Change initialization to allow custom level callbacks

Now it needs a callback for each level so custom logic (like loading
singletons) can be performed.
pull/602/head
George Marques 2021-09-09 21:47:45 -03:00 committed by Bastiaan Olij
parent dfa526ce16
commit aef0f1e248
5 changed files with 153 additions and 12 deletions

View File

@ -63,6 +63,10 @@ MethodDefinition D_METHOD(const char *p_name, const char *p_arg1, Args... args)
}
class ClassDB {
static GDNativeInitializationLevel current_level;
friend class godot::GDExtensionBinding;
public:
struct PropertySetGet {
int index;
@ -98,7 +102,7 @@ private:
public:
template <class T>
static void register_class(GDNativeInitializationLevel p_level = GDNATIVE_INITIALIZATION_SCENE);
static void register_class();
template <class N, class M>
static MethodBind *bind_method(N p_method_name, M p_method);
@ -132,11 +136,11 @@ public:
}
template <class T>
void ClassDB::register_class(GDNativeInitializationLevel p_level) {
void ClassDB::register_class() {
ClassInfo cl;
cl.name = T::get_class_static();
cl.parent_name = T::get_parent_class_static();
cl.level = p_level;
cl.level = current_level;
cl.constructor = T::create;
cl.destructor = T::free;
cl.object_instance = T::set_object_instance;

View File

@ -45,12 +45,47 @@ extern "C" void *token;
class GDExtensionBinding {
public:
using Callback = void (*)();
static Callback core_init;
static Callback server_init;
static Callback scene_init;
static Callback editor_init;
static Callback core_terminate;
static Callback server_terminate;
static Callback scene_terminate;
static Callback editor_terminate;
static GDNativeBool init(const GDNativeInterface *p_interface, const GDNativeExtensionClassLibraryPtr p_library, GDNativeInitialization *r_initialization);
public:
static void initialize_level(void *userdata, GDNativeInitializationLevel p_level);
static void deinitialize_level(void *userdata, GDNativeInitializationLevel p_level);
static void *create_instance_callback(void *p_token, void *p_instance);
static void free_instance_callback(void *p_token, void *p_instance, void *p_binding);
class InitObject {
const GDNativeInterface *interface;
const GDNativeExtensionClassLibraryPtr library;
GDNativeInitialization *initialization;
public:
InitObject(const GDNativeInterface *p_interface, const GDNativeExtensionClassLibraryPtr p_library, GDNativeInitialization *r_initialization) :
interface(p_interface),
library(p_library),
initialization(r_initialization) {}
void register_core_initializer(Callback p_core_init) const;
void register_server_initializer(Callback p_server_init) const;
void register_scene_initializer(Callback p_scene_init) const;
void register_editor_initializer(Callback p_editor_init) const;
void register_core_terminator(Callback p_core_terminate) const;
void register_server_terminator(Callback p_server_terminate) const;
void register_scene_terminator(Callback p_scene_terminate) const;
void register_editor_terminator(Callback p_editor_terminate) const;
GDNativeBool init() const;
};
};
} // namespace godot

View File

@ -40,6 +40,7 @@
namespace godot {
std::unordered_map<std::string, ClassDB::ClassInfo> ClassDB::classes;
GDNativeInitializationLevel ClassDB::current_level = GDNATIVE_INITIALIZATION_CORE;
MethodDefinition D_METHOD(const char *p_name) {
return MethodDefinition(p_name);

View File

@ -41,12 +41,21 @@ namespace godot {
namespace internal {
const GDNativeInterface *interface;
GDNativeExtensionClassLibraryPtr library;
void *token;
const GDNativeInterface *interface = nullptr;
GDNativeExtensionClassLibraryPtr library = nullptr;
void *token = nullptr;
} // namespace internal
GDExtensionBinding::Callback GDExtensionBinding::core_init = nullptr;
GDExtensionBinding::Callback GDExtensionBinding::server_init = nullptr;
GDExtensionBinding::Callback GDExtensionBinding::scene_init = nullptr;
GDExtensionBinding::Callback GDExtensionBinding::editor_init = nullptr;
GDExtensionBinding::Callback GDExtensionBinding::core_terminate = nullptr;
GDExtensionBinding::Callback GDExtensionBinding::server_terminate = nullptr;
GDExtensionBinding::Callback GDExtensionBinding::scene_terminate = nullptr;
GDExtensionBinding::Callback GDExtensionBinding::editor_terminate = nullptr;
GDNativeBool GDExtensionBinding::init(const GDNativeInterface *p_interface, const GDNativeExtensionClassLibraryPtr p_library, GDNativeInitialization *r_initialization) {
internal::interface = p_interface;
internal::library = p_library;
@ -54,7 +63,18 @@ GDNativeBool GDExtensionBinding::init(const GDNativeInterface *p_interface, cons
r_initialization->initialize = initialize_level;
r_initialization->deinitialize = deinitialize_level;
if (core_init) {
r_initialization->minimum_initialization_level = GDNATIVE_INITIALIZATION_CORE;
} else if (server_init) {
r_initialization->minimum_initialization_level = GDNATIVE_INITIALIZATION_SERVERS;
} else if (scene_init) {
r_initialization->minimum_initialization_level = GDNATIVE_INITIALIZATION_SCENE;
} else if (editor_init) {
r_initialization->minimum_initialization_level = GDNATIVE_INITIALIZATION_EDITOR;
} else {
ERR_FAIL_V_MSG(false, "At least one initialization callback must be defined.");
}
Variant::init_bindings();
@ -62,11 +82,57 @@ GDNativeBool GDExtensionBinding::init(const GDNativeInterface *p_interface, cons
}
void GDExtensionBinding::initialize_level(void *userdata, GDNativeInitializationLevel p_level) {
ClassDB::current_level = p_level;
switch (p_level) {
case GDNATIVE_INITIALIZATION_CORE:
if (core_init) {
core_init();
}
break;
case GDNATIVE_INITIALIZATION_SERVERS:
if (server_init) {
server_init();
}
break;
case GDNATIVE_INITIALIZATION_SCENE:
if (scene_init) {
scene_init();
}
break;
case GDNATIVE_INITIALIZATION_EDITOR:
if (editor_init) {
editor_init();
}
break;
}
ClassDB::initialize(p_level);
}
void GDExtensionBinding::deinitialize_level(void *userdata, GDNativeInitializationLevel p_level) {
ClassDB::current_level = p_level;
ClassDB::deinitialize(p_level);
switch (p_level) {
case GDNATIVE_INITIALIZATION_CORE:
if (core_terminate) {
core_terminate();
}
break;
case GDNATIVE_INITIALIZATION_SERVERS:
if (server_terminate) {
server_terminate();
}
break;
case GDNATIVE_INITIALIZATION_SCENE:
if (scene_terminate) {
scene_terminate();
}
break;
case GDNATIVE_INITIALIZATION_EDITOR:
if (editor_terminate) {
editor_terminate();
}
break;
}
}
void *GDExtensionBinding::create_instance_callback(void *p_token, void *p_instance) {
@ -80,6 +146,42 @@ void GDExtensionBinding::free_instance_callback(void *p_token, void *p_instance,
memdelete((Wrapped *)p_binding);
}
void GDExtensionBinding::InitObject::register_core_initializer(Callback p_core_init) const {
GDExtensionBinding::core_init = p_core_init;
}
void GDExtensionBinding::InitObject::register_server_initializer(Callback p_server_init) const {
GDExtensionBinding::server_init = p_server_init;
}
void GDExtensionBinding::InitObject::register_scene_initializer(Callback p_scene_init) const {
GDExtensionBinding::scene_init = p_scene_init;
}
void GDExtensionBinding::InitObject::register_editor_initializer(Callback p_editor_init) const {
GDExtensionBinding::editor_init = p_editor_init;
}
void GDExtensionBinding::InitObject::register_core_terminator(Callback p_core_terminate) const {
GDExtensionBinding::core_terminate = p_core_terminate;
}
void GDExtensionBinding::InitObject::register_server_terminator(Callback p_server_terminate) const {
GDExtensionBinding::server_terminate = p_server_terminate;
}
void GDExtensionBinding::InitObject::register_scene_terminator(Callback p_scene_terminate) const {
GDExtensionBinding::scene_terminate = p_scene_terminate;
}
void GDExtensionBinding::InitObject::register_editor_terminator(Callback p_editor_terminate) const {
GDExtensionBinding::editor_terminate = p_editor_terminate;
}
GDNativeBool GDExtensionBinding::InitObject::init() const {
return GDExtensionBinding::init(interface, library, initialization);
}
} // namespace godot
extern "C" {

View File

@ -51,12 +51,11 @@ extern "C" {
// Initialization.
GDNativeBool GDN_EXPORT example_library_init(const GDNativeInterface *p_interface, const GDNativeExtensionClassLibraryPtr p_library, GDNativeInitialization *r_initialization) {
GDNativeBool result = godot::GDExtensionBinding::init(p_interface, p_library, r_initialization);
godot::GDExtensionBinding::InitObject init_obj(p_interface, p_library, r_initialization);
if (result) {
register_example_types();
}
init_obj.register_scene_initializer(register_example_types);
init_obj.register_scene_terminator(unregister_example_types);
return result;
return init_obj.init();
}
}