Updated README

pull/43/head
Ramesh Ravone 2017-10-03 21:18:47 +05:30
parent 83cc9b8092
commit 50dec32bda
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1 changed files with 8 additions and 5 deletions

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@ -28,13 +28,13 @@ Edit `SConstruct` file and assign your godot executable path at line:7 `godot_bi
Building cpp_bindings
```
$ scons p=linux
$ scons godotbinpath="../godot_fork/bin/" headers="../godot_headers/" p=linux generate_bindings=yes
```
resulting libraries will be placed under `bin/` and the generated headers will be placed under `include/*`
Note:
Using `generate_bindings=yes` you can generate `godot_api.json` (Godot API)
Use `use_llvm=yes` to use clang++.
**Note:**
> `generate_bindings=yes` is used to generate C++ bindings (`godot_api.json` - Godot API)
> Include `use_llvm=yes` for using clang++
Copy binding libraries into the `SimpleLibrary/lib` folder
```
@ -84,6 +84,9 @@ public:
* export var _name = "SimpleClass"
**/
register_property((char *)"base/name", &SimpleClass::_name, String("SimpleClass"));
/** For registering signal **/
// register_signal<SimpleClass>("signal_name");
}
String _name;
@ -108,7 +111,7 @@ NATIVESCRIPT_INIT() {
# Compiling
```
$ cd ..
$ clang -fPIC -o src/init.os -c src/init.cpp -g -O3 -std=c++14 -Icpp_bindings/include -Igodot_headers -Icpp_bindings/include/
$ clang -fPIC -o src/init.os -c src/init.cpp -g -O3 -std=c++14 -Icpp_bindings/include -Igodot_headers
$ clang -o lib/libtest.so -shared src/init.os -Llib -lgodot_cpp_bindings
```
This creates the file `libtest.so` in your `SimpleLibrary/lib` directory. For windows you need to find out what compiler flags need to be used.