[CI] Use matrix for builds.

pull/636/head
Fabio Alessandrelli 2022-02-10 01:21:04 +01:00
parent dcc52f4321
commit 90b7d056ee
1 changed files with 71 additions and 114 deletions

View File

@ -2,9 +2,52 @@ name: Continuous integration
on: [push, pull_request] on: [push, pull_request]
jobs: jobs:
linux: build:
name: Build (Linux, GCC) name: ${{ matrix.name }}
runs-on: ubuntu-18.04 runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
include:
- name: 🐧 Linux (GCC)
os: ubuntu-18.04
platform: linux
artifact-name: godot-cpp-linux-glibc2.27-x86_64-release
artifact-path: bin/libgodot-cpp.linux.release.64.a
- name: 🏁 Windows (x86_64, MSVC)
os: windows-2019
platform: windows
artifact-name: godot-cpp-windows-msvc2019-x86_64-release
artifact-path: bin/libgodot-cpp.windows.release.64.lib
- name: 🏁 Windows (x86_64, MinGW)
os: windows-2019
platform: windows
artifact-name: godot-cpp-linux-mingw-x86_64-release
artifact-path: bin/libgodot-cpp.windows.release.64.a
flags: use_mingw=yes
- name: 🍎 macOS (universal)
os: macos-11
platform: osx
artifact-name: godot-cpp-macos-universal-release
artifact-path: bin/libgodot-cpp.osx.release.universal.a
flags: macos_arch=universal
- name: 🤖 Android (arm64)
os: ubuntu-18.04
platform: android
artifact-name: godot-cpp-android-arm64-release
artifact-path: bin/libgodot-cpp.android.release.arm64v8.a
flags: android_arch=arm64v8
- name: 🍏 iOS (arm64)
os: macos-11
platform: ios
artifact-name: godot-cpp-ios-arm64-release
artifact-path: bin/libgodot-cpp.ios.release.arm64.a
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v2 uses: actions/checkout@v2
@ -16,26 +59,44 @@ jobs:
with: with:
python-version: '3.x' python-version: '3.x'
- name: Install dependencies - name: Linux dependencies
if: ${{ matrix.platform == 'linux' }}
run: | run: |
sudo apt-get update -qq sudo apt-get update -qq
sudo apt-get install -qqq build-essential pkg-config sudo apt-get install -qqq build-essential pkg-config
- name: Install scons
run: |
python -m pip install scons python -m pip install scons
- name: Build godot-cpp - name: Windows GCC dependency
if: ${{ matrix.platform == 'windows' }}
# Install GCC from Scoop as the default supplied GCC doesn't work ("Error 1").
run: | run: |
scons target=release generate_bindings=yes -j $(nproc) Invoke-Expression (New-Object System.Net.WebClient).DownloadString('https://get.scoop.sh')
scoop install gcc
g++ --version
gcc --version
- name: Build test project - name: Build godot-cpp (debug)
run: |
scons platform=${{ matrix.platform }} target=debug generate_bindings=yes ${{ matrix.flags }} -j2
- name: Build test without rebuilding godot-cpp (debug)
run: | run: |
cd test cd test
scons target=release -j $(nproc) scons platform=${{ matrix.platform }} target=debug ${{ matrix.flags }} build_library=no -j2
- name: Build test and godot-cpp (release)
run: |
cd test
scons platform=${{ matrix.platform }} target=release ${{ matrix.flags }} -j2
- name: Upload artifact - name: Upload artifact
uses: actions/upload-artifact@v2 uses: actions/upload-artifact@v2
with: with:
name: godot-cpp-linux-glibc2.27-x86_64-release name: ${{ matrix.artifact-name }}
path: bin/libgodot-cpp.linux.release.64.a path: ${{ matrix.artifact-path }}
if-no-files-found: error if-no-files-found: error
linux-cmake: linux-cmake:
@ -86,110 +147,6 @@ jobs:
cd test && cmake -DCMAKE_BUILD_TYPE=Release -GNinja . cd test && cmake -DCMAKE_BUILD_TYPE=Release -GNinja .
cmake --build . -j $(nproc) cmake --build . -j $(nproc)
windows-msvc:
name: Build (Windows, MSVC)
runs-on: windows-2019
steps:
- name: Checkout
uses: actions/checkout@v2
with:
submodules: recursive
- name: Set up Python (for SCons)
uses: actions/setup-python@v2
with:
python-version: '3.x'
- name: Install dependencies
run: |
python -m pip install scons
- name: Build godot-cpp
run: |
scons target=release generate_bindings=yes -j $env:NUMBER_OF_PROCESSORS
- name: Build test project
run: |
cd test
scons target=release -j $env:NUMBER_OF_PROCESSORS
- name: Upload artifact
uses: actions/upload-artifact@v2
with:
name: godot-cpp-windows-msvc2019-x86_64-release
path: bin/libgodot-cpp.windows.release.64.lib
if-no-files-found: error
windows-mingw:
name: Build (Windows, MinGW)
runs-on: windows-2019
steps:
- name: Checkout
uses: actions/checkout@v2
with:
submodules: recursive
- name: Set up Python (for SCons)
uses: actions/setup-python@v2
with:
python-version: '3.x'
- name: Install dependencies
run: |
python -m pip install scons
- name: Build godot-cpp
# Install GCC from Scoop as the default supplied GCC doesn't work ("Error 1").
run: |
Invoke-Expression (New-Object System.Net.WebClient).DownloadString('https://get.scoop.sh')
scoop install gcc
g++ --version
gcc --version
scons target=release generate_bindings=yes use_mingw=yes -j $env:NUMBER_OF_PROCESSORS
#- name: Build test project (TODO currently not supported, leaving uncommented as a reminder to fix this)
# run: |
# cd test
# scons target=release use_mingw=yes -j $env:NUMBER_OF_PROCESSORS
- name: Build test
run: |
scons platform=${{ matrix.platform }} target=release ${{ matrix.flags }} -j2 build_projects=test
- name: Upload artifact
uses: actions/upload-artifact@v2
with:
name: godot-cpp-linux-mingw-x86_64-release
path: bin/libgodot-cpp.windows.release.64.a
if-no-files-found: error
macos:
name: Build (macOS, Clang, universal / x86_64 + arm64)
runs-on: macos-11
steps:
- name: Checkout
uses: actions/checkout@v2
with:
submodules: recursive
- name: Set up Python (for SCons)
uses: actions/setup-python@v2
with:
python-version: '3.x'
- name: Install dependencies
run: |
python -m pip install scons
- name: Build godot-cpp
run: |
scons target=release generate_bindings=yes -j $(sysctl -n hw.logicalcpu)
- name: Build test project
run: |
cd test
scons target=release -j $(sysctl -n hw.logicalcpu)
static-checks: static-checks:
name: Static Checks (clang-format) name: Static Checks (clang-format)
runs-on: ubuntu-20.04 runs-on: ubuntu-20.04