#ifndef GODOT_CPP_MESHINSTANCE2D_HPP #define GODOT_CPP_MESHINSTANCE2D_HPP #include #include #include #include #include namespace godot { class Mesh; class Texture; class MeshInstance2D : public Node2D { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "MeshInstance2D"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static MeshInstance2D *_new(); // methods void set_mesh(const Ref mesh); Ref get_mesh() const; void set_texture(const Ref texture); Ref get_texture() const; void set_normal_map(const Ref normal_map); Ref get_normal_map() const; }; } #endif