parent
ee4729cc07
commit
575b2f4d14
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@ -71,8 +71,8 @@ def generate_class_header(used_classes, c):
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source.append("")
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source.append("")
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source.append("#include <CoreTypes.hpp>")
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source.append("#include <core/CoreTypes.hpp>")
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source.append("#include <Ref.hpp>")
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source.append("#include <core/Ref.hpp>")
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class_name = strip_name(c["name"])
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class_name = strip_name(c["name"])
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@ -240,11 +240,11 @@ def generate_class_implementation(icalls, used_classes, c):
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source.append("")
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source.append("")
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source.append("")
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source.append("")
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source.append("#include <GodotGlobal.hpp>")
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source.append("#include <core/GodotGlobal.hpp>")
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source.append("#include <CoreTypes.hpp>")
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source.append("#include <core/CoreTypes.hpp>")
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source.append("#include <Ref.hpp>")
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source.append("#include <core/Ref.hpp>")
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source.append("#include <Godot.hpp>")
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source.append("#include <core/Godot.hpp>")
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source.append("")
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source.append("")
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@ -465,7 +465,7 @@ def generate_icall_header(icalls):
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source.append("#include <stdint.h>")
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source.append("#include <stdint.h>")
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source.append("")
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source.append("")
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source.append("#include <CoreTypes.hpp>")
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source.append("#include <core/CoreTypes.hpp>")
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source.append("#include <Object.hpp>")
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source.append("#include <Object.hpp>")
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source.append("")
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source.append("")
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source.append("")
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source.append("")
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@ -515,8 +515,8 @@ def generate_icall_implementation(icalls):
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source.append("#include <stdint.h>")
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source.append("#include <stdint.h>")
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source.append("")
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source.append("")
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source.append("#include <GodotGlobal.hpp>")
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source.append("#include <core/GodotGlobal.hpp>")
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source.append("#include <CoreTypes.hpp>")
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source.append("#include <core/CoreTypes.hpp>")
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source.append("#include <Object.hpp>")
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source.append("#include <Object.hpp>")
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source.append("")
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source.append("")
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source.append("")
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source.append("")
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@ -8,13 +8,13 @@
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#include <nativescript/godot_nativescript.h>
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#include <nativescript/godot_nativescript.h>
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#include <CoreTypes.hpp>
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#include <core/CoreTypes.hpp>
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#include <Variant.hpp>
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#include <core/Variant.hpp>
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#include <Ref.hpp>
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#include <core/Ref.hpp>
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#include <Object.hpp>
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#include <Object.hpp>
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#include <GodotGlobal.hpp>
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#include <core/GodotGlobal.hpp>
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namespace godot {
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namespace godot {
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