diff --git a/include/core/Rect2.hpp b/include/core/Rect2.hpp index 79c7f72c..28439606 100644 --- a/include/core/Rect2.hpp +++ b/include/core/Rect2.hpp @@ -18,24 +18,24 @@ struct Transform2D; struct Rect2 { - Point2 pos; + Point2 position; Size2 size; - inline const Vector2 &get_pos() const { return pos; } - inline void set_pos(const Vector2 &p_pos) { pos = p_pos; } + inline const Vector2 &get_position() const { return position; } + inline void set_position(const Vector2 &p_position) { position = p_position; } inline const Vector2 &get_size() const { return size; } inline void set_size(const Vector2 &p_size) { size = p_size; } inline real_t get_area() const { return size.width * size.height; } inline bool intersects(const Rect2 &p_rect) const { - if (pos.x >= (p_rect.pos.x + p_rect.size.width)) + if (position.x >= (p_rect.position.x + p_rect.size.width)) return false; - if ((pos.x + size.width) <= p_rect.pos.x) + if ((position.x + size.width) <= p_rect.position.x) return false; - if (pos.y >= (p_rect.pos.y + p_rect.size.height)) + if (position.y >= (p_rect.position.y + p_rect.size.height)) return false; - if ((pos.y + size.height) <= p_rect.pos.y) + if ((position.y + size.height) <= p_rect.position.y) return false; return true; @@ -45,13 +45,13 @@ struct Rect2 { bool intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const; - bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = nullptr, Point2 *r_normal = nullptr) const; + bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_position = nullptr, Point2 *r_normal = nullptr) const; inline bool encloses(const Rect2 &p_rect) const { - return (p_rect.pos.x >= pos.x) && (p_rect.pos.y >= pos.y) && - ((p_rect.pos.x + p_rect.size.x) < (pos.x + size.x)) && - ((p_rect.pos.y + p_rect.size.y) < (pos.y + size.y)); + return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) && + ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) && + ((p_rect.position.y + p_rect.size.y) < (position.y + size.y)); } inline bool has_no_area() const { @@ -63,14 +63,14 @@ struct Rect2 { Rect2 merge(const Rect2 &p_rect) const; inline bool has_point(const Point2 &p_point) const { - if (p_point.x < pos.x) + if (p_point.x < position.x) return false; - if (p_point.y < pos.y) + if (p_point.y < position.y) return false; - if (p_point.x >= (pos.x + size.x)) + if (p_point.x >= (position.x + size.x)) return false; - if (p_point.y >= (pos.y + size.y)) + if (p_point.y >= (position.y + size.y)) return false; return true; @@ -78,14 +78,14 @@ struct Rect2 { inline bool no_area() const { return (size.width <= 0 || size.height <= 0); } - inline bool operator==(const Rect2 &p_rect) const { return pos == p_rect.pos && size == p_rect.size; } - inline bool operator!=(const Rect2 &p_rect) const { return pos != p_rect.pos || size != p_rect.size; } + inline bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; } + inline bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; } inline Rect2 grow(real_t p_by) const { Rect2 g = *this; - g.pos.x -= p_by; - g.pos.y -= p_by; + g.position.x -= p_by; + g.position.y -= p_by; g.size.width += p_by * 2; g.size.height += p_by * 2; return g; @@ -100,8 +100,8 @@ struct Rect2 { inline void expand_to(const Vector2 &p_vector) { //in place function for speed - Vector2 begin = pos; - Vector2 end = pos + size; + Vector2 begin = position; + Vector2 end = position + size; if (p_vector.x < begin.x) begin.x = p_vector.x; @@ -113,7 +113,7 @@ struct Rect2 { if (p_vector.y > end.y) end.y = p_vector.y; - pos = begin; + position = begin; size = end - begin; } @@ -121,11 +121,11 @@ struct Rect2 { inline Rect2() {} inline Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) { - pos = Point2(p_x, p_y); + position = Point2(p_x, p_y); size = Size2(p_width, p_height); } - inline Rect2(const Point2 &p_pos, const Size2 &p_size) { - pos = p_pos; + inline Rect2(const Point2 &p_position, const Size2 &p_size) { + position = p_position; size = p_size; } }; diff --git a/src/core/Rect2.cpp b/src/core/Rect2.cpp index deef2291..a041d305 100644 --- a/src/core/Rect2.cpp +++ b/src/core/Rect2.cpp @@ -19,17 +19,17 @@ real_t Rect2::distance_to(const Vector2 &p_point) const { real_t dist = 1e20; - if (p_point.x < pos.x) { - dist = MIN(dist, pos.x - p_point.x); + if (p_point.x < position.x) { + dist = MIN(dist, position.x - p_point.x); } - if (p_point.y < pos.y) { - dist = MIN(dist, pos.y - p_point.y); + if (p_point.y < position.y) { + dist = MIN(dist, position.y - p_point.y); } - if (p_point.x >= (pos.x + size.x)) { - dist = MIN(p_point.x - (pos.x + size.x), dist); + if (p_point.x >= (position.x + size.x)) { + dist = MIN(p_point.x - (position.x + size.x), dist); } - if (p_point.y >= (pos.y + size.y)) { - dist = MIN(p_point.y - (pos.y + size.y), dist); + if (p_point.y >= (position.y + size.y)) { + dist = MIN(p_point.y - (position.y + size.y), dist); } if (dist == 1e20) @@ -45,14 +45,14 @@ Rect2 Rect2::clip(const Rect2 &p_rect) const { /// return a clipped rect if (!intersects(new_rect)) return Rect2(); - new_rect.pos.x = MAX(p_rect.pos.x, pos.x); - new_rect.pos.y = MAX(p_rect.pos.y, pos.y); + new_rect.position.x = MAX(p_rect.position.x, position.x); + new_rect.position.y = MAX(p_rect.position.y, position.y); - Point2 p_rect_end = p_rect.pos + p_rect.size; - Point2 end = pos + size; + Point2 p_rect_end = p_rect.position + p_rect.size; + Point2 end = position + size; - new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.pos.x; - new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.pos.y; + new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x; + new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y; return new_rect; } @@ -61,22 +61,22 @@ Rect2 Rect2::merge(const Rect2 &p_rect) const { ///< return a merged rect Rect2 new_rect; - new_rect.pos.x = MIN(p_rect.pos.x, pos.x); - new_rect.pos.y = MIN(p_rect.pos.y, pos.y); + new_rect.position.x = MIN(p_rect.position.x, position.x); + new_rect.position.y = MIN(p_rect.position.y, position.y); - new_rect.size.x = MAX(p_rect.pos.x + p_rect.size.x, pos.x + size.x); - new_rect.size.y = MAX(p_rect.pos.y + p_rect.size.y, pos.y + size.y); + new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x); + new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y); - new_rect.size = new_rect.size - new_rect.pos; //make relative again + new_rect.size = new_rect.size - new_rect.position; //make relative again return new_rect; } Rect2::operator String() const { - return String(pos) + ", " + String(size); + return String(position) + ", " + String(size); } -bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_normal) const { +bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_position, Point2 *r_normal) const { real_t min = 0, max = 1; int axis = 0; @@ -85,7 +85,7 @@ bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 for (int i = 0; i < 2; i++) { real_t seg_from = p_from[i]; real_t seg_to = p_to[i]; - real_t box_begin = pos[i]; + real_t box_begin = position[i]; real_t box_end = box_begin + size[i]; real_t cmin, cmax; real_t csign; @@ -128,8 +128,8 @@ bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_normal = normal; } - if (r_pos) - *r_pos = p_from + rel * min; + if (r_position) + *r_position = p_from + rel * min; return true; } @@ -139,30 +139,30 @@ bool Rect2::intersects_transformed(const Transform2D &p_xform, const Rect2 &p_re //SAT intersection between local and transformed rect2 Vector2 xf_points[4] = { - p_xform.xform(p_rect.pos), - p_xform.xform(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y)), - p_xform.xform(Vector2(p_rect.pos.x, p_rect.pos.y + p_rect.size.y)), - p_xform.xform(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y + p_rect.size.y)), + p_xform.xform(p_rect.position), + p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y)), + p_xform.xform(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)), + p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)), }; real_t low_limit; //base rect2 first (faster) - if (xf_points[0].y > pos.y) + if (xf_points[0].y > position.y) goto next1; - if (xf_points[1].y > pos.y) + if (xf_points[1].y > position.y) goto next1; - if (xf_points[2].y > pos.y) + if (xf_points[2].y > position.y) goto next1; - if (xf_points[3].y > pos.y) + if (xf_points[3].y > position.y) goto next1; return false; next1: - low_limit = pos.y + size.y; + low_limit = position.y + size.y; if (xf_points[0].y < low_limit) goto next2; @@ -177,20 +177,20 @@ next1: next2: - if (xf_points[0].x > pos.x) + if (xf_points[0].x > position.x) goto next3; - if (xf_points[1].x > pos.x) + if (xf_points[1].x > position.x) goto next3; - if (xf_points[2].x > pos.x) + if (xf_points[2].x > position.x) goto next3; - if (xf_points[3].x > pos.x) + if (xf_points[3].x > position.x) goto next3; return false; next3: - low_limit = pos.x + size.x; + low_limit = position.x + size.x; if (xf_points[0].x < low_limit) goto next4; @@ -206,10 +206,10 @@ next3: next4: Vector2 xf_points2[4] = { - pos, - Vector2(pos.x + size.x, pos.y), - Vector2(pos.x, pos.y + size.y), - Vector2(pos.x + size.x, pos.y + size.y), + position, + Vector2(position.x + size.x, position.y), + Vector2(position.x, position.y + size.y), + Vector2(position.x + size.x, position.y + size.y), }; real_t maxa = p_xform.elements[0].dot(xf_points2[0]); diff --git a/src/core/Transform2D.cpp b/src/core/Transform2D.cpp index 1bc3710c..acd6af15 100644 --- a/src/core/Transform2D.cpp +++ b/src/core/Transform2D.cpp @@ -50,13 +50,13 @@ Rect2 Transform2D::xform(const Rect2 &p_rect) const { Vector2 x = elements[0] * p_rect.size.x; Vector2 y = elements[1] * p_rect.size.y; - Vector2 pos = xform(p_rect.pos); + Vector2 position = xform(p_rect.position); Rect2 new_rect; - new_rect.pos = pos; - new_rect.expand_to(pos + x); - new_rect.expand_to(pos + y); - new_rect.expand_to(pos + x + y); + new_rect.position = position; + new_rect.expand_to(position + x); + new_rect.expand_to(position + y); + new_rect.expand_to(position + x + y); return new_rect; } @@ -71,14 +71,14 @@ void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) { Rect2 Transform2D::xform_inv(const Rect2 &p_rect) const { Vector2 ends[4] = { - xform_inv(p_rect.pos), - xform_inv(Vector2(p_rect.pos.x, p_rect.pos.y + p_rect.size.y)), - xform_inv(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y + p_rect.size.y)), - xform_inv(Vector2(p_rect.pos.x + p_rect.size.x, p_rect.pos.y)) + xform_inv(p_rect.position), + xform_inv(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)), + xform_inv(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)), + xform_inv(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y)) }; Rect2 new_rect; - new_rect.pos = ends[0]; + new_rect.position = ends[0]; new_rect.expand_to(ends[1]); new_rect.expand_to(ends[2]); new_rect.expand_to(ends[3]); @@ -143,7 +143,7 @@ void Transform2D::set_rotation(real_t p_rot) { elements[1][1] = cr; } -Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) { +Transform2D::Transform2D(real_t p_rot, const Vector2 &p_position) { real_t cr = ::cos(p_rot); real_t sr = ::sin(p_rot); @@ -151,7 +151,7 @@ Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) { elements[0][1] = sr; elements[1][0] = -sr; elements[1][1] = cr; - elements[2] = p_pos; + elements[2] = p_position; } Size2 Transform2D::get_scale() const {