t min=0,max=1; int axis=0; @@ -435,7 +435,7 @@ bool Rect3::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector } -bool Rect3::intersects_plane(const Plane &p_plane) const { +bool AABB::intersects_plane(const Plane &p_plane) const { Vector3 points[8] = { Vector3( pos.x , pos.y , pos.z ), @@ -465,7 +465,7 @@ bool Rect3::intersects_plane(const Plane &p_plane) const { -Vector3 Rect3::get_longest_axis() const { +Vector3 AABB::get_longest_axis() const { Vector3 axis(1,0,0); real_t max_size=size.x; @@ -482,7 +482,7 @@ Vector3 Rect3::get_longest_axis() const { return axis; } -int Rect3::get_longest_axis_index() const { +int AABB::get_longest_axis_index() const { int axis=0; real_t max_size=size.x; @@ -501,7 +501,7 @@ int Rect3::get_longest_axis_index() const { } -Vector3 Rect3::get_shortest_axis() const { +Vector3 AABB::get_shortest_axis() const { Vector3 axis(1,0,0); real_t max_size=size.x; @@ -518,7 +518,7 @@ Vector3 Rect3::get_shortest_axis() const { return axis; } -int Rect3::get_shortest_axis_index() const { +int AABB::get_shortest_axis_index() const { int axis=0; real_t max_size=size.x; @@ -536,26 +536,26 @@ int Rect3::get_shortest_axis_index() const { return axis; } -Rect3 Rect3::merge(const Rect3& p_with) const { +AABB AABB::merge(const AABB& p_with) const { - Rect3 aabb=*this; + AABB aabb=*this; aabb.merge_with(p_with); return aabb; } -Rect3 Rect3::expand(const Vector3& p_vector) const { - Rect3 aabb=*this; +AABB AABB::expand(const Vector3& p_vector) const { + AABB aabb=*this; aabb.expand_to(p_vector); return aabb; } -Rect3 Rect3::grow(real_t p_by) const { +AABB AABB::grow(real_t p_by) const { - Rect3 aabb=*this; + AABB aabb=*this; aabb.grow_by(p_by); return aabb; } -void Rect3::get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const { +void AABB::get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const { ERR_FAIL_INDEX(p_edge,12); switch(p_edge) { @@ -631,7 +631,7 @@ void Rect3::get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const { } -Rect3::operator String() const { +AABB::operator String() const { //return String()+pos +" - "+ size; return String(); // @Todo diff --git a/src/core/GodotGlobal.cpp b/src/core/GodotGlobal.cpp index dc21389b..85664814 100644 --- a/src/core/GodotGlobal.cpp +++ b/src/core/GodotGlobal.cpp @@ -5,7 +5,8 @@ namespace godot { void *_RegisterState::nativescript_handle; -const godot_gdnative_api_struct *api = NULL; +const godot_gdnative_core_api_struct *api = NULL; +const godot_gdnative_ext_nativescript_api_struct *nativescript_api = NULL; void Godot::print(const String& message) { @@ -14,12 +15,36 @@ void Godot::print(const String& message) void Godot::print_warning(const String& description, const String& function, const String& file, int line) { - godot::api->godot_print_warning(description.c_string(), function.c_string(), file.c_string(), line); + int len; + + char * c_desc = description.alloc_c_string(); + char * c_func = function.alloc_c_string(); + char * c_file = file.alloc_c_string(); + + if (c_desc != NULL && c_func !=NULL && c_file != NULL) { + godot::api->godot_print_warning(c_desc, c_func, c_file, line); + }; + + if (c_desc != NULL) godot::api->godot_free(c_desc); + if (c_func != NULL) godot::api->godot_free(c_func); + if (c_file != NULL) godot::api->godot_free(c_file); } void Godot::print_error(const String& description, const String& function, const String& file, int line) { - godot::api->godot_print_error(description.c_string(), function.c_string(), file.c_string(), line); + int len; + + char * c_desc = description.alloc_c_string(); + char * c_func = function.alloc_c_string(); + char * c_file = file.alloc_c_string(); + + if (c_desc != NULL && c_func !=NULL && c_file != NULL) { + godot::api->godot_print_error(c_desc, c_func, c_file, line); + }; + + if (c_desc != NULL) godot::api->godot_free(c_desc); + if (c_func != NULL) godot::api->godot_free(c_func); + if (c_file != NULL) godot::api->godot_free(c_file); } }; @@ -28,6 +53,17 @@ void gdnative_init(godot_gdnative_init_options *options); extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *options) { godot::api = options->api_struct; + + // now find our extensions + for (int i = 0; i < godot::api->num_extensions; i++) { + switch (godot::api->extensions[i]->type) { + case GDNATIVE_EXT_NATIVESCRIPT: { + godot::nativescript_api = (godot_gdnative_ext_nativescript_api_struct *)godot::api->extensions[i]; + }; break; + default: break; + }; + }; + gdnative_init(options); } diff --git a/src/core/NodePath.cpp b/src/core/NodePath.cpp index bdfa22ef..25ce8820 100644 --- a/src/core/NodePath.cpp +++ b/src/core/NodePath.cpp @@ -43,12 +43,6 @@ int NodePath::get_name_count() const return godot::api->godot_node_path_get_name_count(&_node_path); } -String NodePath::get_property() const -{ - godot_string str = godot::api->godot_node_path_get_property(&_node_path); - return *(String *) &str; -} - String NodePath::get_subname(const int idx) const { godot_string str = godot::api->godot_node_path_get_subname(&_node_path, idx); diff --git a/src/core/String.cpp b/src/core/String.cpp index 0a1d4552..494d9761 100644 --- a/src/core/String.cpp +++ b/src/core/String.cpp @@ -103,14 +103,38 @@ String::operator NodePath() const { return NodePath(*this); } -const char *String::c_string() const { - return godot::api->godot_string_c_str(&_godot_string); +const wchar_t *String::unicode_str() const { + return godot::api->godot_string_unicode_str(&_godot_string); +} + +char *String::alloc_c_string() const { + int len; + + // figure out the lenght of our string + get_c_string(NULL, &len); + + // allocate our buffer + char * result = (char *)godot::api->godot_alloc(len + 1); + if (result != NULL) { + get_c_string(result, &len); + result[len] = '\0'; + } + + return result; +} + +void String::get_c_string(char *p_dest, int *p_size) const { + godot::api->godot_string_get_data(&_godot_string, p_dest, p_size); } String operator+(const char *a, const String &b) { return String(a) + b; } +String operator+(const wchar_t *a, const String &b) { + return String(a) + b; +} + bool String::begins_with(String &p_string) const { return godot::api->godot_string_begins_with(&_godot_string, &p_string._godot_string); } diff --git a/src/core/Transform.cpp b/src/core/Transform.cpp index b8a05df3..c756d238 100644 --- a/src/core/Transform.cpp +++ b/src/core/Transform.cpp @@ -3,7 +3,7 @@ #include "Basis.hpp" #include "Plane.hpp" -#include "Rect3.hpp" +#include "AABB.hpp" #include "Quat.hpp" @@ -85,14 +85,14 @@ Plane Transform::xform_inv(const Plane& p_plane) const { } -Rect3 Transform::xform(const Rect3& p_aabb) const { +AABB Transform::xform(const AABB& p_aabb) const { /* define vertices */ Vector3 x=basis.get_axis(0)*p_aabb.size.x; Vector3 y=basis.get_axis(1)*p_aabb.size.y; Vector3 z=basis.get_axis(2)*p_aabb.size.z; Vector3 pos = xform( p_aabb.pos ); //could be even further optimized - Rect3 new_aabb; + AABB new_aabb; new_aabb.pos=pos; new_aabb.expand_to( pos+x ); new_aabb.expand_to( pos+y ); @@ -104,7 +104,7 @@ Rect3 Transform::xform(const Rect3& p_aabb) const { return new_aabb; } -Rect3 Transform::xform_inv(const Rect3& p_aabb) const { +AABB Transform::xform_inv(const AABB& p_aabb) const { /* define vertices */ Vector3 vertices[8]={ @@ -119,7 +119,7 @@ Rect3 Transform::xform_inv(const Rect3& p_aabb) const { }; - Rect3 ret; + AABB ret; ret.pos=xform_inv(vertices[0]); diff --git a/src/core/Variant.cpp b/src/core/Variant.cpp index 13cbe9a5..e9e7ebd3 100644 --- a/src/core/Variant.cpp +++ b/src/core/Variant.cpp @@ -99,9 +99,9 @@ Variant::Variant(const Plane& p_plane) } -Variant::Variant(const Rect3& p_aabb) +Variant::Variant(const AABB& p_aabb) { - godot::api->godot_variant_new_rect3(&_godot_variant, (godot_rect3 *) &p_aabb); + godot::api->godot_variant_new_aabb(&_godot_variant, (godot_aabb *) &p_aabb); } Variant::Variant(const Quat& p_quat) @@ -274,10 +274,10 @@ Variant::operator Plane() const godot_plane s = godot::api->godot_variant_as_plane(&_godot_variant); return *(Plane *) &s; } -Variant::operator Rect3() const +Variant::operator AABB() const { - godot_rect3 s = godot::api->godot_variant_as_rect3(&_godot_variant); - return *(Rect3 *) &s; + godot_aabb s = godot::api->godot_variant_as_aabb(&_godot_variant); + return *(AABB *) &s; } Variant::operator Quat() const {