44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
|
#ifndef GODOT_CPP_MESHINSTANCE2D_HPP
|
||
|
#define GODOT_CPP_MESHINSTANCE2D_HPP
|
||
|
|
||
|
|
||
|
#include <gdnative_api_struct.gen.h>
|
||
|
#include <stdint.h>
|
||
|
|
||
|
#include <core/CoreTypes.hpp>
|
||
|
#include <core/Ref.hpp>
|
||
|
|
||
|
#include <Node2D.hpp>
|
||
|
namespace godot {
|
||
|
|
||
|
class Mesh;
|
||
|
class Texture;
|
||
|
|
||
|
class MeshInstance2D : public Node2D {
|
||
|
public:
|
||
|
|
||
|
static void *___get_type_tag();
|
||
|
static void *___get_base_type_tag();
|
||
|
static inline const char *___get_class_name() { return (const char *) "MeshInstance2D"; }
|
||
|
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
|
||
|
|
||
|
// enums
|
||
|
|
||
|
// constants
|
||
|
|
||
|
|
||
|
static MeshInstance2D *_new();
|
||
|
|
||
|
// methods
|
||
|
void set_mesh(const Ref<Mesh> mesh);
|
||
|
Ref<Mesh> get_mesh() const;
|
||
|
void set_texture(const Ref<Texture> texture);
|
||
|
Ref<Texture> get_texture() const;
|
||
|
void set_normal_map(const Ref<Texture> normal_map);
|
||
|
Ref<Texture> get_normal_map() const;
|
||
|
|
||
|
};
|
||
|
|
||
|
}
|
||
|
|
||
|
#endif
|