From 90b7d056eee8fd589b42b329b712958577bc889e Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Thu, 10 Feb 2022 01:21:04 +0100 Subject: [PATCH] [CI] Use matrix for builds. --- .github/workflows/ci.yml | 185 +++++++++++++++------------------------ 1 file changed, 71 insertions(+), 114 deletions(-) diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml index af76eed..f252fc8 100644 --- a/.github/workflows/ci.yml +++ b/.github/workflows/ci.yml @@ -2,9 +2,52 @@ name: Continuous integration on: [push, pull_request] jobs: - linux: - name: Build (Linux, GCC) - runs-on: ubuntu-18.04 + build: + name: ${{ matrix.name }} + runs-on: ${{ matrix.os }} + strategy: + fail-fast: false + matrix: + include: + - name: 🐧 Linux (GCC) + os: ubuntu-18.04 + platform: linux + artifact-name: godot-cpp-linux-glibc2.27-x86_64-release + artifact-path: bin/libgodot-cpp.linux.release.64.a + + - name: 🏁 Windows (x86_64, MSVC) + os: windows-2019 + platform: windows + artifact-name: godot-cpp-windows-msvc2019-x86_64-release + artifact-path: bin/libgodot-cpp.windows.release.64.lib + + - name: 🏁 Windows (x86_64, MinGW) + os: windows-2019 + platform: windows + artifact-name: godot-cpp-linux-mingw-x86_64-release + artifact-path: bin/libgodot-cpp.windows.release.64.a + flags: use_mingw=yes + + - name: 🍎 macOS (universal) + os: macos-11 + platform: osx + artifact-name: godot-cpp-macos-universal-release + artifact-path: bin/libgodot-cpp.osx.release.universal.a + flags: macos_arch=universal + + - name: 🤖 Android (arm64) + os: ubuntu-18.04 + platform: android + artifact-name: godot-cpp-android-arm64-release + artifact-path: bin/libgodot-cpp.android.release.arm64v8.a + flags: android_arch=arm64v8 + + - name: 🍏 iOS (arm64) + os: macos-11 + platform: ios + artifact-name: godot-cpp-ios-arm64-release + artifact-path: bin/libgodot-cpp.ios.release.arm64.a + steps: - name: Checkout uses: actions/checkout@v2 @@ -16,26 +59,44 @@ jobs: with: python-version: '3.x' - - name: Install dependencies + - name: Linux dependencies + if: ${{ matrix.platform == 'linux' }} run: | sudo apt-get update -qq sudo apt-get install -qqq build-essential pkg-config + + - name: Install scons + run: | python -m pip install scons - - name: Build godot-cpp + - name: Windows GCC dependency + if: ${{ matrix.platform == 'windows' }} + # Install GCC from Scoop as the default supplied GCC doesn't work ("Error 1"). run: | - scons target=release generate_bindings=yes -j $(nproc) + Invoke-Expression (New-Object System.Net.WebClient).DownloadString('https://get.scoop.sh') + scoop install gcc + g++ --version + gcc --version - - name: Build test project + - name: Build godot-cpp (debug) + run: | + scons platform=${{ matrix.platform }} target=debug generate_bindings=yes ${{ matrix.flags }} -j2 + + - name: Build test without rebuilding godot-cpp (debug) run: | cd test - scons target=release -j $(nproc) + scons platform=${{ matrix.platform }} target=debug ${{ matrix.flags }} build_library=no -j2 + + - name: Build test and godot-cpp (release) + run: | + cd test + scons platform=${{ matrix.platform }} target=release ${{ matrix.flags }} -j2 - name: Upload artifact uses: actions/upload-artifact@v2 with: - name: godot-cpp-linux-glibc2.27-x86_64-release - path: bin/libgodot-cpp.linux.release.64.a + name: ${{ matrix.artifact-name }} + path: ${{ matrix.artifact-path }} if-no-files-found: error linux-cmake: @@ -86,110 +147,6 @@ jobs: cd test && cmake -DCMAKE_BUILD_TYPE=Release -GNinja . cmake --build . -j $(nproc) - windows-msvc: - name: Build (Windows, MSVC) - runs-on: windows-2019 - steps: - - name: Checkout - uses: actions/checkout@v2 - with: - submodules: recursive - - - name: Set up Python (for SCons) - uses: actions/setup-python@v2 - with: - python-version: '3.x' - - - name: Install dependencies - run: | - python -m pip install scons - - - name: Build godot-cpp - run: | - scons target=release generate_bindings=yes -j $env:NUMBER_OF_PROCESSORS - - - name: Build test project - run: | - cd test - scons target=release -j $env:NUMBER_OF_PROCESSORS - - - name: Upload artifact - uses: actions/upload-artifact@v2 - with: - name: godot-cpp-windows-msvc2019-x86_64-release - path: bin/libgodot-cpp.windows.release.64.lib - if-no-files-found: error - - windows-mingw: - name: Build (Windows, MinGW) - runs-on: windows-2019 - steps: - - name: Checkout - uses: actions/checkout@v2 - with: - submodules: recursive - - - name: Set up Python (for SCons) - uses: actions/setup-python@v2 - with: - python-version: '3.x' - - - name: Install dependencies - run: | - python -m pip install scons - - - name: Build godot-cpp - # Install GCC from Scoop as the default supplied GCC doesn't work ("Error 1"). - run: | - Invoke-Expression (New-Object System.Net.WebClient).DownloadString('https://get.scoop.sh') - scoop install gcc - g++ --version - gcc --version - scons target=release generate_bindings=yes use_mingw=yes -j $env:NUMBER_OF_PROCESSORS - - #- name: Build test project (TODO currently not supported, leaving uncommented as a reminder to fix this) - # run: | - # cd test - # scons target=release use_mingw=yes -j $env:NUMBER_OF_PROCESSORS - - - name: Build test - run: | - scons platform=${{ matrix.platform }} target=release ${{ matrix.flags }} -j2 build_projects=test - - - name: Upload artifact - uses: actions/upload-artifact@v2 - with: - name: godot-cpp-linux-mingw-x86_64-release - path: bin/libgodot-cpp.windows.release.64.a - if-no-files-found: error - - macos: - name: Build (macOS, Clang, universal / x86_64 + arm64) - runs-on: macos-11 - steps: - - name: Checkout - uses: actions/checkout@v2 - with: - submodules: recursive - - - name: Set up Python (for SCons) - uses: actions/setup-python@v2 - with: - python-version: '3.x' - - - name: Install dependencies - run: | - python -m pip install scons - - - name: Build godot-cpp - run: | - scons target=release generate_bindings=yes -j $(sysctl -n hw.logicalcpu) - - - name: Build test project - run: | - cd test - scons target=release -j $(sysctl -n hw.logicalcpu) - static-checks: name: Static Checks (clang-format) runs-on: ubuntu-20.04