commit
262d53c05e
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@ -18,24 +18,24 @@ struct Transform2D;
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struct Rect2 {
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Point2 pos;
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Point2 position;
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Size2 size;
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inline const Vector2 &get_pos() const { return pos; }
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inline void set_pos(const Vector2 &p_pos) { pos = p_pos; }
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inline const Vector2 &get_position() const { return position; }
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inline void set_position(const Vector2 &p_position) { position = p_position; }
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inline const Vector2 &get_size() const { return size; }
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inline void set_size(const Vector2 &p_size) { size = p_size; }
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inline real_t get_area() const { return size.width * size.height; }
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inline bool intersects(const Rect2 &p_rect) const {
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if (pos.x >= (p_rect.pos.x + p_rect.size.width))
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if (position.x >= (p_rect.position.x + p_rect.size.width))
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return false;
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if ((pos.x + size.width) <= p_rect.pos.x)
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if ((position.x + size.width) <= p_rect.position.x)
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return false;
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if (pos.y >= (p_rect.pos.y + p_rect.size.height))
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if (position.y >= (p_rect.position.y + p_rect.size.height))
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return false;
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if ((pos.y + size.height) <= p_rect.pos.y)
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if ((position.y + size.height) <= p_rect.position.y)
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return false;
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return true;
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@ -45,13 +45,13 @@ struct Rect2 {
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bool intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const;
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bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = nullptr, Point2 *r_normal = nullptr) const;
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bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_position = nullptr, Point2 *r_normal = nullptr) const;
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inline bool encloses(const Rect2 &p_rect) const {
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return (p_rect.pos.x >= pos.x) && (p_rect.pos.y >= pos.y) &&
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((p_rect.pos.x + p_rect.size.x) < (pos.x + size.x)) &&
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((p_rect.pos.y + p_rect.size.y) < (pos.y + size.y));
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return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
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((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
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((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
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}
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inline bool has_no_area() const {
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@ -63,14 +63,14 @@ struct Rect2 {
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Rect2 merge(const Rect2 &p_rect) const;
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inline bool has_point(const Point2 &p_point) const {
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if (p_point.x < pos.x)
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if (p_point.x < position.x)
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return false;
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if (p_point.y < pos.y)
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if (p_point.y < position.y)
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return false;
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if (p_point.x >= (pos.x + size.x))
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if (p_point.x >= (position.x + size.x))
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return false;
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if (p_point.y >= (pos.y + size.y))
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if (p_point.y >= (position.y + size.y))
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return false;
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return true;
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@ -78,14 +78,14 @@ struct Rect2 {
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inline bool no_area() const { return (size.width <= 0 || size.height <= 0); }
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inline bool operator==(const Rect2 &p_rect) const { return pos == p_rect.pos && size == p_rect.size; }
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inline bool operator!=(const Rect2 &p_rect) const { return pos != p_rect.pos || size != p_rect.size; }
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inline bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; }
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inline bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; }
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inline Rect2 grow(real_t p_by) const {
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Rect2 g = *this;
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g.pos.x -= p_by;
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g.pos.y -= p_by;
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g.position.x -= p_by;
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g.position.y -= p_by;
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g.size.width += p_by * 2;
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g.size.height += p_by * 2;
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return g;
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@ -100,8 +100,8 @@ struct Rect2 {
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inline void expand_to(const Vector2 &p_vector) { //in place function for speed
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Vector2 begin = pos;
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Vector2 end = pos + size;
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Vector2 begin = position;
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Vector2 end = position + size;
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if (p_vector.x < begin.x)
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begin.x = p_vector.x;
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@ -113,7 +113,7 @@ struct Rect2 {
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if (p_vector.y > end.y)
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end.y = p_vector.y;
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pos = begin;
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position = begin;
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size = end - begin;
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}
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@ -121,11 +121,11 @@ struct Rect2 {
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inline Rect2() {}
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inline Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) {
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pos = Point2(p_x, p_y);
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position = Point2(p_x, p_y);
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size = Size2(p_width, p_height);
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}
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inline Rect2(const Point2 &p_pos, const Size2 &p_size) {
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pos = p_pos;
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inline Rect2(const Point2 &p_position, const Size2 &p_size) {
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position = p_position;
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size = p_size;
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}
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};
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@ -19,17 +19,17 @@ real_t Rect2::distance_to(const Vector2 &p_point) const {
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real_t dist = 1e20;
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if (p_point.x < pos.x) {
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dist = MIN(dist, pos.x - p_point.x);
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if (p_point.x < position.x) {
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dist = MIN(dist, position.x - p_point.x);
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}
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if (p_point.y < pos.y) {
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dist = MIN(dist, pos.y - p_point.y);
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if (p_point.y < position.y) {
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dist = MIN(dist, position.y - p_point.y);
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}
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if (p_point.x >= (pos.x + size.x)) {
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dist = MIN(p_point.x - (pos.x + size.x), dist);
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if (p_point.x >= (position.x + size.x)) {
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dist = MIN(p_point.x - (position.x + size.x), dist);
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}
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if (p_point.y >= (pos.y + size.y)) {
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dist = MIN(p_point.y - (pos.y + size.y), dist);
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if (p_point.y >= (position.y + size.y)) {
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dist = MIN(p_point.y - (position.y + size.y), dist);
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}
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if (dist == 1e20)
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@ -45,14 +45,14 @@ Rect2 Rect2::clip(const Rect2 &p_rect) const { /// return a clipped rect
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if (!intersects(new_rect))
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return Rect2();
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new_rect.pos.x = MAX(p_rect.pos.x, pos.x);
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new_rect.pos.y = MAX(p_rect.pos.y, pos.y);
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new_rect.position.x = MAX(p_rect.position.x, position.x);
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new_rect.position.y = MAX(p_rect.position.y, position.y);
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Point2 p_rect_end = p_rect.pos + p_rect.size;
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Point2 end = pos + size;
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Point2 p_rect_end = p_rect.position + p_rect.size;
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Point2 end = position + size;
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new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.pos.x;
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new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.pos.y;
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new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x;
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new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y;
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return new_rect;
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}
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@ -61,22 +61,22 @@ Rect2 Rect2::merge(const Rect2 &p_rect) const { ///< return a merged rect
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Rect2 new_rect;
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new_rect.pos.x = MIN(p_rect.pos.x, pos.x);
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new_rect.pos.y = MIN(p_rect.pos.y, pos.y);
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new_rect.position.x = MIN(p_rect.position.x, position.x);
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new_rect.position.y = MIN(p_rect.position.y, position.y);
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new_rect.size.x = MAX(p_rect.pos.x + p_rect.size.x, pos.x + size.x);
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new_rect.size.y = MAX(p_rect.pos.y + p_rect.size.y, pos.y + size.y);
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new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
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new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
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new_rect.size = new_rect.size - new_rect.pos; //make relative again
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new_rect.size = new_rect.size - new_rect.position; //make relative again
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return new_rect;
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}
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Rect2::operator String() const {
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return String(pos) + ", " + String(size);
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return String(position) + ", " + String(size);
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}
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bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_normal) const {
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bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_position, Point2 *r_normal) const {
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real_t min = 0, max = 1;
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int axis = 0;
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@ -85,7 +85,7 @@ bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2
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for (int i = 0; i < 2; i++) {
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real_t seg_from = p_from[i];
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real_t seg_to = p_to[i];
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real_t box_begin = pos[i];
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real_t box_begin = position[i];
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real_t box_end = box_begin + size[i];
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real_t cmin, cmax;
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real_t csign;
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@ -128,8 +128,8 @@ bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2
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*r_normal = normal;
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}
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if (r_pos)
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*r_pos = p_from + rel * min;
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if (r_position)
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*r_position = p_from + rel * min;
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return true;
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}
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@ -139,30 +139,30 @@ bool Rect2::intersects_transformed(const Transform2D &p_xform, const Rect2 &p_re
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//SAT intersection between local and transformed rect2
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Vector2 xf_points[4] = {
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p_xform.xform(p_rect.pos),
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p_xform.xform(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y)),
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p_xform.xform(Vector2(p_rect.pos.x, p_rect.pos.y + p_rect.size.y)),
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p_xform.xform(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y + p_rect.size.y)),
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p_xform.xform(p_rect.position),
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p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y)),
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p_xform.xform(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)),
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p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)),
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};
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real_t low_limit;
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//base rect2 first (faster)
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if (xf_points[0].y > pos.y)
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if (xf_points[0].y > position.y)
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goto next1;
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if (xf_points[1].y > pos.y)
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if (xf_points[1].y > position.y)
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goto next1;
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if (xf_points[2].y > pos.y)
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if (xf_points[2].y > position.y)
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goto next1;
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if (xf_points[3].y > pos.y)
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if (xf_points[3].y > position.y)
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goto next1;
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return false;
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next1:
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low_limit = pos.y + size.y;
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low_limit = position.y + size.y;
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if (xf_points[0].y < low_limit)
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goto next2;
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@ -177,20 +177,20 @@ next1:
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next2:
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if (xf_points[0].x > pos.x)
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if (xf_points[0].x > position.x)
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goto next3;
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if (xf_points[1].x > pos.x)
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if (xf_points[1].x > position.x)
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goto next3;
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if (xf_points[2].x > pos.x)
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if (xf_points[2].x > position.x)
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goto next3;
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if (xf_points[3].x > pos.x)
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if (xf_points[3].x > position.x)
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goto next3;
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return false;
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next3:
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low_limit = pos.x + size.x;
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low_limit = position.x + size.x;
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if (xf_points[0].x < low_limit)
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goto next4;
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@ -206,10 +206,10 @@ next3:
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next4:
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Vector2 xf_points2[4] = {
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pos,
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Vector2(pos.x + size.x, pos.y),
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Vector2(pos.x, pos.y + size.y),
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Vector2(pos.x + size.x, pos.y + size.y),
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position,
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Vector2(position.x + size.x, position.y),
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Vector2(position.x, position.y + size.y),
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Vector2(position.x + size.x, position.y + size.y),
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};
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real_t maxa = p_xform.elements[0].dot(xf_points2[0]);
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@ -50,13 +50,13 @@ Rect2 Transform2D::xform(const Rect2 &p_rect) const {
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Vector2 x = elements[0] * p_rect.size.x;
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Vector2 y = elements[1] * p_rect.size.y;
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Vector2 pos = xform(p_rect.pos);
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Vector2 position = xform(p_rect.position);
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Rect2 new_rect;
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new_rect.pos = pos;
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new_rect.expand_to(pos + x);
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new_rect.expand_to(pos + y);
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new_rect.expand_to(pos + x + y);
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new_rect.position = position;
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new_rect.expand_to(position + x);
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new_rect.expand_to(position + y);
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new_rect.expand_to(position + x + y);
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return new_rect;
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}
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@ -71,14 +71,14 @@ void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) {
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Rect2 Transform2D::xform_inv(const Rect2 &p_rect) const {
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Vector2 ends[4] = {
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xform_inv(p_rect.pos),
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xform_inv(Vector2(p_rect.pos.x, p_rect.pos.y + p_rect.size.y)),
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xform_inv(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y + p_rect.size.y)),
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xform_inv(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y))
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xform_inv(p_rect.position),
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xform_inv(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)),
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xform_inv(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)),
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xform_inv(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y))
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};
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Rect2 new_rect;
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new_rect.pos = ends[0];
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new_rect.position = ends[0];
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new_rect.expand_to(ends[1]);
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new_rect.expand_to(ends[2]);
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new_rect.expand_to(ends[3]);
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@ -143,7 +143,7 @@ void Transform2D::set_rotation(real_t p_rot) {
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elements[1][1] = cr;
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}
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Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) {
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Transform2D::Transform2D(real_t p_rot, const Vector2 &p_position) {
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real_t cr = ::cos(p_rot);
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real_t sr = ::sin(p_rot);
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@ -151,7 +151,7 @@ Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) {
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elements[0][1] = sr;
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elements[1][0] = -sr;
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elements[1][1] = cr;
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elements[2] = p_pos;
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elements[2] = p_position;
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}
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Size2 Transform2D::get_scale() const {
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