diff --git a/include/core/CameraMatrix.hpp b/include/core/CameraMatrix.hpp index d9bff7f4..a644b651 100644 --- a/include/core/CameraMatrix.hpp +++ b/include/core/CameraMatrix.hpp @@ -5,6 +5,7 @@ #include "Plane.hpp" #include "Rect2.hpp" #include "Transform.hpp" +#include "Math.hpp" #include @@ -39,7 +40,7 @@ struct CameraMatrix { static real_t get_fovy(real_t p_fovx, real_t p_aspect) { - return rad2deg(atan(p_aspect * tan(deg2rad(p_fovx) * 0.5)) * 2.0); + return Math::rad2deg(atan(p_aspect * tan(Math::deg2rad(p_fovx) * 0.5)) * 2.0); } static inline double deg2rad(double p_y) { return p_y * Math_PI / 180.0; } diff --git a/src/core/CameraMatrix.cpp b/src/core/CameraMatrix.cpp index 9d35d5c4..b1b7f20f 100644 --- a/src/core/CameraMatrix.cpp +++ b/src/core/CameraMatrix.cpp @@ -585,7 +585,7 @@ real_t CameraMatrix::get_fov() const { right_plane.normalize(); if ((matrix[8] == 0) && (matrix[9] == 0)) { - return rad2deg(acos(abs(right_plane.normal.x))) * 2.0; + return Math::rad2deg(acos(abs(right_plane.normal.x))) * 2.0; } else { // our frustum is asymmetrical need to calculate the left planes angle separately.. Plane left_plane = Plane(matrix[3] + matrix[0], @@ -594,7 +594,7 @@ real_t CameraMatrix::get_fov() const { matrix[15] + matrix[12]); left_plane.normalize(); - return rad2deg(acos(abs(left_plane.normal.x))) + rad2deg(acos(abs(right_plane.normal.x))); + return Math::rad2deg(acos(abs(left_plane.normal.x))) + Math::rad2deg(acos(abs(right_plane.normal.x))); } }