godot-cpp/include/godot_cpp/godot.hpp

94 lines
4.2 KiB
C++

/*************************************************************************/
/* godot.hpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_HPP
#define GODOT_HPP
#include <godot/gdnative_interface.h>
namespace godot {
namespace internal {
extern "C" const GDNativeInterface *interface;
extern "C" GDNativeExtensionClassLibraryPtr library;
extern "C" void *token;
} // namespace internal
class GDExtensionBinding {
public:
using Callback = void (*)();
static Callback core_init;
static Callback server_init;
static Callback scene_init;
static Callback editor_init;
static Callback core_terminate;
static Callback server_terminate;
static Callback scene_terminate;
static Callback editor_terminate;
static GDNativeBool init(const GDNativeInterface *p_interface, const GDNativeExtensionClassLibraryPtr p_library, GDNativeInitialization *r_initialization);
public:
static void initialize_level(void *userdata, GDNativeInitializationLevel p_level);
static void deinitialize_level(void *userdata, GDNativeInitializationLevel p_level);
static void *create_instance_callback(void *p_token, void *p_instance);
static void free_instance_callback(void *p_token, void *p_instance, void *p_binding);
class InitObject {
const GDNativeInterface *interface;
const GDNativeExtensionClassLibraryPtr library;
GDNativeInitialization *initialization;
public:
InitObject(const GDNativeInterface *p_interface, const GDNativeExtensionClassLibraryPtr p_library, GDNativeInitialization *r_initialization) :
interface(p_interface),
library(p_library),
initialization(r_initialization) {}
void register_core_initializer(Callback p_core_init) const;
void register_server_initializer(Callback p_server_init) const;
void register_scene_initializer(Callback p_scene_init) const;
void register_editor_initializer(Callback p_editor_init) const;
void register_core_terminator(Callback p_core_terminate) const;
void register_server_terminator(Callback p_server_terminate) const;
void register_scene_terminator(Callback p_scene_terminate) const;
void register_editor_terminator(Callback p_editor_terminate) const;
GDNativeBool init() const;
};
};
} // namespace godot
#endif // ! GODOT_HPP