Merge pull request #40 from RameshRavone/patch-6

updated bindings
pull/43/head
Thomas Herzog 2017-10-03 14:24:32 +02:00 committed by GitHub
commit 83cc9b8092
19 changed files with 458 additions and 125 deletions

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@ -66,7 +66,7 @@ def generate_class_header(used_classes, c):
source.append("")
source.append("")
source.append("#include <godot/gdnative.h>")
source.append("#include <gdnative/gdnative.h>")
source.append("#include <stdint.h>")
source.append("")
@ -460,7 +460,7 @@ def generate_icall_header(icalls):
source.append("")
source.append("#include <godot/gdnative.h>")
source.append("#include <gdnative/gdnative.h>")
source.append("#include <stdint.h>")
source.append("")
@ -510,7 +510,7 @@ def generate_icall_implementation(icalls):
source.append("")
source.append("#include <godot/gdnative.h>")
source.append("#include <gdnative/gdnative.h>")
source.append("#include <stdint.h>")
source.append("")

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@ -1,7 +1,7 @@
#ifndef ARRAY_H
#define ARRAY_H
#include <godot/array.h>
#include <gdnative/array.h>
#include "String.hpp"

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@ -1,7 +1,7 @@
#ifndef COLOR_H
#define COLOR_H
#include <godot/color.h>
#include <gdnative/color.h>
#include <cmath>

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@ -5,7 +5,7 @@
#include "Array.hpp"
#include <godot/dictionary.h>
#include <gdnative/dictionary.h>
namespace godot {

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@ -4,8 +4,8 @@
#include <cstdlib>
#include <cstring>
#include <godot/gdnative.h>
#include <godot_nativescript.h>
#include <gdnative/gdnative.h>
#include <nativescript/godot_nativescript.h>
#include <CoreTypes.hpp>

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@ -3,7 +3,7 @@
#include "String.hpp"
#include <godot/node_path.h>
#include <gdnative/node_path.h>
namespace godot {

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@ -8,7 +8,7 @@
#include "Vector2.hpp"
#include "Vector3.hpp"
#include <godot/pool_arrays.h>
#include <gdnative/pool_arrays.h>
namespace godot {

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@ -1,7 +1,7 @@
#ifndef RID_H
#define RID_H
#include <godot/rid.h>
#include <gdnative/rid.h>
namespace godot {

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@ -1,69 +1,111 @@
#ifndef STRING_H
#define STRING_H
#include <godot/string.h>
#include <gdnative/string.h>
namespace godot {
class NodePath;
class Variant;
class PoolByteArray;
class PoolRealArray;
class PoolStringArray;
class String
{
class String {
godot_string _godot_string;
public:
String();
String(const char *contents);
String(const wchar_t *contents);
String(const wchar_t c);
String(const String& other);
String(const String &other);
~String();
wchar_t &operator[](const int idx);
wchar_t operator[](const int idx) const;
String substr(int p_from,int p_chars) const;
wchar_t &operator [](const int idx);
wchar_t operator [](const int idx) const;
int length() const;
void operator =(const String &s);
bool operator ==(const String &s);
bool operator !=(const String &s);
String operator +(const String &s);
void operator +=(const String &s);
void operator +=(const wchar_t c);
bool operator <(const String &s);
bool operator <=(const String &s);
bool operator >(const String &s);
bool operator >=(const String &s);
void operator=(const String &s);
bool operator==(const String &s);
bool operator!=(const String &s);
String operator+(const String &s);
void operator+=(const String &s);
void operator+=(const wchar_t c);
bool operator<(const String &s);
bool operator<=(const String &s);
bool operator>(const String &s);
bool operator>=(const String &s);
operator NodePath() const;
int length() const;
const char *c_string() const;
int64_t find(String p_what) const;
int64_t find_from(String p_what, int64_t p_from) const;
bool begins_with(String &s) const;
bool begins_with_char_array(const char *p_char_array) const;
PoolStringArray bigrams() const;
String c_escape() const;
String c_unescape() const;
String capitalize() const;
bool empty() const;
bool ends_with(String &text) const;
void erase(int position, int chars) const;
int find(String what, int from = 0) const;
int find_last(String what) const;
int findn(String what, int from = 0) const;
String format(Variant values, String placeholder) const;
String get_base_dir() const;
String get_basename() const;
String get_extension() const;
String get_file() const;
int hash() const;
int hex_to_int() const;
String insert(int position, String what) const;
bool is_abs_path() const;
bool is_rel_path() const;
bool is_subsequence_of(String text) const;
bool is_subsequence_ofi(String text) const;
bool is_valid_float() const;
bool is_valid_html_color() const;
bool is_valid_identifier() const;
bool is_valid_integer() const;
bool is_valid_ip_address() const;
String json_escape() const;
String left(int position) const;
bool match(String expr) const;
bool matchn(String expr) const;
PoolByteArray md5_buffer() const;
String md5_text() const;
int ord_at(int at) const;
String pad_decimals(int digits) const;
String pad_zeros(int digits) const;
String percent_decode() const;
String percent_encode() const;
String plus_file(String file) const;
String replace(String what, String forwhat) const;
String replacen(String what, String forwhat) const;
int rfind(String what, int from = -1) const;
int rfindn(String what, int from = -1) const;
String right(int position) const;
PoolByteArray sha256_buffer() const;
String sha256_text() const;
float similarity(String text) const;
PoolStringArray split(String divisor, bool allow_empty = true) const;
PoolRealArray split_floats(String divisor, bool allow_empty = true) const;
String strip_edges(bool left = true, bool right = true) const;
String substr(int from, int len) const;
float to_float() const;
int64_t to_int() const;
String to_lower() const;
String to_upper() const;
String xml_escape() const;
String xml_unescape() const;
};
String operator +(const char *a, const String& b);
String operator+(const char *a, const String &b);
}
#endif // STRING_H

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@ -1,7 +1,7 @@
#ifndef VARIANT_H
#define VARIANT_H
#include <godot/variant.h>
#include <gdnative/variant.h>
#include "Defs.hpp"
@ -259,7 +259,7 @@ public:
bool hash_compare(const Variant& b) const;
bool booleanize(bool &valid) const;
bool booleanize() const;
~Variant();

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@ -1,7 +1,7 @@
#ifndef VECTOR2_H
#define VECTOR2_H
#include <godot/vector2.h>
#include <gdnative/vector2.h>
#include "Defs.hpp"

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@ -1,6 +1,6 @@
#include "Color.hpp"
#include <godot/color.h>
#include <gdnative/color.h>
#include <cmath>

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@ -2,7 +2,7 @@
#include "String.hpp"
#include <godot/gdnative.h>
#include <gdnative/gdnative.h>
namespace godot {

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@ -2,7 +2,7 @@
#include "String.hpp"
#include <godot/node_path.h>
#include <gdnative/node_path.h>
namespace godot {

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@ -7,7 +7,7 @@
#include "Vector2.hpp"
#include "Vector3.hpp"
#include <godot/pool_arrays.h>
#include <gdnative/pool_arrays.h>
namespace godot {

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@ -1,6 +1,6 @@
#include "RID.hpp"
#include <godot/rid.h>
#include <gdnative/rid.h>
namespace godot {

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@ -1,140 +1,433 @@
#include "String.hpp"
#include "Array.hpp"
#include "NodePath.hpp"
#include "PoolArrays.hpp"
#include "Variant.hpp"
#include <godot/string.h>
#include <gdnative/string.h>
#include <string.h>
namespace godot {
godot::String::String()
{
godot::String::String() {
godot_string_new(&_godot_string);
}
String::String(const char *contents)
{
String::String(const char *contents) {
godot_string_new_data(&_godot_string, contents, strlen(contents));
}
String::String(const wchar_t *contents)
{
String::String(const wchar_t *contents) {
// @Todo
// godot_string_new_data(&_godot_string, contents, strlen(contents));
godot_string_new(&_godot_string);
}
String::String(const wchar_t c)
{
String::String(const wchar_t c) {
// @Todo
godot_string_new(&_godot_string);
}
String::String(const String& other)
{
String::String(const String &other) {
godot_string_new_copy(&_godot_string, &other._godot_string);
}
String::~String()
{
String::~String() {
godot_string_destroy(&_godot_string);
}
String String::substr(int p_from,int p_chars) const
{
return String(); // @Todo
}
wchar_t &String::operator [](const int idx)
{
wchar_t &String::operator[](const int idx) {
return *godot_string_operator_index(&_godot_string, idx);
}
wchar_t String::operator [](const int idx) const
{
return *godot_string_operator_index((godot_string *) &_godot_string, idx);
wchar_t String::operator[](const int idx) const {
return *godot_string_operator_index((godot_string *)&_godot_string, idx);
}
int String::length() const
{
int String::length() const {
int len = 0;
godot_string_get_data(&_godot_string, nullptr, &len);
return len;
}
void String::operator =(const String &s)
{
void String::operator=(const String &s) {
godot_string_destroy(&_godot_string);
godot_string_new_copy(&_godot_string, &s._godot_string);
}
bool String::operator ==(const String &s)
{
bool String::operator==(const String &s) {
return godot_string_operator_equal(&_godot_string, &s._godot_string);
}
bool String::operator !=(const String &s)
{
bool String::operator!=(const String &s) {
return !(*this == s);
}
String String::operator +(const String &s)
{
String String::operator+(const String &s) {
String new_string = *this;
new_string._godot_string = godot_string_operator_plus(&new_string._godot_string, &s._godot_string);
new_string._godot_string =
godot_string_operator_plus(&new_string._godot_string, &s._godot_string);
return new_string;
}
void String::operator +=(const String &s)
{
void String::operator+=(const String &s) {
_godot_string = godot_string_operator_plus(&_godot_string, &s._godot_string);
}
void String::operator +=(const wchar_t c)
{
void String::operator+=(const wchar_t c) {
// @Todo
}
bool String::operator <(const String &s)
{
bool String::operator<(const String &s) {
return godot_string_operator_less(&_godot_string, &s._godot_string);
}
bool String::operator <=(const String &s)
{
return godot_string_operator_less(&_godot_string, &s._godot_string) || (*this == s);
bool String::operator<=(const String &s) {
return godot_string_operator_less(&_godot_string, &s._godot_string) ||
(*this == s);
}
bool String::operator >(const String &s)
{
bool String::operator>(const String &s) {
return !(*this <= s);
}
bool String::operator >=(const String &s)
{
bool String::operator>=(const String &s) {
return !(*this < s);
}
String::operator NodePath() const
{
String::operator NodePath() const {
return NodePath(*this);
}
const char *String::c_string() const
{
const char *String::c_string() const {
return godot_string_c_str(&_godot_string);
}
String operator +(const char *a, const String& b)
{
String operator+(const char *a, const String &b) {
return String(a) + b;
}
bool String::begins_with(String &p_string) const {
return godot_string_begins_with(&_godot_string, &p_string._godot_string);
}
bool String::begins_with_char_array(const char *p_char_array) const {
return godot_string_begins_with_char_array(&_godot_string, p_char_array);
}
PoolStringArray String::bigrams() const {
godot_array arr = godot_string_bigrams(&_godot_string);
return *(PoolStringArray *)&arr;
}
String String::c_escape() const {
String new_string;
new_string._godot_string = godot_string_c_escape(&_godot_string);
return new_string;
}
String String::c_unescape() const {
String new_string;
new_string._godot_string = godot_string_c_unescape(&_godot_string);
return new_string;
}
String String::capitalize() const {
String new_string;
new_string._godot_string = godot_string_capitalize(&_godot_string);
return new_string;
}
bool String::empty() const {
return godot_string_empty(&_godot_string);
}
bool String::ends_with(String &p_string) const {
return godot_string_ends_with(&_godot_string, &p_string._godot_string);
}
void String::erase(int position, int chars) const {
godot_string_erase(&_godot_string, position, chars);
}
int String::find(String p_what, int p_from) const {
return godot_string_find(&_godot_string, p_what._godot_string);
}
int String::find_last(String what) const {
return godot_string_find_last(&_godot_string, what._godot_string);
}
int String::findn(String what, int from) const {
return godot_string_findn(&_godot_string, what._godot_string);
}
String String::format(Variant values, String placeholder) const {
String new_string;
new_string._godot_string = godot_string_format(&_godot_string, (godot_variant *)&values);
return new_string;
}
String String::get_base_dir() const {
String new_string;
new_string._godot_string = godot_string_get_base_dir(&_godot_string);
return new_string;
}
String String::get_basename() const {
godot_string new_string = godot_string_get_basename(&_godot_string);
return *(String *)&new_string;
}
String String::get_extension() const {
godot_string new_string = godot_string_get_extension(&_godot_string);
return *(String *)&new_string;
}
String String::get_file() const {
godot_string new_string = godot_string_get_file(&_godot_string);
return *(String *)&new_string;
}
int String::hash() const {
return godot_string_hash(&_godot_string);
}
int String::hex_to_int() const {
return godot_string_hex_to_int(&_godot_string);
}
String String::insert(int position, String what) const {
String new_string;
new_string._godot_string = godot_string_insert(&_godot_string, position, what._godot_string);
return new_string;
}
bool String::is_abs_path() const {
return godot_string_is_abs_path(&_godot_string);
}
bool String::is_rel_path() const {
return godot_string_is_rel_path(&_godot_string);
}
bool String::is_subsequence_of(String text) const {
return godot_string_is_subsequence_of(&_godot_string, &text._godot_string);
}
bool String::is_subsequence_ofi(String text) const {
return godot_string_is_subsequence_ofi(&_godot_string, &text._godot_string);
}
bool String::is_valid_float() const {
return godot_string_is_valid_float(&_godot_string);
}
bool String::is_valid_html_color() const {
return godot_string_is_valid_html_color(&_godot_string);
}
bool String::is_valid_identifier() const {
return godot_string_is_valid_identifier(&_godot_string);
}
bool String::is_valid_integer() const {
return godot_string_is_numeric(&_godot_string);
}
bool String::is_valid_ip_address() const {
return godot_string_is_valid_ip_address(&_godot_string);
}
String String::json_escape() const {
String new_string;
new_string._godot_string = godot_string_json_escape(&_godot_string);
return new_string;
}
String String::left(int position) const {
String new_string;
new_string._godot_string = godot_string_left(&_godot_string, position);
return new_string;
}
bool String::match(String expr) const {
return godot_string_match(&_godot_string, &expr._godot_string);
}
bool String::matchn(String expr) const {
return godot_string_match(&_godot_string, &expr._godot_string);
}
PoolByteArray String::md5_buffer() const {
godot_pool_byte_array arr = godot_string_md5_buffer(&_godot_string);
return *(PoolByteArray *)&arr;
}
String String::md5_text() const {
String new_string;
new_string._godot_string = godot_string_md5_text(&_godot_string);
return new_string;
}
int String::ord_at(int at) const {
return godot_string_ord_at(&_godot_string, at);
}
String String::pad_decimals(int digits) const {
String new_string;
new_string._godot_string = godot_string_pad_decimals(&_godot_string, digits);
return new_string;
}
String String::pad_zeros(int digits) const {
String new_string;
new_string._godot_string = godot_string_pad_zeros(&_godot_string, digits);
return new_string;
}
String String::percent_decode() const {
String new_string;
new_string._godot_string = godot_string_percent_decode(&_godot_string);
return new_string;
}
String String::percent_encode() const {
String new_string;
new_string._godot_string = godot_string_percent_encode(&_godot_string);
return new_string;
}
String String::plus_file(String file) const {
String new_string;
new_string._godot_string = godot_string_plus_file(&_godot_string, &file._godot_string);
return new_string;
}
String String::replace(String p_key, String p_with) const {
String new_string;
new_string._godot_string = godot_string_replace(&_godot_string, p_key._godot_string, p_with._godot_string);
return new_string;
}
String String::replacen(String what, String forwhat) const {
String new_string;
new_string._godot_string = godot_string_replacen(&_godot_string, what._godot_string, forwhat._godot_string);
return new_string;
}
int String::rfind(String what, int from) const {
return godot_string_rfind(&_godot_string, what._godot_string);
}
int String::rfindn(String what, int from) const {
// From -1
return godot_string_rfindn(&_godot_string, what._godot_string);
}
String String::right(int position) const {
String new_string;
new_string._godot_string = godot_string_right(&_godot_string, position);
return new_string;
}
PoolByteArray String::sha256_buffer() const {
godot_pool_byte_array arr = godot_string_sha256_buffer(&_godot_string);
return *(PoolByteArray *)&arr;
}
String String::sha256_text() const {
String new_string;
new_string._godot_string = godot_string_sha256_text(&_godot_string);
return new_string;
}
float String::similarity(String text) const {
return godot_string_similarity(&_godot_string, &text._godot_string);
}
PoolStringArray String::split(String divisor, bool allow_empty) const {
godot_array arr = godot_string_split(&_godot_string, &divisor._godot_string);
return *(PoolStringArray *)&arr;
}
PoolRealArray String::split_floats(String divisor, bool allow_empty) const {
godot_array arr = godot_string_split_floats(&_godot_string, &divisor._godot_string);
return *(PoolRealArray *)&arr;
}
String String::strip_edges(bool left, bool right) const {
String new_string;
new_string._godot_string = godot_string_strip_edges(&_godot_string, left, right);
return new_string;
}
String String::substr(int from, int len) const {
String new_string;
new_string._godot_string = godot_string_substr(&_godot_string, from, len);
return new_string;
}
float String::to_float() const {
return godot_string_to_float(&_godot_string);
}
int64_t String::to_int() const {
return godot_string_to_int(&_godot_string);
}
String String::to_lower() const {
String new_string;
new_string._godot_string = godot_string_to_lower(&_godot_string);
return new_string;
}
String String::to_upper() const {
String new_string;
new_string._godot_string = godot_string_to_upper(&_godot_string);
return new_string;
}
String String::xml_escape() const {
String new_string;
new_string._godot_string = godot_string_xml_escape(&_godot_string);
return new_string;
}
String String::xml_unescape() const {
String new_string;
new_string._godot_string = godot_string_xml_unescape(&_godot_string);
return new_string;
}
}

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@ -1,6 +1,6 @@
#include "Variant.hpp"
#include <godot/variant.h>
#include <gdnative/variant.h>
#include "Defs.hpp"
@ -199,9 +199,7 @@ Variant &Variant::operator =(const Variant& v)
Variant::operator bool() const
{
bool valid = false;
bool result = booleanize(valid);
return valid && result;
return booleanize();
}
Variant::operator signed int() const
{
@ -423,9 +421,9 @@ bool Variant::hash_compare(const Variant& b) const
return godot_variant_hash_compare(&_godot_variant, &b._godot_variant);
}
bool Variant::booleanize(bool &valid) const
bool Variant::booleanize() const
{
return godot_variant_booleanize(&_godot_variant, &valid);
return godot_variant_booleanize(&_godot_variant);
}
Variant::~Variant()

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@ -2,7 +2,7 @@
#include <cmath>
#include <godot/vector2.h>
#include <gdnative/vector2.h>
#include "String.hpp"