[3.x] Unify bits, macos_arch into arch, support non-x86 Linux
parent
07153d40e0
commit
e55a48e704
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@ -17,11 +17,11 @@ jobs:
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fail-fast: false
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matrix:
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include:
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- name: 🐧 Linux (GCC)
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- name: 🐧 Linux (x86_64, GCC)
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os: ubuntu-20.04
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platform: linux
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artifact-name: godot-cpp-linux-glibc2.31-x86_64-release
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artifact-path: bin/libgodot-cpp.linux.release.64.a
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artifact-path: bin/libgodot-cpp.linux.release.x86_64.a
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godot_zip: Godot_v3.5-stable_linux_server.64.zip
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executable: Godot_v3.5-stable_linux_server.64
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cache-name: linux-x86_64
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@ -30,14 +30,14 @@ jobs:
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os: windows-2022
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platform: windows
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artifact-name: godot-cpp-windows-msvc2019-x86_64-release
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artifact-path: bin/libgodot-cpp.windows.release.64.lib
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artifact-path: bin/libgodot-cpp.windows.release.x86_64.lib
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cache-name: windows-x86_64-msvc
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- name: 🏁 Windows (x86_64, MinGW)
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os: windows-2022
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platform: windows
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artifact-name: godot-cpp-linux-mingw-x86_64-release
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artifact-path: bin/libgodot-cpp.windows.release.64.a
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artifact-path: bin/libgodot-cpp.windows.release.x86_64.a
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flags: use_mingw=yes
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cache-name: windows-x86_64-mingw
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@ -45,7 +45,7 @@ jobs:
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os: macos-13
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platform: osx
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artifact-name: godot-cpp-macos-universal-release
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artifact-path: bin/libgodot-cpp.osx.release.64.a
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artifact-path: bin/libgodot-cpp.osx.release.universal.a
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flags: macos_arch=universal
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godot_zip: Godot_v3.5-stable_osx.universal.zip
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executable: Godot.app/Contents/MacOS/Godot
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101
SConstruct
101
SConstruct
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@ -2,6 +2,7 @@
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import codecs
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import os
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import platform
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import sys
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import subprocess
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from binding_generator import scons_generate_bindings, scons_emit_files
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@ -91,15 +92,6 @@ if hasattr(os, "cpu_count") and env.GetOption("num_jobs") == altered_num_jobs:
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)
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env.SetOption("num_jobs", safer_cpu_count)
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is64 = sys.maxsize > 2 ** 32
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if (
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env["TARGET_ARCH"] == "amd64"
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or env["TARGET_ARCH"] == "emt64"
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or env["TARGET_ARCH"] == "x86_64"
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or env["TARGET_ARCH"] == "arm64-v8a"
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):
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is64 = True
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opts = Variables([], ARGUMENTS)
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opts.Add(
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EnumVariable(
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@ -110,7 +102,7 @@ opts.Add(
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ignorecase=2,
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)
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)
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opts.Add(EnumVariable("bits", "Target platform bits", "64" if is64 else "32", ("32", "64")))
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opts.Add(EnumVariable("bits", "Target platform bits", "auto", ("auto", "32", "64")))
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opts.Add(BoolVariable("use_llvm", "Use the LLVM compiler - only effective when targeting Linux or FreeBSD", False))
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opts.Add(BoolVariable("use_mingw", "Use the MinGW compiler instead of MSVC - only effective on Windows", False))
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# Must be the same setting as used for cpp_bindings
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@ -163,6 +155,25 @@ opts.Add(
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opts.Add(BoolVariable("build_library", "Build the godot-cpp library.", True))
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# CPU architecture options.
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architectures = ["auto", "universal", "x86_32", "x86_64", "arm32", "arm64", "rv64", "ppc32", "ppc64", "wasm32"]
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architecture_aliases = {
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"x86": "x86_32",
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"x64": "x86_64",
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"amd64": "x86_64",
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"armv7": "arm32",
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"armv8": "arm64",
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"arm64v8": "arm64",
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"aarch64": "arm64",
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"rv": "rv64",
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"riscv": "rv64",
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"riscv64": "rv64",
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"ppcle": "ppc32",
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"ppc": "ppc32",
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"ppc64le": "ppc64",
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}
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opts.Add(EnumVariable("arch", "CPU architecture", "auto", architectures, architecture_aliases))
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opts.Update(env)
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Help(opts.GenerateHelpText(env))
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@ -173,16 +184,50 @@ if unknown:
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for item in unknown.items():
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print(" " + item[0] + "=" + item[1])
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# Compatibility with old bits argument on Windows/Linux.
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# Not needed on macOS or web. Android and iOS don't use env["arch"].
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if env["platform"] in ["windows", "linux"]:
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if env["bits"] == "64":
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env["arch"] = "x86_64"
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elif env["bits"] == "32":
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env["arch"] = "x86_32"
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# Process CPU architecture argument.
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if env["arch"] == "auto":
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# Use env["arch"] on all platforms except Android and iOS.
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# For macOS, default arch to macos_arch, which defaults to universal (compat with old argument).
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# For the web (javascript), default arch to wasm32.
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# For Windows and Linux, default arch to the host architecture.
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if env["platform"] == "osx":
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env["arch"] = env["macos_arch"]
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elif env["platform"] == "javascript":
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env["arch"] = "wasm32"
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else:
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host_machine = platform.machine().lower()
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if host_machine in architectures:
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env["arch"] = host_machine
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elif host_machine in architecture_aliases.keys():
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env["arch"] = architecture_aliases[host_machine]
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elif "86" in host_machine:
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# Catches x86, i386, i486, i586, i686, etc.
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env["arch"] = "x86_32"
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else:
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print("Unsupported CPU architecture: " + host_machine)
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Exit()
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env_arch = env["arch"]
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# This makes sure to keep the session environment variables on Windows.
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# This way, you can run SCons in a Visual Studio 2017 prompt and it will find
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# all the required tools
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if host_platform == "windows" and env["platform"] != "android":
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if env["bits"] == "64":
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if env["arch"] == "x86_64":
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env = Environment(TARGET_ARCH="amd64")
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elif env["bits"] == "32":
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elif env["arch"] == "x86_32":
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env = Environment(TARGET_ARCH="x86")
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opts.Update(env)
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env["arch"] = env_arch
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# Require C++14
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if host_platform == "windows" and env["platform"] == "windows" and not env["use_mingw"]:
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@ -203,10 +248,10 @@ if env["platform"] == "linux" or env["platform"] == "freebsd":
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elif env["target"] == "release":
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env.Append(CCFLAGS=["-O3"])
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if env["bits"] == "64":
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if env["arch"] == "x86_64":
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env.Append(CCFLAGS=["-m64"])
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env.Append(LINKFLAGS=["-m64"])
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elif env["bits"] == "32":
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elif env["arch"] == "x86_32":
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env.Append(CCFLAGS=["-m32"])
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env.Append(LINKFLAGS=["-m32"])
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@ -214,15 +259,16 @@ elif env["platform"] == "osx":
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# Use Clang on macOS by default
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env["CXX"] = "clang++"
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if env["bits"] == "32":
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raise ValueError("Only 64-bit builds are supported for the macOS target.")
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if env["arch"] not in ("universal", "x86_64", "arm64"):
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print("Only universal, x86_64, and arm64 are supported on macOS. Exiting.")
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Exit()
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if env["macos_arch"] == "universal":
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if env["arch"] == "universal":
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env.Append(LINKFLAGS=["-arch", "x86_64", "-arch", "arm64"])
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env.Append(CCFLAGS=["-arch", "x86_64", "-arch", "arm64"])
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else:
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env.Append(LINKFLAGS=["-arch", env["macos_arch"]])
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env.Append(CCFLAGS=["-arch", env["macos_arch"]])
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env.Append(LINKFLAGS=["-arch", env["arch"]])
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env.Append(CCFLAGS=["-arch", env["arch"]])
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if env["macos_deployment_target"] != "default":
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env.Append(CCFLAGS=["-mmacosx-version-min=" + env["macos_deployment_target"]])
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@ -289,12 +335,12 @@ elif env["platform"] == "windows":
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elif host_platform == "linux" or host_platform == "freebsd" or host_platform == "osx":
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# Cross-compilation using MinGW
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if env["bits"] == "64":
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if env["arch"] == "x86_64":
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env["CXX"] = "x86_64-w64-mingw32-g++"
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env["AR"] = "x86_64-w64-mingw32-ar"
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env["RANLIB"] = "x86_64-w64-mingw32-ranlib"
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env["LINK"] = "x86_64-w64-mingw32-g++"
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elif env["bits"] == "32":
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elif env["arch"] == "x86_32":
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env["CXX"] = "i686-w64-mingw32-g++"
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env["AR"] = "i686-w64-mingw32-ar"
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env["RANLIB"] = "i686-w64-mingw32-ranlib"
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@ -304,6 +350,7 @@ elif env["platform"] == "windows":
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# Don't Clone the environment. Because otherwise, SCons will pick up msvc stuff.
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env = Environment(ENV=os.environ, tools=["mingw"])
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opts.Update(env)
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env["arch"] = env_arch
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# Still need to use C++14.
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env.Append(CCFLAGS=["-std=c++14"])
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@ -332,6 +379,7 @@ elif env["platform"] == "android":
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# Don't Clone the environment. Because otherwise, SCons will pick up msvc stuff.
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env = Environment(ENV=os.environ, tools=["mingw"])
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opts.Update(env)
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env["arch"] = env_arch
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# Long line hack. Use custom spawn, quick AR append (to avoid files with the same names to override each other).
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env["SPAWN"] = mySpawn
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@ -423,6 +471,10 @@ elif env["platform"] == "android":
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env.Append(CCFLAGS=["-O3"])
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elif env["platform"] == "javascript":
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if env["arch"] != "wasm32":
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print("Only the WebAssembly architecture (wasm32) is supported on the web. Exiting.")
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Exit()
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env["ENV"] = os.environ
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env["CC"] = "emcc"
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env["CXX"] = "em++"
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@ -487,18 +539,13 @@ sources = []
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add_sources(sources, "src/core", "cpp")
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sources.extend(f for f in bindings if str(f).endswith(".cpp"))
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arch_suffix = env["bits"]
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arch_suffix = env["arch"]
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if env["platform"] == "android":
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arch_suffix = env["android_arch"]
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elif env["platform"] == "ios":
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arch_suffix = env["ios_arch"]
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if env["ios_simulator"]:
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arch_suffix += ".simulator"
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elif env["platform"] == "osx":
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if env["macos_arch"] != "universal":
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arch_suffix = env["macos_arch"]
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elif env["platform"] == "javascript":
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arch_suffix = "wasm"
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# Expose it to projects that import this env.
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env["arch_suffix"] = arch_suffix
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@ -7,10 +7,10 @@ reloadable=false
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[entry]
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X11.64="res://bin/libgdexample.linux.release.64.so"
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Server.64="res://bin/libgdexample.linux.release.64.so"
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Windows.64="res://bin/libgdexample.windows.release.64.dll"
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OSX.64="res://bin/libgdexample.osx.release.64.dylib"
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X11.64="res://bin/libgdexample.linux.release.x86_64.so"
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Server.64="res://bin/libgdexample.linux.release.x86_64.so"
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Windows.64="res://bin/libgdexample.windows.release.x86_64.dll"
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OSX.64="res://bin/libgdexample.osx.release.universal.dylib"
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[dependencies]
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